10,100 research outputs found

    A Game-Theoretic Approach for Runtime Capacity Allocation in MapReduce

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    Nowadays many companies have available large amounts of raw, unstructured data. Among Big Data enabling technologies, a central place is held by the MapReduce framework and, in particular, by its open source implementation, Apache Hadoop. For cost effectiveness considerations, a common approach entails sharing server clusters among multiple users. The underlying infrastructure should provide every user with a fair share of computational resources, ensuring that Service Level Agreements (SLAs) are met and avoiding wastes. In this paper we consider two mathematical programming problems that model the optimal allocation of computational resources in a Hadoop 2.x cluster with the aim to develop new capacity allocation techniques that guarantee better performance in shared data centers. Our goal is to get a substantial reduction of power consumption while respecting the deadlines stated in the SLAs and avoiding penalties associated with job rejections. The core of this approach is a distributed algorithm for runtime capacity allocation, based on Game Theory models and techniques, that mimics the MapReduce dynamics by means of interacting players, namely the central Resource Manager and Class Managers

    Optimal association of mobile users to multi-access edge computing resources

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    Multi-access edge computing (MEC) plays a key role in fifth-generation (5G) networks in bringing cloud functionalities at the edge of the radio access network, in close proximity to mobile users. In this paper we focus on mobile-edge computation offloading, a way to transfer heavy demanding, and latency-critical applications from mobile handsets to close-located MEC servers, in order to reduce latency and/or energy consumption. Our goal is to provide an optimal strategy to associate mobile users to access points (AP) and MEC hosts, while contextually optimizing the allocation of radio and computational resources to each user, with the objective of minimizing the overall user transmit power under latency constraints incorporating both communication and computation times. The overall problem is a mixed-binary problem. To overcome its inherent computational complexity, we propose two alternative strategies: i) a method based on successive convex approximation (SCA) techniques, proven to converge to local optimal solutions; ii) an approach hinging on matching theory, based on formulating the assignment problem as a matching game

    The edge cloud: A holistic view of communication, computation and caching

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    The evolution of communication networks shows a clear shift of focus from just improving the communications aspects to enabling new important services, from Industry 4.0 to automated driving, virtual/augmented reality, Internet of Things (IoT), and so on. This trend is evident in the roadmap planned for the deployment of the fifth generation (5G) communication networks. This ambitious goal requires a paradigm shift towards a vision that looks at communication, computation and caching (3C) resources as three components of a single holistic system. The further step is to bring these 3C resources closer to the mobile user, at the edge of the network, to enable very low latency and high reliability services. The scope of this chapter is to show that signal processing techniques can play a key role in this new vision. In particular, we motivate the joint optimization of 3C resources. Then we show how graph-based representations can play a key role in building effective learning methods and devising innovative resource allocation techniques.Comment: to appear in the book "Cooperative and Graph Signal Pocessing: Principles and Applications", P. Djuric and C. Richard Eds., Academic Press, Elsevier, 201

    Coalition Formation and Combinatorial Auctions; Applications to Self-organization and Self-management in Utility Computing

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    In this paper we propose a two-stage protocol for resource management in a hierarchically organized cloud. The first stage exploits spatial locality for the formation of coalitions of supply agents; the second stage, a combinatorial auction, is based on a modified proxy-based clock algorithm and has two phases, a clock phase and a proxy phase. The clock phase supports price discovery; in the second phase a proxy conducts multiple rounds of a combinatorial auction for the package of services requested by each client. The protocol strikes a balance between low-cost services for cloud clients and a decent profit for the service providers. We also report the results of an empirical investigation of the combinatorial auction stage of the protocol.Comment: 14 page
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