43,359 research outputs found
Classification of sporting activities using smartphone accelerometers
In this paper we present a framework that allows for the automatic identification of sporting activities using commonly available smartphones. We extract discriminative informational features from smartphone accelerometers using the Discrete Wavelet Transform (DWT). Despite the poor quality of their accelerometers, smartphones were used as capture devices due to their prevalence in today’s society. Successful classification on this basis potentially makes the technology accessible to both elite and non-elite athletes. Extracted features are used to train different categories of classifiers. No one classifier family has a reportable direct advantage in activity classification problems to date; thus we examine classifiers from each of the most widely used classifier families. We investigate three classification approaches; a commonly used SVM-based approach, an optimized classification model and a fusion of classifiers. We also investigate the effect of changing several of the DWT input parameters, including mother wavelets, window lengths and DWT decomposition levels. During the course of this work we created a challenging
sports activity analysis dataset, comprised of soccer and field-hockey activities. The average maximum F-measure accuracy of 87% was achieved using a fusion of classifiers, which was 6% better than a single classifier model and 23% better than a standard SVM approach
Smartphone Sensor-Based Activity Recognition by Using Machine Learning and Deep Learning Algorithms
Article originally published International Journal of Machine Learning and ComputingSmartphones are widely used today, and it
becomes possible to detect the user's environmental changes by using the smartphone sensors, as demonstrated in this paper where we propose a method to identify human activities with
reasonably high accuracy by using smartphone sensor data. First, the raw smartphone sensor data are collected from two categories of human activity: motion-based, e.g., walking and running; and phone movement-based, e.g., left-right, up-down, clockwise and counterclockwise movement. Firstly, two types of features extraction are designed from the raw sensor data, and activity recognition is analyzed using machine learning classification models based on these features. Secondly, the
activity recognition performance is analyzed through the Convolutional Neural Network (CNN) model using only the raw data. Our experiments show substantial improvement in the result with the addition of features and the use of CNN model
based on smartphone sensor data with judicious learning techniques and good feature designs
Seeking Optimum System Settings for Physical Activity Recognition on Smartwatches
Physical activity recognition (PAR) using wearable devices can provide valued
information regarding an individual's degree of functional ability and
lifestyle. In this regards, smartphone-based physical activity recognition is a
well-studied area. Research on smartwatch-based PAR, on the other hand, is
still in its infancy. Through a large-scale exploratory study, this work aims
to investigate the smartwatch-based PAR domain. A detailed analysis of various
feature banks and classification methods are carried out to find the optimum
system settings for the best performance of any smartwatch-based PAR system for
both personal and impersonal models. To further validate our hypothesis for
both personal (The classifier is built using the data only from one specific
user) and impersonal (The classifier is built using the data from every user
except the one under study) models, we tested single subject validation process
for smartwatch-based activity recognition.Comment: 15 pages, 2 figures, Accepted in CVC'1
Low Energy Physical Activity Recognition System on Smartphones
An innovative approach to physical activity recognition based on the use
of discrete variables obtained from accelerometer sensors is presented. The system first
performs a discretization process for each variable, which allows efficient recognition of
activities performed by users using as little energy as possible. To this end, an innovative
discretization and classification technique is presented based on the 2 distribution.
