3,763 research outputs found
PATH: Person Authentication using Trace Histories
In this paper, a solution to the problem of Active Authentication using trace
histories is addressed. Specifically, the task is to perform user verification
on mobile devices using historical location traces of the user as a function of
time. Considering the movement of a human as a Markovian motion, a modified
Hidden Markov Model (HMM)-based solution is proposed. The proposed method,
namely the Marginally Smoothed HMM (MSHMM), utilizes the marginal probabilities
of location and timing information of the observations to smooth-out the
emission probabilities while training. Hence, it can efficiently handle
unforeseen observations during the test phase. The verification performance of
this method is compared to a sequence matching (SM) method , a Markov
Chain-based method (MC) and an HMM with basic Laplace Smoothing (HMM-lap).
Experimental results using the location information of the UMD Active
Authentication Dataset-02 (UMDAA02) and the GeoLife dataset are presented. The
proposed MSHMM method outperforms the compared methods in terms of equal error
rate (EER). Additionally, the effects of different parameters on the proposed
method are discussed.Comment: 8 pages, 9 figures. Best Paper award at IEEE UEMCON 201
Action Recognition in Videos: from Motion Capture Labs to the Web
This paper presents a survey of human action recognition approaches based on
visual data recorded from a single video camera. We propose an organizing
framework which puts in evidence the evolution of the area, with techniques
moving from heavily constrained motion capture scenarios towards more
challenging, realistic, "in the wild" videos. The proposed organization is
based on the representation used as input for the recognition task, emphasizing
the hypothesis assumed and thus, the constraints imposed on the type of video
that each technique is able to address. Expliciting the hypothesis and
constraints makes the framework particularly useful to select a method, given
an application. Another advantage of the proposed organization is that it
allows categorizing newest approaches seamlessly with traditional ones, while
providing an insightful perspective of the evolution of the action recognition
task up to now. That perspective is the basis for the discussion in the end of
the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4
table
Towards automated visual surveillance using gait for identity recognition and tracking across multiple non-intersecting cameras
Despite the fact that personal privacy has become a major concern, surveillance technology is now becoming ubiquitous in modern society. This is mainly due to the increasing number of crimes as well as the essential necessity to provide secure and safer environment. Recent research studies have confirmed now the possibility of recognizing people by the way they walk i.e. gait. The aim of this research study is to investigate the use of gait for people detection as well as identification across different cameras. We present a new approach for people tracking and identification between different non-intersecting un-calibrated stationary cameras based on gait analysis. A vision-based markerless extraction method is being deployed for the derivation of gait kinematics as well as anthropometric measurements in order to produce a gait signature. The novelty of our approach is motivated by the recent research in biometrics and forensic analysis using gait. The experimental results affirmed the robustness of our approach to successfully detect walking people as well as its potency to extract gait features for different camera viewpoints achieving an identity recognition rate of 73.6 % processed for 2270 video sequences. Furthermore, experimental results confirmed the potential of the proposed method for identity tracking in real surveillance systems to recognize walking individuals across different views with an average recognition rate of 92.5 % for cross-camera matching for two different non-overlapping views.<br/
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