5 research outputs found
Action Recognition in Videos: from Motion Capture Labs to the Web
This paper presents a survey of human action recognition approaches based on
visual data recorded from a single video camera. We propose an organizing
framework which puts in evidence the evolution of the area, with techniques
moving from heavily constrained motion capture scenarios towards more
challenging, realistic, "in the wild" videos. The proposed organization is
based on the representation used as input for the recognition task, emphasizing
the hypothesis assumed and thus, the constraints imposed on the type of video
that each technique is able to address. Expliciting the hypothesis and
constraints makes the framework particularly useful to select a method, given
an application. Another advantage of the proposed organization is that it
allows categorizing newest approaches seamlessly with traditional ones, while
providing an insightful perspective of the evolution of the action recognition
task up to now. That perspective is the basis for the discussion in the end of
the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4
table
Activity Representation from Video Using Statistical Models on Shape Manifolds
Activity recognition from video data is a key computer vision problem with applications in surveillance, elderly care, etc. This problem is associated with modeling a representative shape which contains significant information about the underlying activity. In this dissertation, we represent several approaches for view-invariant activity recognition via modeling shapes on various shape spaces and Riemannian manifolds.
The first two parts of this dissertation deal with activity modeling and recognition using tracks of landmark feature points. The motion trajectories of points extracted from objects involved in the activity are used to build deformation shape models for each activity, and these models are used for classification and detection of unusual activities. In the first part of the dissertation, these models are represented by the recovered 3D deformation basis shapes corresponding to the activity using a non-rigid structure from motion formulation. We use a theory for estimating the amount of deformation for these models from the visual data. We study the special case of ground plane activities in detail because of its importance in video surveillance applications.
In the second part of the dissertation, we propose to model the activity by learning an affine invariant deformation subspace representation that captures the space of possible body poses associated with the activity. These subspaces can be viewed as points on a Grassmann manifold. We propose several statistical classification models on Grassmann manifold that capture the statistical variations of the shape data while following the intrinsic Riemannian geometry of these manifolds.
The last part of this dissertation addresses the problem of recognizing human gestures from silhouette images. We represent a human gesture as a temporal sequence of human poses, each characterized by a contour of the associated human silhouette. The shape of a contour is viewed as a point on the shape space of closed curves and, hence, each gesture is characterized and modeled as a trajectory on this shape space. We utilize the Riemannian geometry of this space to propose a template-based and a graphical-based approaches for modeling these trajectories. The two models are designed in such a way to account for the different invariance requirements in gesture recognition, and also capture the statistical variations associated with the contour data
Activity Representation Using 3D Shape Models
We present a method for characterizing human activities using 3D deformable shape models. The motion trajectories of points extracted from objects involved in the activity are used to build models for each activity, and these models are used for classification and detection of unusual activities. The deformable models are learnt using the factorization theorem for nonrigid 3D models. We present a theory for characterizing the degree of deformation in the 3D models from a sequence of tracked observations. This degree, termed as deformation index (DI), is used as an input to the 3D model estimation process. We study the special case of ground plane activities in detail because of its importance in video surveillance applications. We present results of our activity modeling approach using videos of both high-resolution single individual activities and ground plane surveillance activities