73,469 research outputs found
Achieving Marketplace Agility Through Human Resource Scalability
[Excerpt] Increasingly, firms find themselves, either by circumstances or choice, operating in highly turbulent business environments. For them, competitiveness is a constantly moving target. Many, it appears, are satisfied to enjoin the struggle with patched up business models and warmed over bureaucracies. But some, convinced that this is a losing proposition, are aggressively exploring and even experimenting with alternative frameworks and approaches. The monikers are many -- kinetic (Fradette and Michaud, 1998), dynamic (Peterson and Mannix, 2003), resilient (Hamel and Valikangas, 2003) and our favorite, agile (Shafer, Dyer, Kilty, Ericksen and Amos, 2001) -- but the aim is the same: to create organizations where change is the natural state of affairs. Clearly, this quest poses a number of major challenges for our field (Dyer and Shafer, 1999, 2003), one of which, optimizing human resource scalability, is the subject of this essay
TSNet-SAC: Leveraging Transformers for Efficient Task Scheduling
In future 6G Mobile Edge Computing (MEC), autopilot systems require the
capability of processing multimodal data with strong interdependencies.
However, traditional heuristic algorithms are inadequate for real-time
scheduling due to their requirement for multiple iterations to derive the
optimal scheme. We propose a novel TSNet-SAC based on Transformer, that
utilizes heuristic algorithms solely to guide the training of TSNet.
Additionally, a Sliding Augment Component (SAC) is introduced to enhance the
robustness and resolve algorithm defects. Furthermore, the Extender component
is designed to handle multi-scale training data and provide network
scalability, enabling TSNet to adapt to different access scenarios. Simulation
demonstrates that TSNet-SAC outperforms existing networks in accuracy and
robustness, achieving superior scheduling-making latency compared to heuristic
algorithms
Using real options to select stable Middleware-induced software architectures
The requirements that force decisions towards building distributed system architectures are usually of a non-functional nature. Scalability, openness, heterogeneity, and fault-tolerance are examples of such non-functional requirements. The current trend is to build distributed systems with middleware, which provide the application developer with primitives for managing the complexity of distribution, system resources, and for realising many of the non-functional requirements. As non-functional requirements evolve, the `coupling' between the middleware and architecture becomes the focal point for understanding the stability of the distributed software system architecture in the face of change. It is hypothesised that the choice of a stable distributed software architecture depends on the choice of the underlying middleware and its flexibility in responding to future changes in non-functional requirements. Drawing on a case study that adequately represents a medium-size component-based distributed architecture, it is reported how a likely future change in scalability could impact the architectural structure of two versions, each induced with a distinct middleware: one with CORBA and the other with J2EE. An option-based model is derived to value the flexibility of the induced-architectures and to guide the selection. The hypothesis is verified to be true for the given change. The paper concludes with some observations that could stimulate future research in the area of relating requirements to software architectures
A survey of self organisation in future cellular networks
This article surveys the literature over the period of the last decade on the emerging field of self organisation as applied to wireless cellular communication networks. Self organisation has been extensively studied and applied in adhoc networks, wireless sensor networks and autonomic computer networks; however in the context of wireless cellular networks, this is the first attempt to put in perspective the various efforts in form of a tutorial/survey. We provide a comprehensive survey of the existing literature, projects and standards in self organising cellular networks. Additionally, we also aim to present a clear understanding of this active research area, identifying a clear taxonomy and guidelines for design of self organising mechanisms. We compare strength and weakness of existing solutions and highlight the key research areas for further development. This paper serves as a guide and a starting point for anyone willing to delve into research on self organisation in wireless cellular communication networks
3D video coding and transmission
The capture, transmission, and display of
3D content has gained a lot of attention in the last few
years. 3D multimedia content is no longer con fined to
cinema theatres but is being transmitted using stereoscopic
video over satellite, shared on Blu-RayTMdisks,
or sent over Internet technologies. Stereoscopic displays
are needed at the receiving end and the viewer needs to
wear special glasses to present the two versions of the
video to the human vision system that then generates
the 3D illusion. To be more e ffective and improve the
immersive experience, more views are acquired from a
larger number of cameras and presented on di fferent displays,
such as autostereoscopic and light field displays.
These multiple views, combined with depth data, also
allow enhanced user experiences and new forms of interaction
with the 3D content from virtual viewpoints.
This type of audiovisual information is represented by a
huge amount of data that needs to be compressed and
transmitted over bandwidth-limited channels. Part of
the COST Action IC1105 \3D Content Creation, Coding
and Transmission over Future Media Networks" (3DConTourNet)
focuses on this research challenge.peer-reviewe
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