351 research outputs found

    Telecommunication Systems

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    This book is based on both industrial and academic research efforts in which a number of recent advancements and rare insights into telecommunication systems are well presented. The volume is organized into four parts: "Telecommunication Protocol, Optimization, and Security Frameworks", "Next-Generation Optical Access Technologies", "Convergence of Wireless-Optical Networks" and "Advanced Relay and Antenna Systems for Smart Networks." Chapters within these parts are self-contained and cross-referenced to facilitate further study

    Interactive virtual environment focused on gamified tourism

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    Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018The present document constitutes the Final Degree Project’s Technical Report of the Video Games Design and Development Degree offered by the Universitat Jaume I. The work to be developed consists in creating an interactive virtual gamified environment focused on tourism, through geolocation and augmented reality tools based on smartphones. It covers aspects about the planning, decision making and conceptual design of the final product and implementation details involved in the development of the complete application during the course of a few months by Francisco Alfaro Moscardó, student of the before mentioned Degree. The aim of the project is providing both residents and visitors some knowledge about the main monuments and places of interest of the Valencia city historical centre (Spain). The application has been developed using Unity 3D game engine combined with a set of current libraries that allow to have a better performance and management of the event interaction and Augmented Reality. The geolocated system is based on the Global Positioning System (GPS) and is fully integrated with two different augmented reality mini games that are part of the whole experience and give players some added challenges before giving them the historical information about the monuments. Furthermore, the application communicates remotely with Google servers to provide services such as the modification of the database where the areas data is stored or the use of the Google user account for unlocking achievements and be part of a worldwide ranking

    Augmented Reality: Mapping Methods and Tools for Enhancing the Human Role in Healthcare HMI

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    Background: Augmented Reality (AR) represents an innovative technology to improve data visualization and strengthen the human perception. Among Human–Machine Interaction (HMI), medicine can benefit most from the adoption of these digital technologies. In this perspective, the literature on orthopedic surgery techniques based on AR was evaluated, focusing on identifying the limitations and challenges of AR-based healthcare applications, to support the research and the development of further studies. Methods: Studies published from January 2018 to December 2021 were analyzed after a comprehensive search on PubMed, Google Scholar, Scopus, IEEE Xplore, Science Direct, and Wiley Online Library databases. In order to improve the review reporting, the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guidelines were used. Results: Authors selected sixty-two articles meeting the inclusion criteria, which were categorized according to the purpose of the study (intraoperative, training, rehabilitation) and according to the surgical procedure used. Conclusions: AR has the potential to improve orthopedic training and practice by providing an increasingly human-centered clinical approach. Further research can be addressed by this review to cover problems related to hardware limitations, lack of accurate registration and tracking systems, and absence of security protocols

    Defining Virtual Worlds: Main Features and Regulatory Challenges

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    This issue paper pursues three goals. First, it aims to identify a definition of virtual worlds that is shared among stakeholders. There are many possible ways to define virtual worlds and the metaverse that differ sensibly depending on the sector, the use case at hand, or the sensibility of those employing the terms. The European Commission (EC)’s call for evidence for a non-legislative initiative on virtual worlds (April 2023)1 has made things even more complicated. While it employs the term ‘metaverse’ abundantly in its advertising campaign (website, social media, and so on), it uses only ‘virtual words’ in the text of the call itself. Clarifying the boundaries of the two notions is thus necessary, to both making sure we all debate over the same subject matter, and for policy makers to target policy intervention at the appropriate issues. This part concludes by providing a definition of virtual worlds. Second, on the basis of the definitions settled in the first part, this paper identifies the main characteristics of virtual worlds, and highlights a set of challenging features that are relevant for the debate. And third, based on the identified challenging features, the paper raises a set of questions aimed at identifying possible regulatory gaps or topics that might require attention by policy makers

    Mobile phone technology as an aid to contemporary transport questions in walkability, in the context of developing countries

