30,838 research outputs found
Beyond Worst-Case (In)approximability of Nonsubmodular Influence Maximization
We consider the problem of maximizing the spread of influence in a social
network by choosing a fixed number of initial seeds, formally referred to as
the influence maximization problem. It admits a -factor approximation
algorithm if the influence function is submodular. Otherwise, in the worst
case, the problem is NP-hard to approximate to within a factor of
. This paper studies whether this worst-case hardness result
can be circumvented by making assumptions about either the underlying network
topology or the cascade model. All of our assumptions are motivated by many
real life social network cascades.
First, we present strong inapproximability results for a very restricted
class of networks called the (stochastic) hierarchical blockmodel, a special
case of the well-studied (stochastic) blockmodel in which relationships between
blocks admit a tree structure. We also provide a dynamic-program based
polynomial time algorithm which optimally computes a directed variant of the
influence maximization problem on hierarchical blockmodel networks. Our
algorithm indicates that the inapproximability result is due to the
bidirectionality of influence between agent-blocks.
Second, we present strong inapproximability results for a class of influence
functions that are "almost" submodular, called 2-quasi-submodular. Our
inapproximability results hold even for any 2-quasi-submodular fixed in
advance. This result also indicates that the "threshold" between submodularity
and nonsubmodularity is sharp, regarding the approximability of influence
maximization.Comment: 53 pages, 20 figures; Conference short version - WINE 2017: The 13th
Conference on Web and Internet Economics; Journal full version - ACM:
Transactions on Computation Theory, 201
Game Theory Meets Network Security: A Tutorial at ACM CCS
The increasingly pervasive connectivity of today's information systems brings
up new challenges to security. Traditional security has accomplished a long way
toward protecting well-defined goals such as confidentiality, integrity,
availability, and authenticity. However, with the growing sophistication of the
attacks and the complexity of the system, the protection using traditional
methods could be cost-prohibitive. A new perspective and a new theoretical
foundation are needed to understand security from a strategic and
decision-making perspective. Game theory provides a natural framework to
capture the adversarial and defensive interactions between an attacker and a
defender. It provides a quantitative assessment of security, prediction of
security outcomes, and a mechanism design tool that can enable
security-by-design and reverse the attacker's advantage. This tutorial provides
an overview of diverse methodologies from game theory that includes games of
incomplete information, dynamic games, mechanism design theory to offer a
modern theoretic underpinning of a science of cybersecurity. The tutorial will
also discuss open problems and research challenges that the CCS community can
address and contribute with an objective to build a multidisciplinary bridge
between cybersecurity, economics, game and decision theory
An Analysis of Publication Venues for Automatic Differentiation Research
We present the results of our analysis of publication venues for papers on
automatic differentiation (AD), covering academic journals and conference
proceedings. Our data are collected from the AD publications database
maintained by the autodiff.org community website. The database is purpose-built
for the AD field and is expanding via submissions by AD researchers. Therefore,
it provides a relatively noise-free list of publications relating to the field.
However, it does include noise in the form of variant spellings of journal and
conference names. We handle this by manually correcting and merging these
variants under the official names of corresponding venues. We also share the
raw data we get after these corrections.Comment: 6 pages, 3 figure
- ā¦