3,750 research outputs found

    Point cloud data compression

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    The rapid growth in the popularity of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) experiences have resulted in an exponential surge of three-dimensional data. Point clouds have emerged as a commonly employed representation for capturing and visualizing three-dimensional data in these environments. Consequently, there has been a substantial research effort dedicated to developing efficient compression algorithms for point cloud data. This Master's thesis aims to investigate the current state-of-the-art lossless point cloud geometry compression techniques, explore some of these techniques in more detail and then propose improvements and/or extensions to enhance them and provide directions for future work on this topic

    Median Predictor-based Lossless Video Compression Algorithm for IR Image Sequences

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    Lossless image compression has long been recognised as an important need for several applications such as medical imaging, storage of critical IR image sequences, and remote sensing. In this paper, a simple, fast and easy to realisable-on-hardware lossless video compression algorithm is proposed that is well-suited for IR imageries. Context-based median predictor is used for prediction of reference pixels. Three neighboring pixels are used as context for prediction. Inter-frame coding is performed by encoding the redundant pixels in an efficient way, using 1-bit code. Finally, the arithmetic coder is used as entropy coding. The proposed algorithm is able to operate in image compression and video compression mode. The proposed Median Predictor based Lossless Video Compression (MPLVC) algorithm is compared with Joint Pictures Experts Group-Lossless (JPEG-LS) and Fast and Efficient Lossless Image Compression System (FELICS) for compression performance. The results demonstrate that proposed algorithm is superior in encoding rate with added advantage in simplicity and ease in realization on hardware.Defence Science Journal, 2009, 59(2), pp.183-188, DOI:http://dx.doi.org/10.14429/dsj.59.150

    Source coding for transmission of reconstructed dynamic geometry: a rate-distortion-complexity analysis of different approaches

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    Live 3D reconstruction of a human as a 3D mesh with commodity electronics is becoming a reality. Immersive applications (i.e. cloud gaming, tele-presence) benefit from effective transmission of such content over a bandwidth limited link. In this paper we outline different approaches for compressing live reconstructed mesh geometry based on distributing mesh reconstruction functions between sender and receiver. We evaluate rate-performance-complexity of different configurations. First, we investigate 3D mesh compression methods (i.e. dynamic/static) from MPEG-4. Second, we evaluate the option of using octree based point cloud compression and receiver side surface reconstruction
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