8,243 research outputs found

    Zeno machines and hypercomputation

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    This paper reviews the Church-Turing Thesis (or rather, theses) with reference to their origin and application and considers some models of "hypercomputation", concentrating on perhaps the most straight-forward option: Zeno machines (Turing machines with accelerating clock). The halting problem is briefly discussed in a general context and the suggestion that it is an inevitable companion of any reasonable computational model is emphasised. It is hinted that claims to have "broken the Turing barrier" could be toned down and that the important and well-founded role of Turing computability in the mathematical sciences stands unchallenged.Comment: 11 pages. First submitted in December 2004, substantially revised in July and in November 2005. To appear in Theoretical Computer Scienc

    Digital Genesis: Computers, Evolution and Artificial Life

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    The application of evolution in the digital realm, with the goal of creating artificial intelligence and artificial life, has a history as long as that of the digital computer itself. We illustrate the intertwined history of these ideas, starting with the early theoretical work of John von Neumann and the pioneering experimental work of Nils Aall Barricelli. We argue that evolutionary thinking and artificial life will continue to play an integral role in the future development of the digital world.Comment: Extended abstract of talk presented at the 7th Munich-Sydney-Tilburg Philosophy of Science Conference: Evolutionary Thinking, University of Sydney, 20-22 March 2014. Presentation slides from talk available at http://www.tim-taylor.com/papers/digital-genesis-presentation.pd

    Proof of Church's Thesis

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    We prove that if our calculating capability is that of a universal Turing machine with a finite tape, then Church's thesis is true. This way we accomplish Post (1936) program.Comment: 6 page

    Quantum Random Self-Modifiable Computation

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    Among the fundamental questions in computer science, at least two have a deep impact on mathematics. What can computation compute? How many steps does a computation require to solve an instance of the 3-SAT problem? Our work addresses the first question, by introducing a new model called the ex-machine. The ex-machine executes Turing machine instructions and two special types of instructions. Quantum random instructions are physically realizable with a quantum random number generator. Meta instructions can add new states and add new instructions to the ex-machine. A countable set of ex-machines is constructed, each with a finite number of states and instructions; each ex-machine can compute a Turing incomputable language, whenever the quantum randomness measurements behave like unbiased Bernoulli trials. In 1936, Alan Turing posed the halting problem for Turing machines and proved that this problem is unsolvable for Turing machines. Consider an enumeration E_a(i) = (M_i, T_i) of all Turing machines M_i and initial tapes T_i. Does there exist an ex-machine X that has at least one evolutionary path X --> X_1 --> X_2 --> . . . --> X_m, so at the mth stage ex-machine X_m can correctly determine for 0 <= i <= m whether M_i's execution on tape T_i eventually halts? We demonstrate an ex-machine Q(x) that has one such evolutionary path. The existence of this evolutionary path suggests that David Hilbert was not misguided to propose in 1900 that mathematicians search for finite processes to help construct mathematical proofs. Our refinement is that we cannot use a fixed computer program that behaves according to a fixed set of mechanical rules. We must pursue methods that exploit randomness and self-modification so that the complexity of the program can increase as it computes.Comment: 50 pages, 3 figure

    Monoidal computer III: A coalgebraic view of computability and complexity

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    Monoidal computer is a categorical model of intensional computation, where many different programs correspond to the same input-output behavior. The upshot of yet another model of computation is that a categorical formalism should provide a much needed high level language for theory of computation, flexible enough to allow abstracting away the low level implementation details when they are irrelevant, or taking them into account when they are genuinely needed. A salient feature of the approach through monoidal categories is the formal graphical language of string diagrams, which supports visual reasoning about programs and computations. In the present paper, we provide a coalgebraic characterization of monoidal computer. It turns out that the availability of interpreters and specializers, that make a monoidal category into a monoidal computer, is equivalent with the existence of a *universal state space*, that carries a weakly final state machine for any pair of input and output types. Being able to program state machines in monoidal computers allows us to represent Turing machines, to capture their execution, count their steps, as well as, e.g., the memory cells that they use. The coalgebraic view of monoidal computer thus provides a convenient diagrammatic language for studying computability and complexity.Comment: 34 pages, 24 figures; in this version: added the Appendi
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