1,714 research outputs found

    Caching, crashing & concurrency - verification under adverse conditions

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    The formal development of large-scale software systems is a complex and time-consuming effort. Generally, its main goal is to prove the functional correctness of the resulting system. This goal becomes significantly harder to reach when the verification must be performed under adverse conditions. When aiming for a realistic system, the implementation must be compatible with the “real world”: it must work with existing system interfaces, cope with uncontrollable events such as power cuts, and offer competitive performance by using mechanisms like caching or concurrency. The Flashix project is an example of such a development, in which a fully verified file system for flash memory has been developed. The project is a long-term team effort and resulted in a sequential, functionally correct and crash-safe implementation after its first project phase. This thesis continues the work by performing modular extensions to the file system with performance-oriented mechanisms that mainly involve caching and concurrency, always considering crash-safety. As a first contribution, this thesis presents a modular verification methodology for destructive heap algorithms. The approach simplifies the verification by separating reasoning about specifics of heap implementations, like pointer aliasing, from the reasoning about conceptual correctness arguments. The second contribution of this thesis is a novel correctness criterion for crash-safe, cached, and concurrent file systems. A natural criterion for crash-safety is defined in terms of system histories, matching the behavior of fine-grained caches using complex synchronization mechanisms that reorder operations. The third contribution comprises methods for verifying functional correctness and crash-safety of caching mechanisms and concurrency in file systems. A reference implementation for crash-safe caches of high-level data structures is given, and a strategy for proving crash-safety is demonstrated and applied. A compatible concurrent implementation of the top layer of file systems is presented, using a mechanism for the efficient management of fine-grained file locking, and a concurrent version of garbage collection is realized. Both concurrency extensions are proven to be correct by applying atomicity refinement, a methodology for proving linearizability. Finally, this thesis contributes a new iteration of executable code for the Flashix file system. With the efficiency extensions introduced with this thesis, Flashix covers all performance-oriented concepts of realistic file system implementations and achieves competitiveness with state-of-the-art flash file systems

    Ur/Web: A Simple Model for Programming the Web

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    The World Wide Web has evolved gradually from a document delivery platform to an architecture for distributed programming. This largely unplanned evolution is apparent in the set of interconnected languages and protocols that any Web application must manage. This paper presents Ur/Web, a domain-specific, statically typed functional programming language with a much simpler model for programming modern Web applications. Ur/Web's model is unified, where programs in a single programming language are compiled to other "Web standards" languages as needed; modular, supporting novel kinds of encapsulation of Web-specific state; and exposes simple concurrency, where programmers can reason about distributed, multithreaded applications via a mix of transactions and cooperative preemption. We give a tutorial introduction to the main features of Ur/Web, formalize the basic programming model with operational semantics, and discuss the language implementation and the production Web applications that use it.National Science Foundation (U.S.) (Grant CCF-1217501

    Modelling and analysing software in mCRL2

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    Model checking is an effective way to design correct software.Making behavioural models of software, formulating correctness properties using modal formulas, and verifying these using finite state analysis techniques, is a very efficient way to obtain the required insight in the software. We illustrate this on four common but tricky examples

    Verification of Branching-Time and Alternating-Time Properties for Exogenous Coordination Models