Furthermore, the entire recognition process is executed on the smartphone, which determines
not only the activity performed, but also the frequency at which it is carried out. These
techniques and the new classification system presented reduce energy consumption caused
by the activity monitoring system. The energy saved increases smartphone usage time to
more than 27 h without recharging while maintaining accuracy.Ministerio de Economía y Competitividad TIN2013-46801-C4-1-rJunta de Andalucía TIC-805
A hidden Markov model-based acoustic cicada detector for crowdsourced smartphone biodiversity monitoring
In recent years, the field of computational sustainability has striven to apply artificial intelligence techniques to solve ecological and environmental problems. In ecology, a key issue for the safeguarding of our planet is the monitoring of biodiversity. Automated acoustic recognition of species aims to provide a cost-effective method for biodiversity monitoring. This is particularly appealing for detecting endangered animals with a distinctive call, such as the New Forest cicada. To this end, we pursue a crowdsourcing approach, whereby the millions of visitors to the New Forest, where this insect was historically found, will help to monitor its presence by means of a smartphone app that can detect its mating call. Existing research in the field of acoustic insect detection has typically focused upon the classification of recordings collected from fixed field microphones. Such approaches segment a lengthy audio recording into individual segments of insect activity, which are independently classified using cepstral coefficients extracted from the recording as features. This paper reports on a contrasting approach, whereby we use crowdsourcing to collect recordings via a smartphone app, and present an immediate feedback to the users as to whether an insect has been found. Our classification approach does not remove silent parts of the recording via segmentation, but instead uses the temporal patterns throughout each recording to classify the insects present. We show that our approach can successfully discriminate between the call of the New Forest cicada and similar insects found in the New Forest, and is robust to common types of environment noise. A large scale trial deployment of our smartphone app collected over 6000 reports of insect activity from over 1000 users. Despite the cicada not having been rediscovered in the New Forest, the effectiveness of this approach was confirmed for both the detection algorithm, which successfully identified the same cicada through the app in countries where the same species is still present, and of the crowdsourcing methodology, which collected a vast number of recordings and involved thousands of contributors.</p
Human activity recognition on smartphones using a multiclass hardware-friendly support vector machine
Activity-Based Computing aims to capture the state of the user and its environment by exploiting heterogeneous sensors in order to provide adaptation to exogenous computing resources. When these sensors are attached to the subject’s body, they permit continuous monitoring of numerous physiological signals. This has appealing use in healthcare applications, e.g. the exploitation of Ambient Intelligence (AmI) in daily activity monitoring for elderly people. In this paper, we present a system for human physical Activity Recognition (AR) using smartphone inertial sensors. As these mobile phones are limited in terms of energy and computing power, we propose a novel hardware-friendly approach for multiclass classification. This method adapts the standard Support Vector Machine (SVM) and exploits fixed-point arithmetic for computational cost reduction. A comparison with the traditional SVM shows a significant improvement in terms of computational costs while maintaining similar accuracy, which can contribute to develop more sustainable systems for AmI.Peer ReviewedPostprint (author's final draft
Towards a Practical Pedestrian Distraction Detection Framework using Wearables
Pedestrian safety continues to be a significant concern in urban communities
and pedestrian distraction is emerging as one of the main causes of grave and
fatal accidents involving pedestrians. The advent of sophisticated mobile and
wearable devices, equipped with high-precision on-board sensors capable of
measuring fine-grained user movements and context, provides a tremendous
opportunity for designing effective pedestrian safety systems and applications.
Accurate and efficient recognition of pedestrian distractions in real-time
given the memory, computation and communication limitations of these devices,
however, remains the key technical challenge in the design of such systems.
Earlier research efforts in pedestrian distraction detection using data
available from mobile and wearable devices have primarily focused only on
achieving high detection accuracy, resulting in designs that are either
resource intensive and unsuitable for implementation on mainstream mobile
devices, or computationally slow and not useful for real-time pedestrian safety
applications, or require specialized hardware and less likely to be adopted by
most users. In the quest for a pedestrian safety system that achieves a
favorable balance between computational efficiency, detection accuracy, and
energy consumption, this paper makes the following main contributions: (i)
design of a novel complex activity recognition framework which employs motion
data available from users' mobile and wearable devices and a lightweight
frequency matching approach to accurately and efficiently recognize complex
distraction related activities, and (ii) a comprehensive comparative evaluation
of the proposed framework with well-known complex activity recognition
techniques in the literature with the help of data collected from human subject
pedestrians and prototype implementations on commercially-available mobile and
wearable devices
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