48,343 research outputs found
Excitation Backprop for RNNs
Deep models are state-of-the-art for many vision tasks including video action
recognition and video captioning. Models are trained to caption or classify
activity in videos, but little is known about the evidence used to make such
decisions. Grounding decisions made by deep networks has been studied in
spatial visual content, giving more insight into model predictions for images.
However, such studies are relatively lacking for models of spatiotemporal
visual content - videos. In this work, we devise a formulation that
simultaneously grounds evidence in space and time, in a single pass, using
top-down saliency. We visualize the spatiotemporal cues that contribute to a
deep model's classification/captioning output using the model's internal
representation. Based on these spatiotemporal cues, we are able to localize
segments within a video that correspond with a specific action, or phrase from
a caption, without explicitly optimizing/training for these tasks.Comment: CVPR 2018 Camera Ready Versio
Local and Global Explanations of Agent Behavior: Integrating Strategy Summaries with Saliency Maps
With advances in reinforcement learning (RL), agents are now being developed
in high-stakes application domains such as healthcare and transportation.
Explaining the behavior of these agents is challenging, as the environments in
which they act have large state spaces, and their decision-making can be
affected by delayed rewards, making it difficult to analyze their behavior. To
address this problem, several approaches have been developed. Some approaches
attempt to convey the behavior of the agent, describing the
actions it takes in different states. Other approaches devised
explanations which provide information regarding the agent's decision-making in
a particular state. In this paper, we combine global and local explanation
methods, and evaluate their joint and separate contributions, providing (to the
best of our knowledge) the first user study of combined local and global
explanations for RL agents. Specifically, we augment strategy summaries that
extract important trajectories of states from simulations of the agent with
saliency maps which show what information the agent attends to. Our results
show that the choice of what states to include in the summary (global
information) strongly affects people's understanding of agents: participants
shown summaries that included important states significantly outperformed
participants who were presented with agent behavior in a randomly set of chosen
world-states. We find mixed results with respect to augmenting demonstrations
with saliency maps (local information), as the addition of saliency maps did
not significantly improve performance in most cases. However, we do find some
evidence that saliency maps can help users better understand what information
the agent relies on in its decision making, suggesting avenues for future work
that can further improve explanations of RL agents
Temporal Localization of Fine-Grained Actions in Videos by Domain Transfer from Web Images
We address the problem of fine-grained action localization from temporally
untrimmed web videos. We assume that only weak video-level annotations are
available for training. The goal is to use these weak labels to identify
temporal segments corresponding to the actions, and learn models that
generalize to unconstrained web videos. We find that web images queried by
action names serve as well-localized highlights for many actions, but are
noisily labeled. To solve this problem, we propose a simple yet effective
method that takes weak video labels and noisy image labels as input, and
generates localized action frames as output. This is achieved by cross-domain
transfer between video frames and web images, using pre-trained deep
convolutional neural networks. We then use the localized action frames to train
action recognition models with long short-term memory networks. We collect a
fine-grained sports action data set FGA-240 of more than 130,000 YouTube
videos. It has 240 fine-grained actions under 85 sports activities. Convincing
results are shown on the FGA-240 data set, as well as the THUMOS 2014
localization data set with untrimmed training videos.Comment: Camera ready version for ACM Multimedia 201
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