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    Information and communication systems enter an increasing number of areas of daily lives. Our reliance and dependence on the functioning of such systems is rapidly growing together with the costs and the impact of system failures. At the same time the complexity of hardware and software systems extends to new limits as modern hardware architectures become more and more parallel, dynamic and heterogenous. These trends demand for a closer integration of formal methods and system engineering to show the correctness of complex systems within the design phase of large projects. The goal of this thesis is to introduce a formal holistic approach for modeling, analysis and synthesis of parallel systems that potentially addresses complex system behavior at any layer of the hardware/software stack. Due to the complexity of modern hardware and software systems, we aim to have a hierarchical modeling framework that allows to specify the behavior of a parallel system at various levels of abstraction and that facilitates designing complex systems in an iterative refinement procedure, in which more detailed behavior is added successively to the system description. In this context, the major challenge is to provide modeling formalisms that are expressive enough to address all of the above issues and are at the same time amenable to the application of formal methods for proving that the system behavior conforms to its specification. In particular, we are interested in specification formalisms that allow to apply formal verification techniques such that the underlying model checking problems are still decidable within reasonable time and space bounds. The presented work relies on an exogenous modeling approach that allows a clear separation of coordination and computation and provides an operational semantic model where formal methods such as model checking are well suited and applicable. The channel-based exogenous coordination language Reo is used as modeling formalism as it supports hierarchical modeling in an iterative top-down refinement procedure. It facilitates reusability, exchangeability, and heterogeneity of components and forms the basis to apply formal verification methods. At the same time Reo has a clear formal semantics based on automata, which serve as foundation to apply formal methods such as model checking. In this thesis new modeling languages are presented that allow specifying complex systems in terms of Reo and automata models which yield the basis for a holistic approach on modeling, verification and synthesis of parallel systems. The second main contribution of this thesis are tailored branching-time and alternating time temporal logics as well as corresponding model checking algorithms. The thesis includes results on the theoretical complexity of the underlying model checking problems as well as practical results. For the latter the presented approach has been implemented in the symbolic verification tool set Vereofy. The implementation within Vereofy and evaluation of the branching-time and alternating-time model checker is the third main contribution of this thesis

    A Transactional Model and Platform for Designing and Implementing Reactive Systems

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    A reactive program is one that has ongoing interactions with its environment. Reactive programs include those for embedded systems, operating systems, network clients and servers, databases, and smart phone apps. Reactive programs are already a core part of our computational and physical infrastructure and will continue to proliferate within our society as new form factors, e.g. wireless sensors, and inexpensive (wireless) networking are applied to new problems. Asynchronous concurrency is a fundamental characteristic of reactive systems that makes them difficult to develop. Threads are commonly used for implementing reactive systems, but they may magnify problems associated with asynchronous concurrency, as there is a gap between the semantics of thread-based computation and the semantics of reactive systems: reactive software developed with threads often has subtle timing bugs and tends to be brittle and non-reusable as a holistic understanding of the software becomes necessary to avoid concurrency hazards such as data races, deadlock, and livelock. Based on these problems with the state of the art, we believe a new model for developing and implementing reactive systems is necessary. This dissertation makes four contributions to the state of the art in reactive systems. First, we propose a formal yet practical model for (asynchronous) reactive systems called reactive components. A reactive component is a set of state variables and atomic transitions that can be composed with other reactive components to yield another reactive component. The transitions in a system of reactive components are executed by a scheduler. The reactive component model is based on concepts from temporal logic and models like UNITY and I/O Automata. The major contribution of the reactive component model is a formal method for principled composition, which ensures that 1) the result of composition is always another reactive component, for consistency of reasoning; 2) systems may be decomposed to an arbitrary degree and depth, to foster divide-and-conquer approaches when designing and re-use when implementing; 3)~the behavior of a reactive component can be stated in terms of its interface, which is necessary for abstraction; and 4) properties of reactive components that are derived from transitions protected by encapsulation are preserved through composition and can never be violated, which permits assume-guarantee reasoning. Second, we develop a prototypical programming language for reactive components called rcgo that is based on the syntax and semantics of the Go programming language. The semantics of the rcgo language enforce various aspects of the reactive component model, e.g., the isolation of state between components and safety of concurrency properties, while permitting a number of useful programming techniques, e.g., reference and move semantics for efficient communication among reactive components. For tractability, we assume that each system contains a fixed set of components in a fixed configuration. Third, we provide an interpreter for the rcgo language to test the practicality of the assumptions upon which the reactive component model are founded. The interpreter contains an algorithm that checks for composition hazards like recursively defined transitions and non-deterministic transitions. Transitions are executed using a novel calling convention that can be implemented efficiently on existing architectures. The run-time system also contains two schedulers that use the results of composition analysis to execute non-interfering transitions concurrently. Fourth, we compare the performance of each scheduler in the interpreter to the performance of a custom compiled multi-threaded program, for two reactive systems. For one system, the combination of the implementation and hardware biases it toward an event-based solution, which was confirmed when the reactive component implementation outperformed the custom implementation due to reduced context switching. For the other system, the custom implementation is not prone to excessive context switches and outperformed the reactive component implementations. These results demonstrate that reactive components may be a viable alternative to threads in practice, but that additional work is necessary to generalize this claim

