4,267 research outputs found
Perseus: Randomized Point-based Value Iteration for POMDPs
Partially observable Markov decision processes (POMDPs) form an attractive
and principled framework for agent planning under uncertainty. Point-based
approximate techniques for POMDPs compute a policy based on a finite set of
points collected in advance from the agents belief space. We present a
randomized point-based value iteration algorithm called Perseus. The algorithm
performs approximate value backup stages, ensuring that in each backup stage
the value of each point in the belief set is improved; the key observation is
that a single backup may improve the value of many belief points. Contrary to
other point-based methods, Perseus backs up only a (randomly selected) subset
of points in the belief set, sufficient for improving the value of each belief
point in the set. We show how the same idea can be extended to dealing with
continuous action spaces. Experimental results show the potential of Perseus in
large scale POMDP problems
A Model Approximation Scheme for Planning in Partially Observable Stochastic Domains
Partially observable Markov decision processes (POMDPs) are a natural model
for planning problems where effects of actions are nondeterministic and the
state of the world is not completely observable. It is difficult to solve
POMDPs exactly. This paper proposes a new approximation scheme. The basic idea
is to transform a POMDP into another one where additional information is
provided by an oracle. The oracle informs the planning agent that the current
state of the world is in a certain region. The transformed POMDP is
consequently said to be region observable. It is easier to solve than the
original POMDP. We propose to solve the transformed POMDP and use its optimal
policy to construct an approximate policy for the original POMDP. By
controlling the amount of additional information that the oracle provides, it
is possible to find a proper tradeoff between computational time and
approximation quality. In terms of algorithmic contributions, we study in
details how to exploit region observability in solving the transformed POMDP.
To facilitate the study, we also propose a new exact algorithm for general
POMDPs. The algorithm is conceptually simple and yet is significantly more
efficient than all previous exact algorithms.Comment: See http://www.jair.org/ for any accompanying file
Reinforcement Learning: A Survey
This paper surveys the field of reinforcement learning from a
computer-science perspective. It is written to be accessible to researchers
familiar with machine learning. Both the historical basis of the field and a
broad selection of current work are summarized. Reinforcement learning is the
problem faced by an agent that learns behavior through trial-and-error
interactions with a dynamic environment. The work described here has a
resemblance to work in psychology, but differs considerably in the details and
in the use of the word ``reinforcement.'' The paper discusses central issues of
reinforcement learning, including trading off exploration and exploitation,
establishing the foundations of the field via Markov decision theory, learning
from delayed reinforcement, constructing empirical models to accelerate
learning, making use of generalization and hierarchy, and coping with hidden
state. It concludes with a survey of some implemented systems and an assessment
of the practical utility of current methods for reinforcement learning.Comment: See http://www.jair.org/ for any accompanying file
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