8,209 research outputs found
Patterns of Scalable Bayesian Inference
Datasets are growing not just in size but in complexity, creating a demand
for rich models and quantification of uncertainty. Bayesian methods are an
excellent fit for this demand, but scaling Bayesian inference is a challenge.
In response to this challenge, there has been considerable recent work based on
varying assumptions about model structure, underlying computational resources,
and the importance of asymptotic correctness. As a result, there is a zoo of
ideas with few clear overarching principles.
In this paper, we seek to identify unifying principles, patterns, and
intuitions for scaling Bayesian inference. We review existing work on utilizing
modern computing resources with both MCMC and variational approximation
techniques. From this taxonomy of ideas, we characterize the general principles
that have proven successful for designing scalable inference procedures and
comment on the path forward
Sequential Design for Optimal Stopping Problems
We propose a new approach to solve optimal stopping problems via simulation.
Working within the backward dynamic programming/Snell envelope framework, we
augment the methodology of Longstaff-Schwartz that focuses on approximating the
stopping strategy. Namely, we introduce adaptive generation of the stochastic
grids anchoring the simulated sample paths of the underlying state process.
This allows for active learning of the classifiers partitioning the state space
into the continuation and stopping regions. To this end, we examine sequential
design schemes that adaptively place new design points close to the stopping
boundaries. We then discuss dynamic regression algorithms that can implement
such recursive estimation and local refinement of the classifiers. The new
algorithm is illustrated with a variety of numerical experiments, showing that
an order of magnitude savings in terms of design size can be achieved. We also
compare with existing benchmarks in the context of pricing multi-dimensional
Bermudan options.Comment: 24 page
Heterogeneous Stochastic Interactions for Multiple Agents in a Multi-armed Bandit Problem
We define and analyze a multi-agent multi-armed bandit problem in which
decision-making agents can observe the choices and rewards of their neighbors.
Neighbors are defined by a network graph with heterogeneous and stochastic
interconnections. These interactions are determined by the sociability of each
agent, which corresponds to the probability that the agent observes its
neighbors. We design an algorithm for each agent to maximize its own expected
cumulative reward and prove performance bounds that depend on the sociability
of the agents and the network structure. We use the bounds to predict the rank
ordering of agents according to their performance and verify the accuracy
analytically and computationally
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