56 research outputs found

    Chapter Optimising 3D interactive exploration of open virtual enviroments on web, using mobile devices

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    The 43rd UID conference, held in Genova, takes up the theme of ‘Dialogues’ as practice and debate on many fundamental topics in our social life, especially in these complex and not yet resolved times. The city of Genova offers the opportunity to ponder on the value of comparison and on the possibilities for the community, naturally focused on the aspects that concern us, as professors, researchers, disseminators of knowledge, or on all the possibile meanings of the discipline of representation and its dialogue with ‘others’, which we have broadly catalogued in three macro areas: History, Semiotics, Science / Technology. Therefore, “dialogue” as a profitable exchange based on a common language, without which it is impossible to comprehend and understand one another; and the graphic sign that connotes the conference is the precise transcription of this concept: the title ‘translated’ into signs, derived from the visual alphabet designed for the visual identity of the UID since 2017. There are many topics which refer to three macro sessions: - Witnessing (signs and history) - Communicating (signs and semiotics) - Experimenting (signs and sciences) Thanks to the different points of view, an exceptional resource of our disciplinary area, we want to try to outline the prevailing theoretical-operational synergies, the collaborative lines of an instrumental nature, the recent updates of the repertoires of images that attest and nourish the relations among representation, history, semiotics, sciences

    X3DOM AS CARRIER OF THE VIRTUAL HERITAGE

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    Visual Techniques for Geological Fieldwork Using Mobile Devices

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    Visual techniques in general and 3D visualisation in particular have seen considerable adoption within the last 30 years in the geosciences and geology. Techniques such as volume visualisation, for analysing subsurface processes, and photo-coloured LiDAR point-based rendering, to digitally explore rock exposures at the earth’s surface, were applied within geology as one of the first adopting branches of science. A large amount of digital, geological surface- and volume data is nowadays available to desktop-based workflows for geological applications such as hydrocarbon reservoir exploration, groundwater modelling, CO2 sequestration and, in the future, geothermal energy planning. On the other hand, the analysis and data collection during fieldwork has yet to embrace this ”digital revolution”: sedimentary logs, geological maps and stratigraphic sketches are still captured in each geologist’s individual fieldbook, and physical rocks samples are still transported to the lab for subsequent analysis. Is this still necessary, or are there extended digital means of data collection and exploration in the field ? Are modern digital interpretation techniques accurate and intuitive enough to relevantly support fieldwork in geology and other geoscience disciplines ? This dissertation aims to address these questions and, by doing so, close the technological gap between geological fieldwork and office workflows in geology. The emergence of mobile devices and their vast array of physical sensors, combined with touch-based user interfaces, high-resolution screens and digital cameras provide a possible digital platform that can be used by field geologists. Their ubiquitous availability increases the chances to adopt digital workflows in the field without additional, expensive equipment. The use of 3D data on mobile devices in the field is furthered by the availability of 3D digital outcrop models and the increasing ease of their acquisition. This dissertation assesses the prospects of adopting 3D visual techniques and mobile devices within field geology. The research of this dissertation uses previously acquired and processed digital outcrop models in the form of textured surfaces from optical remote sensing and photogrammetry. The scientific papers in this thesis present visual techniques and algorithms to map outcrop photographs in the field directly onto the surface models. Automatic mapping allows the projection of photo interpretations of stratigraphy and sedimentary facies on the 3D textured surface while providing the domain expert with simple-touse, intuitive tools for the photo interpretation itself. The developed visual approach, combining insight from all across the computer sciences dealing with visual information, merits into the mobile device Geological Registration and Interpretation Toolset (GRIT) app, which is assessed on an outcrop analogue study of the Saltwick Formation exposed at Whitby, North Yorkshire, UK. Although being applicable to a diversity of study scenarios within petroleum geology and the geosciences, the particular target application of the visual techniques is to easily provide field-based outcrop interpretations for subsequent construction of training images for multiple point statistics reservoir modelling, as envisaged within the VOM2MPS project. Despite the success and applicability of the visual approach, numerous drawbacks and probable future extensions are discussed in the thesis based on the conducted studies. Apart from elaborating on more obvious limitations originating from the use of mobile devices and their limited computing capabilities and sensor accuracies, a major contribution of this thesis is the careful analysis of conceptual drawbacks of established procedures in modelling, representing, constructing and disseminating the available surface geometry. A more mathematically-accurate geometric description of the underlying algebraic surfaces yields improvements and future applications unaddressed within the literature of geology and the computational geosciences to this date. Also, future extensions to the visual techniques proposed in this thesis allow for expanded analysis, 3D exploration and improved geological subsurface modelling in general.publishedVersio

    GEO-INFORMATION TECHNOLOGIES FOR A MULTIMODAL ACCESS ON HISTORICAL PHOTOGRAPHS AND MAPS FOR RESEARCH AND COMMUNICATION IN URBAN HISTORY

