27 research outputs found

    The biased odd cycle game

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    In this paper we consider biased Maker-Breaker games played on the edge set of a given graph GG. We prove that for every δ>0\delta>0 and large enough nn, there exists a constant kk for which if δ(G)δn\delta(G)\geq \delta n and χ(G)k\chi(G)\geq k, then Maker can build an odd cycle in the (1:b)(1:b) game for b=O(nlog2n)b=O(\frac{n}{\log^2 n}). We also consider the analogous game where Maker and Breaker claim vertices instead of edges. This is a special case of the following well known and notoriously difficult problem due to Duffus, {\L}uczak and R\"{o}dl: is it true that for any positive constants tt and bb, there exists an integer kk such that for every graph GG, if χ(G)k\chi(G)\geq k, then Maker can build a graph which is not tt-colorable, in the (1:b)(1:b) Maker-Breaker game played on the vertices of GG?Comment: 10 page

    Tilings in randomly perturbed dense graphs

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    A perfect HH-tiling in a graph GG is a collection of vertex-disjoint copies of a graph HH in GG that together cover all the vertices in GG. In this paper we investigate perfect HH-tilings in a random graph model introduced by Bohman, Frieze and Martin in which one starts with a dense graph and then adds mm random edges to it. Specifically, for any fixed graph HH, we determine the number of random edges required to add to an arbitrary graph of linear minimum degree in order to ensure the resulting graph contains a perfect HH-tiling with high probability. Our proof utilises Szemer\'edi's Regularity lemma as well as a special case of a result of Koml\'os concerning almost perfect HH-tilings in dense graphs.Comment: 19 pages, to appear in CP

    Smoothed Complexity Theory

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    Smoothed analysis is a new way of analyzing algorithms introduced by Spielman and Teng (J. ACM, 2004). Classical methods like worst-case or average-case analysis have accompanying complexity classes, like P and AvgP, respectively. While worst-case or average-case analysis give us a means to talk about the running time of a particular algorithm, complexity classes allows us to talk about the inherent difficulty of problems. Smoothed analysis is a hybrid of worst-case and average-case analysis and compensates some of their drawbacks. Despite its success for the analysis of single algorithms and problems, there is no embedding of smoothed analysis into computational complexity theory, which is necessary to classify problems according to their intrinsic difficulty. We propose a framework for smoothed complexity theory, define the relevant classes, and prove some first hardness results (of bounded halting and tiling) and tractability results (binary optimization problems, graph coloring, satisfiability). Furthermore, we discuss extensions and shortcomings of our model and relate it to semi-random models.Comment: to be presented at MFCS 201

    Smoothed Analysis of the Koml\'os Conjecture: Rademacher Noise

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    The {\em discrepancy} of a matrix MRd×nM \in \mathbb{R}^{d \times n} is given by DISC(M):=minx{1,1}nMx\mathrm{DISC}(M) := \min_{\boldsymbol{x} \in \{-1,1\}^n} \|M\boldsymbol{x}\|_\infty. An outstanding conjecture, attributed to Koml\'os, stipulates that DISC(M)=O(1)\mathrm{DISC}(M) = O(1), whenever MM is a Koml\'os matrix, that is, whenever every column of MM lies within the unit sphere. Our main result asserts that DISC(M+R/d)=O(d1/2)\mathrm{DISC}(M + R/\sqrt{d}) = O(d^{-1/2}) holds asymptotically almost surely, whenever MRd×nM \in \mathbb{R}^{d \times n} is Koml\'os, RRd×nR \in \mathbb{R}^{d \times n} is a Rademacher random matrix, d=ω(1)d = \omega(1), and n=ω~(d5/4)n = \tilde \omega(d^{5/4}). We conjecture that n=ω(dlogd)n = \omega(d \log d) suffices for the same assertion to hold. The factor d1/2d^{-1/2} normalising RR is essentially best possible.Comment: For version 2, the bound on the discrepancy is improve
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