481,248 research outputs found

    Human Action Recognition Using Multi-Stream Fusion and Hybrid Deep Neural Networks

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    Action Recognition in videos is a topic of interest in the area of computer vision, due to potential applications such as multimedia indexing and surveillance in public areas. In this research, we first propose spatial and temporal Convolutional Neural Network (CNNs), based on transfer learning using ResNet101, GoogleNet and VGG16, for undertaking human action recognition. Besides that, hybrid networks such as CNNRecurrent Neural Network (RNN) models are also exploited as encoder-decoder architectures for video action classification. In particular, different types of RNNs such as Long Short-Term Memory (LSTM), Bidirectional-LSTM (BiLSTM), Gated Recurrent Unit (GRU), and Bidirectional-GRU (BiGRU), are exploited as the decoders for action recognition. To further enhance performance, diverse aggregation networks of CNN and CNN-RNN models are implemented. Specifically, an Average Fusion method is used to integrate spatial and temporal CNNs trained on images, as well as CNN-RNN trained on videos, where the final classification is formed by combining Softmax scores of these models via a late fusion. A total of 22 models (1 motion CNN, 3 spatial CNNs, 12 CNN-RNNs and 6 fusion networks) are implemented which are evaluated using UCF11, UCF50, and UCF101 datasets for performance comparison. The empirical results indicate the significant efficiency of Average Fusion of multiple Spatial-CNNs with one Motion-CNN, and ResNet101-BiGRU, among all the networks for undertaking realistic video action recognition

    Spatial-temporal Transformer-guided Diffusion based Data Augmentation for Efficient Skeleton-based Action Recognition

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    Recently, skeleton-based human action has become a hot research topic because the compact representation of human skeletons brings new blood to this research domain. As a result, researchers began to notice the importance of using RGB or other sensors to analyze human action by extracting skeleton information. Leveraging the rapid development of deep learning (DL), a significant number of skeleton-based human action approaches have been presented with fine-designed DL structures recently. However, a well-trained DL model always demands high-quality and sufficient data, which is hard to obtain without costing high expenses and human labor. In this paper, we introduce a novel data augmentation method for skeleton-based action recognition tasks, which can effectively generate high-quality and diverse sequential actions. In order to obtain natural and realistic action sequences, we propose denoising diffusion probabilistic models (DDPMs) that can generate a series of synthetic action sequences, and their generation process is precisely guided by a spatial-temporal transformer (ST-Trans). Experimental results show that our method outperforms the state-of-the-art (SOTA) motion generation approaches on different naturality and diversity metrics. It proves that its high-quality synthetic data can also be effectively deployed to existing action recognition models with significant performance improvement

    Multimodal fusion for audio-image and video action recognition

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    Multimodal Human Action Recognition (MHAR) is an important research topic in computer vision and event recognition fields. In this work, we address the problem of MHAR by developing a novel audio-image and video fusion-based deep learning framework that we call Multimodal Audio-Image and Video Action Recognizer (MAiVAR). We extract temporal information using image representations of audio signals and spatial information from video modality with the help of Convolutional Neutral Networks (CNN)-based feature extractors and fuse these features to recognize respective action classes. We apply a high-level weights assignment algorithm for improving audio-visual interaction and convergence. This proposed fusion-based framework utilizes the influence of audio and video feature maps and uses them to classify an action. Compared with state-of-the-art audio-visual MHAR techniques, the proposed approach features a simpler yet more accurate and more generalizable architecture, one that performs better with different audio-image representations. The system achieves an accuracy 87.9% and 79.0% on UCF51 and Kinetics Sounds datasets, respectively. All code and models for this paper will be available at https://tinyurl.com/4ps2ux6n

    Latent Semantic Learning with Structured Sparse Representation for Human Action Recognition

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    This paper proposes a novel latent semantic learning method for extracting high-level features (i.e. latent semantics) from a large vocabulary of abundant mid-level features (i.e. visual keywords) with structured sparse representation, which can help to bridge the semantic gap in the challenging task of human action recognition. To discover the manifold structure of midlevel features, we develop a spectral embedding approach to latent semantic learning based on L1-graph, without the need to tune any parameter for graph construction as a key step of manifold learning. More importantly, we construct the L1-graph with structured sparse representation, which can be obtained by structured sparse coding with its structured sparsity ensured by novel L1-norm hypergraph regularization over mid-level features. In the new embedding space, we learn latent semantics automatically from abundant mid-level features through spectral clustering. The learnt latent semantics can be readily used for human action recognition with SVM by defining a histogram intersection kernel. Different from the traditional latent semantic analysis based on topic models, our latent semantic learning method can explore the manifold structure of mid-level features in both L1-graph construction and spectral embedding, which results in compact but discriminative high-level features. The experimental results on the commonly used KTH action dataset and unconstrained YouTube action dataset show the superior performance of our method.Comment: The short version of this paper appears in ICCV 201

    Multimodal Hierarchical Dirichlet Process-based Active Perception

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    In this paper, we propose an active perception method for recognizing object categories based on the multimodal hierarchical Dirichlet process (MHDP). The MHDP enables a robot to form object categories using multimodal information, e.g., visual, auditory, and haptic information, which can be observed by performing actions on an object. However, performing many actions on a target object requires a long time. In a real-time scenario, i.e., when the time is limited, the robot has to determine the set of actions that is most effective for recognizing a target object. We propose an MHDP-based active perception method that uses the information gain (IG) maximization criterion and lazy greedy algorithm. We show that the IG maximization criterion is optimal in the sense that the criterion is equivalent to a minimization of the expected Kullback--Leibler divergence between a final recognition state and the recognition state after the next set of actions. However, a straightforward calculation of IG is practically impossible. Therefore, we derive an efficient Monte Carlo approximation method for IG by making use of a property of the MHDP. We also show that the IG has submodular and non-decreasing properties as a set function because of the structure of the graphical model of the MHDP. Therefore, the IG maximization problem is reduced to a submodular maximization problem. This means that greedy and lazy greedy algorithms are effective and have a theoretical justification for their performance. We conducted an experiment using an upper-torso humanoid robot and a second one using synthetic data. The experimental results show that the method enables the robot to select a set of actions that allow it to recognize target objects quickly and accurately. The results support our theoretical outcomes.Comment: submitte
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