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    The emerging global middle class, which is expected to double by 2050 desires more walkable, liveable neighbourhoods, and as distances between work and other amenities increases, cities are becoming less monocentric and becoming more polycentric. African cities could be described as walking cities, based on the number of people that walk to their destinations as opposed to other means of mobility but are often not walkable. Walking is by far the most popular form of transportation in Africa’s rapidly urbanising cities, although it is not often by choice rather a necessity. Facilitating this primary mode, while curbing the growth of less sustainable mobility uses requires special attention for the safety and convenience of walking in view of a Global South context. In this regard, to further promote walking as a sustainable mobility option, there is a need to assess the current state of its supporting infrastructure and begin giving it higher priority, focus and emphasis. Mobile phones have emerged as a useful alternative tool to collect this data and audit the state of walkability in cities. They eliminate the inaccuracies and inefficiencies of human memories because smartphone sensors such as GPS provides information with accuracies within 5m, providing superior accuracy and precision compared to other traditional methods. The data is also spatial in nature, allowing for a range of possible applications and use cases. Traditional inventory approaches in walkability often only revealed the perceived walkability and accessibility for only a subset of journeys. Crowdsourcing the perceived walkability and accessibility of points of interest in African cities could address this, albeit aspects such as ease-of-use and road safety should also be considered. A tool that crowdsources individual pedestrian experiences; availability and state of pedestrian infrastructure and amenities, using state-of-the-art smartphone technology, would over time also result in complete surveys of the walking environment provided such a tool is popular and safe. This research will illustrate how mobile phone applications currently in the market can be improved to offer more functionality that factors in multiple sensory modalities for enhanced visual appeal, ease of use, and aesthetics. The overarching aim of this research is, therefore, to develop the framework for and test a pilot-version mobile phone-based data collection tool that incorporates emerging technologies in collecting data on walkability. This research project will assess the effectiveness of the mobile application and test the technical capabilities of the system to experience how it operates within an existing infrastructure. It will continue to investigate the use of mobile phone technology in the collection of user perceptions of walkability, and the limitations of current transportation-based mobile applications, with the aim of developing an application that is an improvement to current offerings in the market. The prototype application will be tested and later piloted in different locations around the globe. Past studies are primarily focused on the development of transport-based mobile phone applications with basic features and limited functionality. Although limited progress has been made in integrating emerging advanced technologies such as Augmented Reality (AR), Machine Learning (ML), Big Data analytics, amongst others into mobile phone applications; what is missing from these past examples is a comprehensive and structured application in the transportation sphere. In turn, the full research will offer a broader understanding of the iii information gathered from these smart devices, and how that large volume of varied data can be better and more quickly interpreted to discover trends, patterns, and aid in decision making and planning. This research project attempts to fill this gap and also bring new insights, thus promote the research field of transportation data collection audits, with particular emphasis on walkability audits. In this regard, this research seeks to provide insights into how such a tool could be applied in assessing and promoting walkability as a sustainable and equitable mobility option. In order to get policy-makers, analysts, and practitioners in urban transport planning and provision in cities to pay closer attention to making better, more walkable places, appealing to them from an efficiency and business perspective is vital. This crowdsourced data is of great interest to industry practitioners, local governments and research communities as Big Data, and to urban communities and civil society as an input in their advocacy activities. The general findings from the results of this research show clear evidence that transport-based mobile phone applications currently available in the market are increasingly getting outdated and are not keeping up with new and emerging technologies and innovations. It is also evident from the results that mobile smartphones have revolutionised the collection of transport-related information hence the need for new initiatives to help take advantage of this emerging opportunity. The implications of these findings are that more attention needs to be paid to this niche going forward. This research project recommends that more studies, particularly on what technologies and functionalities can realistically be incorporated into mobile phone applications in the near future be done as well as on improving the hardware specifications of mobile phone devices to facilitate and support these emerging technologies whilst keeping the cost of mobile devices as low as possible

    Augmented Reality and Its Application

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    Augmented Reality (AR) is a discipline that includes the interactive experience of a real-world environment, in which real-world objects and elements are enhanced using computer perceptual information. It has many potential applications in education, medicine, and engineering, among other fields. This book explores these potential uses, presenting case studies and investigations of AR for vocational training, emergency response, interior design, architecture, and much more
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