    Parallel processing and expert systems

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    Whether it be monitoring the thermal subsystem of Space Station Freedom, or controlling the navigation of the autonomous rover on Mars, NASA missions in the 1990s cannot enjoy an increased level of autonomy without the efficient implementation of expert systems. Merely increasing the computational speed of uniprocessors may not be able to guarantee that real-time demands are met for larger systems. Speedup via parallel processing must be pursued alongside the optimization of sequential implementations. Prototypes of parallel expert systems have been built at universities and industrial laboratories in the U.S. and Japan. The state-of-the-art research in progress related to parallel execution of expert systems is surveyed. The survey discusses multiprocessors for expert systems, parallel languages for symbolic computations, and mapping expert systems to multiprocessors. Results to date indicate that the parallelism achieved for these systems is small. The main reasons are (1) the body of knowledge applicable in any given situation and the amount of computation executed by each rule firing are small, (2) dividing the problem solving process into relatively independent partitions is difficult, and (3) implementation decisions that enable expert systems to be incrementally refined hamper compile-time optimization. In order to obtain greater speedups, data parallelism and application parallelism must be exploited

    Continuation-Passing C: compiling threads to events through continuations

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    In this paper, we introduce Continuation Passing C (CPC), a programming language for concurrent systems in which native and cooperative threads are unified and presented to the programmer as a single abstraction. The CPC compiler uses a compilation technique, based on the CPS transform, that yields efficient code and an extremely lightweight representation for contexts. We provide a proof of the correctness of our compilation scheme. We show in particular that lambda-lifting, a common compilation technique for functional languages, is also correct in an imperative language like C, under some conditions enforced by the CPC compiler. The current CPC compiler is mature enough to write substantial programs such as Hekate, a highly concurrent BitTorrent seeder. Our benchmark results show that CPC is as efficient, while using significantly less space, as the most efficient thread libraries available.Comment: Higher-Order and Symbolic Computation (2012). arXiv admin note: substantial text overlap with arXiv:1202.324

    Combinator evaluation of functional programs with logical variables

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    technical reportA technique is presented that brings logical variables into the scope of the well known Turner method for evaluating normal order functioned programs by S, K, I combinator graph reduction. This extension is illustrated by SASL+LV, an extension of Turner's language SASL in which general expressions serve as formal parameters, and parameter passage is done by unification. The conceptual and practical advantages of such an extension are discussed, as well as semantic pitfalls that arise from the attendant weakening of referential transparency. Only four new combinators (LV, BV, FN and UNIFY) are introduced. The resulting object code is fully upward compatible in the sense that previously compiled SASL object code remains executable with unchanged semantics. However, "read-only" variable usage in SASL-f LV programs requires a "multi-tasking" extension of the customary stack-based evaluation method. Mechanisms are presented for managing this multi-tasking on both single and multi-processor systems. Finally, directions are examined for applying this technique to implementations involving larger granularity combinators, and fuller semantic treatment of logical variables (e.g. accommodation of failing unifications)

    High-level languages for small devices: A case study

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    In this paper we study, through a concrete case, the feasibility of using a high-level, general-purpose logic language in the design and implementation of applications targeting wearable computers. The case study is a "sound spatializer" which, given real-time signáis for monaural audio and heading, generates stereo sound which appears to come from a position in space. The use of advanced compile-time transformations and optimizations made it possible to execute code written in a clear style without efñciency or architectural concerns on the target device, while meeting strict existing time and memory constraints. The final executable compares favorably with a similar implementation written in C. We believe that this case is representative of a wider class of common pervasive computing applications, and that the techniques we show here can be put to good use in a range of scenarios. This points to the possibility of applying high-level languages, with their associated flexibility, conciseness, ability to be automatically parallelized, sophisticated compile-time tools for analysis and verification, etc., to the embedded systems field without paying an unnecessary performance penalty
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