4 research outputs found

    Designing Group Music Improvisation Systems:A Decade of Design Research in Education

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    In this article we discuss Designing Group Music Improvisation Systems (DGMIS), a design education activity that investigates the contemporary challenge design is facing when we go beyond single-user single-artefact interactions. DGMIS examines how to design for systems of interdependent artefacts and human actors, from the perspective of improvised music. We have explored this challenge in design research and education for over a decade in different Industrial Design education contexts, at various geographic locations, in several formats. In this article we describe our experiences and discuss our general observations, corrective measures, and lessons we learned for (teaching) the design of novel, interactive, systemic products

    Aesthetics and design for group music improvisation

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    Performing music as a group—improvised or from sheet music—is an intensive and immersive interaction activity that bears its own aesthetics. Players in such a setting are usually skilled in playing an instrument up to the level where they do not need to focus on the "operation" of the instrument, but can instead focus on higher-level feedback loops, e.g., between players in their section or the entire group. Novel technology can capitalize on these higher level feedback loops through the creation of interactive musical instruments that stimulate playing in groups (collaborative music rather than parallel music). However, making this experience accessible to fresh or novice players involves two challenges: how to design (1) musical instruments for such a setting and experience, and (2) instrument support that extends the interaction between players to their instruments. This allows to interact not only via their instrument with other human players, but directly with other instruments, producing a much richer and more intertwined musical experience. The paper shows results from a class of design students and reports on the lessons learned

    Aesthetics and design for group music improvisation

    No full text
    Performing music as a group—improvised or from sheet music—is an intensive and immersive interaction activity that bears its own aesthetics. Players in such a setting are usually skilled in playing an instrument up to the level where they do not need to focus on the "operation" of the instrument, but can instead focus on higher-level feedback loops, e.g., between players in their section or the entire group. Novel technology can capitalize on these higher level feedback loops through the creation of interactive musical instruments that stimulate playing in groups (collaborative music rather than parallel music). However, making this experience accessible to fresh or novice players involves two challenges: how to design (1) musical instruments for such a setting and experience, and (2) instrument support that extends the interaction between players to their instruments. This allows to interact not only via their instrument with other human players, but directly with other instruments, producing a much richer and more intertwined musical experience. The paper shows results from a class of design students and reports on the lessons learned
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