604,045 research outputs found
Adaptive Regret Minimization in Bounded-Memory Games
Online learning algorithms that minimize regret provide strong guarantees in
situations that involve repeatedly making decisions in an uncertain
environment, e.g. a driver deciding what route to drive to work every day.
While regret minimization has been extensively studied in repeated games, we
study regret minimization for a richer class of games called bounded memory
games. In each round of a two-player bounded memory-m game, both players
simultaneously play an action, observe an outcome and receive a reward. The
reward may depend on the last m outcomes as well as the actions of the players
in the current round. The standard notion of regret for repeated games is no
longer suitable because actions and rewards can depend on the history of play.
To account for this generality, we introduce the notion of k-adaptive regret,
which compares the reward obtained by playing actions prescribed by the
algorithm against a hypothetical k-adaptive adversary with the reward obtained
by the best expert in hindsight against the same adversary. Roughly, a
hypothetical k-adaptive adversary adapts her strategy to the defender's actions
exactly as the real adversary would within each window of k rounds. Our
definition is parametrized by a set of experts, which can include both fixed
and adaptive defender strategies.
We investigate the inherent complexity of and design algorithms for adaptive
regret minimization in bounded memory games of perfect and imperfect
information. We prove a hardness result showing that, with imperfect
information, any k-adaptive regret minimizing algorithm (with fixed strategies
as experts) must be inefficient unless NP=RP even when playing against an
oblivious adversary. In contrast, for bounded memory games of perfect and
imperfect information we present approximate 0-adaptive regret minimization
algorithms against an oblivious adversary running in time n^{O(1)}.Comment: Full Version. GameSec 2013 (Invited Paper
Time lower bounds for nonadaptive turnstile streaming algorithms
We say a turnstile streaming algorithm is "non-adaptive" if, during updates,
the memory cells written and read depend only on the index being updated and
random coins tossed at the beginning of the stream (and not on the memory
contents of the algorithm). Memory cells read during queries may be decided
upon adaptively. All known turnstile streaming algorithms in the literature are
non-adaptive.
We prove the first non-trivial update time lower bounds for both randomized
and deterministic turnstile streaming algorithms, which hold when the
algorithms are non-adaptive. While there has been abundant success in proving
space lower bounds, there have been no non-trivial update time lower bounds in
the turnstile model. Our lower bounds hold against classically studied problems
such as heavy hitters, point query, entropy estimation, and moment estimation.
In some cases of deterministic algorithms, our lower bounds nearly match known
upper bounds
How a well-adapting immune system remembers
An adaptive agent predicting the future state of an environment must weigh
trust in new observations against prior experiences. In this light, we propose
a view of the adaptive immune system as a dynamic Bayesian machinery that
updates its memory repertoire by balancing evidence from new pathogen
encounters against past experience of infection to predict and prepare for
future threats. This framework links the observed initial rapid increase of the
memory pool early in life followed by a mid-life plateau to the ease of
learning salient features of sparse environments. We also derive a modulated
memory pool update rule in agreement with current vaccine response experiments.
Our results suggest that pathogenic environments are sparse and that memory
repertoires significantly decrease infection costs even with moderate sampling.
The predicted optimal update scheme maps onto commonly considered competitive
dynamics for antigen receptors
Development and function of protective and pathologic memory CD4 T cells
Immunological memory is one of the defining features of the adaptive immune system. As key orchestrators and mediators of immunity, CD4 T cells are central to the vast majority of adaptive immune responses. Generated following an immune response, memory CD4 T cells retain pertinent information about their activation environment enabling them to make rapid effector responses upon reactivation. These responses can either benefit the host by hastening the control of pathogens or cause damaging immunopathology. Here, we will discuss the diversity of the memory CD4 T cell pool, the signals that influence the transition of activated T cells into that pool, and highlight how activation requirements differ between naïve and memory CD4 T cells. A greater understanding of these factors has the potential to aid the design of more effective vaccines and to improve regulation of pathologic CD4 T cells, such as in the context of autoimmunity and allergy
Enhanced winnings in a mixed-ability population playing a minority game
We study a mixed population of adaptive agents with small and large memories,
competing in a minority game. If the agents are sufficiently adaptive, we find
that the average winnings per agent can exceed that obtainable in the
corresponding pure populations. In contrast to the pure population, the average
success rate of the large-memory agents can be greater than 50 percent. The
present results are not reproduced if the agents are fed a random history,
thereby demonstrating the importance of memory in this system.Comment: 9 pages Latex + 2 figure
HAPPY: Hybrid Address-based Page Policy in DRAMs
Memory controllers have used static page closure policies to decide whether a
row should be left open, open-page policy, or closed immediately, close-page
policy, after the row has been accessed. The appropriate choice for a
particular access can reduce the average memory latency. However, since
application access patterns change at run time, static page policies cannot
guarantee to deliver optimum execution time. Hybrid page policies have been
investigated as a means of covering these dynamic scenarios and are now
implemented in state-of-the-art processors. Hybrid page policies switch between
open-page and close-page policies while the application is running, by
monitoring the access pattern of row hits/conflicts and predicting future
behavior. Unfortunately, as the size of DRAM memory increases, fine-grain
tracking and analysis of memory access patterns does not remain practical. We
propose a compact memory address-based encoding technique which can improve or
maintain the performance of DRAMs page closure predictors while reducing the
hardware overhead in comparison with state-of-the-art techniques. As a case
study, we integrate our technique, HAPPY, with a state-of-the-art monitor, the
Intel-adaptive open-page policy predictor employed by the Intel Xeon X5650, and
a traditional Hybrid page policy. We evaluate them across 70 memory intensive
workload mixes consisting of single-thread and multi-thread applications. The
experimental results show that using the HAPPY encoding applied to the
Intel-adaptive page closure policy can reduce the hardware overhead by 5X for
the evaluated 64 GB memory (up to 40X for a 512 GB memory) while maintaining
the prediction accuracy
The size of the immune repertoire of bacteria
Some bacteria and archaea possess an immune system, based on the CRISPR-Cas
mechanism, that confers adaptive immunity against phage. In such species,
individual bacteria maintain a "cassette" of viral DNA elements called spacers
as a memory of past infections. The typical cassette contains a few dozen
spacers. Given that bacteria can have very large genomes, and since having more
spacers should confer a better memory, it is puzzling that so little genetic
space would be devoted by bacteria to their adaptive immune system. Here, we
identify a fundamental trade-off between the size of the bacterial immune
repertoire and effectiveness of response to a given threat, and show how this
tradeoff imposes a limit on the optimal size of the CRISPR cassette.Comment: 9 pages, 5 figure
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