75 research outputs found

    Achieving Reliable Parallel Performance in a VoD Storage Server Using Randomization and Replication

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    An Efficient Storage Mechanism to Distribute Disk Load in a VoD Server

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    In this paper, a storage mechanism is devised to balance the load and to provide immediate service to the clients with a start-up delay of 2ms to 7 ms. The video storage is based on the probability of the clients requesting for the video. Videos with higher probability of being requested are stored and replicated to ensure guaranteed retrieval. Parity generation scheme is employed to provide reliability to non-popular videos. The system is also capable of handling disk failures transparently and thereby providing a reliable service to the clients

    Balance content allocation scheme for peer-service area CDN architecture for IPTV services

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    One of the main problems in IPTV technology is how to manage the huge amount of multimedia contents efficiently to meet the demands of users especially for Video on Demand (VoD) services.Content Distribution Networks (CDN) are used to solve this problem but the problem of load imbalance among servers still exists due to the dynamic changes in contents and user interests in an IPTV environment.In the VoD context, many content storage management architecture models are proposed: single point, hierarchal, distributed, and service peer area architectures.In the this paper we choose peer-service area architecture for CDN to study the load imbalance problem and try to handle it by modifying peer-service area architecture and proposing a balanced content allocation scheme that solves the load imbalance problem by replicating the contents based on their popularity.Experimental results show that this proposed allocation scheme can maintain the load balancing among servers and avoid over/under utilization of servers

    Quality-driven management of video streaming services in segment-based cache networks

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    Content Distribution in P2P Systems

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    The report provides a literature review of the state-of-the-art for content distribution. The report's contributions are of threefold. First, it gives more insight into traditional Content Distribution Networks (CDN), their requirements and open issues. Second, it discusses Peer-to-Peer (P2P) systems as a cheap and scalable alternative for CDN and extracts their design challenges. Finally, it evaluates the existing P2P systems dedicated for content distribution according to the identied requirements and challenges

    Context-aware collaborative storage and programming for mobile users

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    Since people generate and access most digital content from mobile devices, novel innovative mobile apps and services are possible. Most people are interested in sharing this content with communities defined by friendship, similar interests, or geography in exchange for valuable services from these innovative apps. At the same time, they want to own and control their content. Collaborative mobile computing is an ideal choice for this situation. However, due to the distributed nature of this computing environment and the limited resources on mobile devices, maintaining content availability and storage fairness as well as providing efficient programming frameworks are challenging. This dissertation explores several techniques to improve these shortcomings of collaborative mobile computing platforms. First, it proposes a medley of three techniques into one system, MobiStore, that offers content availability in mobile peer-to-peer networks: topology maintenance with robust connectivity, structural reorientation based on the current state of the network, and gossip-based hierarchical updates. Experimental results showed that MobiStore outperforms a state-of-the-art comparison system in terms of content availability and resource usage fairness. Next, the dissertation explores the usage of social relationship properties (i.e., network centrality) to improve the fairness of resource allocation for collaborative computing in peer-to-peer online social networks. The challenge is how to provide fairness in content replication for P2P-OSN, given that the peers in these networks exchange information only with one-hop neighbors. The proposed solution provides fairness by selecting the peers to replicate content based on their potential to introduce the storage skewness, which is determined from their structural properties in the network. The proposed solution, Philia, achieves higher content availability and storage fairness than several comparison systems. The dissertation concludes with a high-level distributed programming model, which efficiently uses computing resources on a cloud-assisted, collaborative mobile computing platform. This platform pairs mobile devices with virtual machines (VMs) in the cloud for increased execution performance and availability. On such a platform, two important challenges arise: first, pairing the two computing entities into a seamless computation, communication, and storage unit; and second, using the computing resources in a cost-effective way. This dissertation proposes Moitree, a distributed programming model and middleware that translates high-level programming constructs into events and provides the illusion of a single computing entity over the mobile-VM pairs. From programmers’ viewpoint, the Moitree API models user collaborations into dynamic groups formed over location, time, or social hierarchies. Experimental results from a prototype implementation show that Moitree is scalable, suitable for real-time apps, and can improve the performance of collaborating apps regarding latency and energy consumption

    Content Distribution in P2P Systems

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    The report provides a literature review of the state-of-the-art for content distribution. The report's contributions are of threefold. First, it gives more insight into traditional Content Distribution Networks (CDN), their requirements and open issues. Second, it discusses Peer-to-Peer (P2P) systems as a cheap and scalable alternative for CDN and extracts their design challenges. Finally, it evaluates the existing P2P systems dedicated for content distribution according to the identied requirements and challenges

    On the design of efficient caching systems

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    Content distribution is currently the prevalent Internet use case, accounting for the majority of global Internet traffic and growing exponentially. There is general consensus that the most effective method to deal with the large amount of content demand is through the deployment of massively distributed caching infrastructures as the means to localise content delivery traffic. Solutions based on caching have been already widely deployed through Content Delivery Networks. Ubiquitous caching is also a fundamental aspect of the emerging Information-Centric Networking paradigm which aims to rethink the current Internet architecture for long term evolution. Distributed content caching systems are expected to grow substantially in the future, in terms of both footprint and traffic carried and, as such, will become substantially more complex and costly. This thesis addresses the problem of designing scalable and cost-effective distributed caching systems that will be able to efficiently support the expected massive growth of content traffic and makes three distinct contributions. First, it produces an extensive theoretical characterisation of sharding, which is a widely used technique to allocate data items to resources of a distributed system according to a hash function. Based on the findings unveiled by this analysis, two systems are designed contributing to the abovementioned objective. The first is a framework and related algorithms for enabling efficient load-balanced content caching. This solution provides qualitative advantages over previously proposed solutions, such as ease of modelling and availability of knobs to fine-tune performance, as well as quantitative advantages, such as 2x increase in cache hit ratio and 19-33% reduction in load imbalance while maintaining comparable latency to other approaches. The second is the design and implementation of a caching node enabling 20 Gbps speeds based on inexpensive commodity hardware. We believe these contributions advance significantly the state of the art in distributed caching systems

    Parallel and Distributed Computing

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    The 14 chapters presented in this book cover a wide variety of representative works ranging from hardware design to application development. Particularly, the topics that are addressed are programmable and reconfigurable devices and systems, dependability of GPUs (General Purpose Units), network topologies, cache coherence protocols, resource allocation, scheduling algorithms, peertopeer networks, largescale network simulation, and parallel routines and algorithms. In this way, the articles included in this book constitute an excellent reference for engineers and researchers who have particular interests in each of these topics in parallel and distributed computing
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