2,738 research outputs found
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201
Power-Efficient Radio Resource Allocation for Low-Medium -Altitude Aerial Platform Based TD-LTE Networks
In order to provide an increased capacity, throughput and QoS guarantee for terrestrial users in emergency scenarios, a low-medium-altitude aerial platform based time-division-duplex long term evolution (TD-LTE) system referred to as Aerial LTE, is presented in this paper. Additionally a power-efficient radio resource allocation mechanism is proposed for both the Aerial LTE downlink and uplink, which is modeled as a cooperative game. Our simulation results demonstrate that the proposed algorithm imposes an attractive tradeoff between the achievable throughput and the power consumption while ensuring fairness among users
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
An Autonomous Channel Selection Algorithm for WLANs
IEEE 802.11 wireless devices need to select a channel in order to transmit their packets. However, as a result of the contention-based nature of the IEEE 802.11 CSMA/CA MAC mechanism, the capacity experienced by a station is not fixed. When a station cannot win a sufficient number of transmission opportunities to satisfy its traffic load, it will become saturated. If the saturation condition persists, more and more packets are stored in the transmit queue and congestion occurs. Congestion leads to high packet delay and may ultimately result in catastrophic packet loss when the transmit queueâs capacity is exceeded. In this thesis, we propose an autonomous channel selection algorithm with neighbour forcing (NF) to minimize the incidence of congestion on all stations using the channels. All stations reassign the channels based on the local monitoring information. This station will change the channel once it finds a channel that has sufficient available bandwidth to satisfy its traffic load requirement or it will force its neighbour stations into saturation by reducing its PHY transmission rate if there exists at least one successful channel assignment according to a predicting module which checks all the possible channel assignments. The results from a simple C++ simulator show that the NF algorithm has a higher probability than the dynamic channel assignment without neighbour forcing (NONF) to successfully reassign the channel once stations have become congested. In an experimental testbed, the Madwifi open source wireless driver has been modified to incorporate the channel selection mechanism. The results demonstrate that the NF algorithm also has a better performance than the NONF algorithm in reducing the congestion time of the network where at least one station has become congested
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