2,592,464 research outputs found
Active paper for active learning
Recent research into distance learning and the virtual campus has focused on the use of electronic documents and computer‐based demonstrations to replace or reinforce traditional learning material. We show how a computer‐augmented desk, the DigitalDesk, can provide the benefits of both paper and electronic documents using a natural interface based on real paper documents. Many electronic documents, particularly those created using the guidelines produced by the Text Encoding Initiative (TEI), include detailed semantic and linguistic information that can be used to good effect in learning material. We discuss potential uses of TEI texts, and describe one simple application that allows a student's book to become an active part of a grammar lesson when placed on the DigitalDesk. The book is integrated into an interactive point‐and‐click interface, and feedback is related to the currently visible pages of the boo
Learning Active Learning from Data
In this paper, we suggest a novel data-driven approach to active learning
(AL). The key idea is to train a regressor that predicts the expected error
reduction for a candidate sample in a particular learning state. By formulating
the query selection procedure as a regression problem we are not restricted to
working with existing AL heuristics; instead, we learn strategies based on
experience from previous AL outcomes. We show that a strategy can be learnt
either from simple synthetic 2D datasets or from a subset of domain-specific
data. Our method yields strategies that work well on real data from a wide
range of domains
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Designing Effective Simulation Games for Active Learning in Systems Engineering
Simulation games have been an effective method of teaching, especially for Systems Engineering concepts. The hands-on activities facilitate active, experiential, and collaborative learning with fun elements. Many simulation games have been developed in the past, but not all are equally effective. How to design a simulation game that is effective and easy to implement? This paper attempts to identify the key design factors that affect the performance of simulation games for teaching systems engineering concepts. By reviewing designs of several existing simulation games, important design factors were identified and verified. With these factors, a more effective way to design new simulation games has been suggested.Cockrell School of Engineerin
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