2 research outputs found

    Activating and Deactivating Repair Servers in Active Multicast Trees

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    jiping,kurose,towsley¡ Abstract. For time-constrained applications, repair-server-based active local recovery approaches can be valuable in providing low-latency reliable multicast service. However, an active multicast repair service consumes resources at the repair servers in the multicast tree. A scheme was thus presented in [10] to dynamically activate/deactivate repair servers with the goal of using as few system resources (repair servers) as possible, while at the same time improving application-level performance. In this paper, we develop stochastic models to study the distribution of repair delay both with and without a repair server in a simple multicast tree. From these models, we observe that the application deadline, downstream link loss rates, the number of receivers, and the upstream round trip time of a repair server all influence the overall value of activating an active repair server. Based on these observations, we propose a modified dynamic repair server activation algorithm that considers the packet loss rate, the number of downstream receivers, and the round trip time to the nearest upstream active repair server when activating/deactivating a repair server. From simulation, we observe that our modified dynamic repair server activation algorithm provides a significant reduction in the latency of successful packet delivery (over the original algorithm) while using the same amount of system resources. We also find that much of the performance gains achievable by having active repair servers can be obtained by having only a relatively small fraction of repair servers actually being active.

    Scalable reliable on-demand media streaming protocols

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    This thesis considers the problem of delivering streaming media, on-demand, to potentially large numbers of concurrent clients. The problem has motivated the development in prior work of scalable protocols based on multicast or broadcast. However, previous protocols do not allow clients to efficiently: 1) recover from packet loss; 2) share bandwidth fairly with competing flows; or 3) maximize the playback quality at the client for any given client reception rate characteristics. In this work, new protocols, namely Reliable Periodic Broadcast (RPB) and Reliable Bandwidth Skimming (RBS), are developed that efficiently recover from packet loss and achieve close to the best possible server bandwidth scalability for a given set of client characteristics. To share bandwidth fairly with competing traffic such as TCP, these protocols can employ the Vegas Multicast Rate Control (VMRC) protocol proposed in this work. The VMRC protocol exhibits TCP Vegas-like behavior. In comparison to prior rate control protocols, VMRC provides less oscillatory reception rates to clients, and operates without inducing packet loss when the bottleneck link is lightly loaded. The VMRC protocol incorporates a new technique for dynamically adjusting the TCP Vegas threshold parameters based on measured characteristics of the network. This technique implements fair sharing of network resources with other types of competing flows, including widely deployed versions of TCP such as TCP Reno. This fair sharing is not possible with the previously defined static Vegas threshold parameters. The RPB protocol is extended to efficiently support quality adaptation. The Optimized Heterogeneous Periodic Broadcast (HPB) is designed to support a range of client reception rates and efficiently support static quality adaptation by allowing clients to work-ahead before beginning playback to receive a media file of the desired quality. A dynamic quality adaptation technique is developed and evaluated which allows clients to achieve more uniform playback quality given time-varying client reception rates
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