2,819 research outputs found
Ethernet - a survey on its fields of application
During the last decades, Ethernet progressively became the most widely used local area networking (LAN) technology. Apart from LAN installations, Ethernet became also attractive for many other fields of application, ranging from industry to avionics, telecommunication, and multimedia. The expanded application of this technology is mainly due to its significant assets like reduced cost, backward-compatibility, flexibility, and expandability. However, this new trend raises some problems concerning the services of the protocol and the requirements for each application. Therefore, specific adaptations prove essential to integrate this communication technology in each field of application. Our primary objective is to show how Ethernet has been enhanced to comply with the specific requirements of several application fields, particularly in transport, embedded and multimedia contexts. The paper first describes the common Ethernet LAN technology and highlights its main features. It reviews the most important specific Ethernet versions with respect to each application fieldâs requirements. Finally, we compare these different fields of application and we particularly focus on the fundamental concepts and the quality of service capabilities of each proposal
Technology Directions for the 21st Century
New technologies will unleash the huge capacity of fiber-optic cable to meet growing demands for bandwidth. Companies will continue to replace private networks with public network bandwidth-on-demand. Although asynchronous transfer mode (ATM) is the transmission technology favored by many, its penetration will be slower than anticipated. Hybrid networks - e.g., a mix of ATM, frame relay, and fast Ethernet - may predominate, both as interim and long-term solutions, based on factors such as availability, interoperability, and cost. Telecommunications equipment and services prices will decrease further due to increased supply and more competition. Explosive Internet growth will continue, requiring additional backbone transmission capacity and enhanced protocols, but it is not clear who will fund the upgrade. Within ten years, space-based constellations of satellites in Low Earth orbit (LEO) will serve mobile users employing small, low-power terminals. 'Little LEO's' will provide packet transmission services and geo-position determination. 'Big LEO's' will function as global cellular telephone networks, with some planning to offer video and interactive multimedia services. Geosynchronous satellites also are proposed for mobile voice grade links and high-bandwidth services. NASA may benefit from resulting cost reductions in components, space hardware, launch services, and telecommunications services
Low Cost Quality of Service Multicast Routing in High Speed Networks
Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.
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Performance analysis and improvement of InfiniBand networks. Modelling and effective Quality-of-Service mechanisms for interconnection networks in cluster computing systems.
The InfiniBand Architecture (IBA) network has been proposed as a new
industrial standard with high-bandwidth and low-latency suitable for constructing
high-performance interconnected cluster computing systems. This architecture
replaces the traditional bus-based interconnection with a switch-based network for
the server Input-Output (I/O) and inter-processor communications. The efficient
Quality-of-Service (QoS) mechanism is fundamental to ensure the import at QoS
metrics, such as maximum throughput and minimum latency, leaving aside other
aspects like guarantee to reduce the delay, blocking probability, and mean queue
length, etc.
Performance modelling and analysis has been and continues to be of great
theoretical and practical importance in the design and development of
communication networks. This thesis aims to investigate efficient and cost-effective
QoS mechanisms for performance analysis and improvement of InfiniBand
networks in cluster-based computing systems.
Firstly, a rate-based source-response link-by-link admission and congestion
control function with improved Explicit Congestion Notification (ECN) packet
marking scheme is developed. This function adopts the rate control to reduce
congestion of multiple-class traffic. Secondly, a credit-based flow control scheme is
presented to reduce the mean queue length, throughput and response time of the system. In order to evaluate the performance of this scheme, a new queueing
network model is developed. Theoretical analysis and simulation experiments show
that these two schemes are quite effective and suitable for InfiniBand networks.
Finally, to obtain a thorough and deep understanding of the performance attributes
of InfiniBand Architecture network, two efficient threshold function flow control
mechanisms are proposed to enhance the QoS of InfiniBand networks; one is Entry
Threshold that sets the threshold for each entry in the arbitration table, and other is
Arrival Job Threshold that sets the threshold based on the number of jobs in each
Virtual Lane. Furthermore, the principle of Maximum Entropy is adopted to analyse
these two new mechanisms with the Generalized Exponential (GE)-Type
distribution for modelling the inter-arrival times and service times of the input traffic.
Extensive simulation experiments are conducted to validate the accuracy of the
analytical models
Parallel Tracking Systems
Tracking Systems provide an important analysis technique that can be used in many different areas of science. A Tracking System can be defined as the estimation of the dynamic state of moving objects based on 'inaccurateâ measurements taken by sensors. The area encompasses a wide range of subjects, although the two most essential elements are estimation and data association. Tracking systems are applicable to relatively simple as well as more complex applications. These include air traffic control, ocean surveillance and control sonar tracking, military surveillance, missile guidance, physics particle experiments, global positioning systems and aerospace. This thesis describes an investigation into state-of-the-art tracking algorithms and distributed memory architectures (Multiple Instructions Multiple Data systems - âMIMDâ) for parallel processing of tracking systems. The first algorithm investigated is the Interacting Multiple Model (IMM) which has been shown recently to be one of the most cost-effective in its class. IMM scalability is investigated for tracking single targets in a clean environment. Next, the IMM is coupled with a well-established Bayesian data association technique known as Probabilistic Data Association (PDA) to permit the tracking of a target in different clutter environments (IMMPDA). As in the previous case, IMMPDA scalability is investigated for tracking a single target in different clutter environments. In order to evaluate the effectiveness of these new parallel techniques, standard languages and parallel software systems (to provide message-passing facilities) have been used. The main objective is to demonstrate how these complex algorithms can benefit in the general case from being implemented using parallel architectures
The AURORA Gigabit Testbed
AURORA is one of five U.S. networking testbeds charged with exploring applications of, and technologies necessary for, networks operating at gigabit per second or higher bandwidths. The emphasis of the AURORA testbed, distinct from the other four testbeds, BLANCA, CASA, NECTAR, and VISTANET, is research into the supporting technologies for gigabit networking.
Like the other testbeds, AURORA itself is an experiment in collaboration, where government initiative (in the form of the Corporation for National Research Initiatives, which is funded by DARPA and the National Science Foundation) has spurred interaction among pre-existing centers of excellence in industry, academia, and government.
AURORA has been charged with research into networking technologies that will underpin future high-speed networks. This paper provides an overview of the goals and methodologies employed in AURORA, and points to some preliminary results from our first year of research, ranging from analytic results to experimental prototype hardware. This paper enunciates our targets, which include new software architectures, network abstractions, and hardware technologies, as well as applications for our work
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