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    This contribution shows ongoing interdisciplinary research of the project HistStadt4D, concerning the investigation and development of different multimodal access strategies on large image repositories. The first part of the presented research introduces different methods of access, where classical analogue access stands in contrast to digital access strategies such as online collections, Web3D, Augmented Reality (AR) and Virtual Reality (VR). We discuss the main persisting issues of libraries, advantages of digital methods, and different access tools. The second part shows technologies and workflows used to create various access possibilities. The photogrammetric and geo-informational work serves as a technical basis for a 3D WebGIS as well as multiple AR/VR applications, which require spatial oriented images, object coordinates, and further spatial data. We introduce a research environment that allows art historians spatial access to historical photography, integrating 3D/4D models with photographic documents of the respective architecture. For dissemination of research results in installations and museums, we present fully immersive VR as well as handheld AR applications allowing users a free exploration of historical photography in a spatial setting

    3D Spatial Data Infrastructures for web-based Visualization

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    In this thesis, concepts for developing Spatial Data Infrastructures with an emphasis on visualizing 3D landscape and city models in distributed environments are discussed. Spatial Data Infrastructures are important for public authorities in order to perform tasks on a daily basis, and serve as research topic in geo-informatics. Joint initiatives at national and international level exist for harmonizing procedures and technologies. Interoperability is an important aspect in this context - as enabling technology for sharing, distributing, and connecting geospatial data and services. The Open Geospatial Consortium is the main driver for developing international standards in this sector and includes government agencies, universities and private companies in a consensus process. 3D city models are becoming increasingly popular not only in desktop Virtual Reality applications but also for being used in professional purposes by public authorities. Spatial Data Infrastructures focus so far on the storage and exchange of 3D building and elevation data. For efficient streaming and visualization of spatial 3D data in distributed network environments such as the internet, concepts from the area of real time 3D Computer Graphics must be applied and combined with Geographic Information Systems (GIS). For example, scene graph data structures are commonly used for creating complex and dynamic 3D environments for computer games and Virtual Reality applications, but have not been introduced in GIS so far. In this thesis, several aspects of how to create interoperable and service-based environments for 3D spatial data are addressed. These aspects are covered by publications in journals and conference proceedings. The introductory chapter provides a logic succession from geometrical operations for processing raw data, to data integration patterns, to system designs of single components, to service interface descriptions and workflows, and finally to an architecture of a complete distributed service network. Digital Elevation Models are very important in 3D geo-visualization systems. Data structures, methods and processes are described for making them available in service based infrastructures. A specific mesh reduction method is used for generating lower levels of detail from very large point data sets. An integration technique is presented that allows the combination with 2D GIS data such as roads and land use areas. This approach allows using another optimization technique that greatly improves the usability for immersive 3D applications such as pedestrian navigation: flattening road and water surfaces. It is a geometric operation, which uses data structures and algorithms found in numerical simulation software implementing Finite Element Methods. 3D Routing is presented as a typical application scenario for detailed 3D city models. Specific problems such as bridges, overpasses and multilevel networks are addressed and possible solutions described. The integration of routing capabilities in service infrastructures can be accomplished with standards of the Open Geospatial Consortium. An additional service is described for creating 3D networks and for generating 3D routes on the fly. Visualization of indoor routes requires different representation techniques. As server interface for providing access to all 3D data, the Web 3D Service has been used and further developed. Integrating and handling scene graph data is described in order to create rich virtual environments. Coordinate transformations of scene graphs are described in detail, which is an important aspect for ensuring interoperability between systems using different spatial reference systems. The Web 3D Service plays a central part in nearly all experiments that have been carried out. It does not only provide the means for interactive web-visualizations, but also for performing further analyses, accessing detailed feature information, and for automatic content discovery. OpenStreetMap and other worldwide available datasets are used for developing a complete architecture demonstrating the scalability of 3D Spatial Data Infrastructures. Its suitability for creating 3D city models is analyzed, according to requirements set by international standards. A full virtual globe system has been developed based on OpenStreetMap including data processing, database storage, web streaming and a visualization client. Results are discussed and compared to similar approaches within geo-informatics research, clarifying in which application scenarios and under which requirements the approaches in this thesis can be applied

    A window to the past through modern urban environments: Developing a photogrammetric workflow for the orientation parameter estimation of historical images

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    The ongoing process of digitization in archives is providing access to ever-increasing historical image collections. In many of these repositories, images can typically be viewed in a list or gallery view. Due to the growing number of digitized objects, this type of visualization is becoming increasingly complex. Among other things, it is difficult to determine how many photographs show a particular object and spatial information can only be communicated via metadata. Within the scope of this thesis, research is conducted on the automated determination and provision of this spatial data. Enhanced visualization options make this information more eas- ily accessible to scientists as well as citizens. Different types of visualizations can be presented in three-dimensional (3D), Virtual Reality (VR) or Augmented Reality (AR) applications. However, applications of this type require the estimation of the photographer’s point of view. In the photogrammetric context, this is referred to as estimating the interior and exterior orientation parameters of the camera. For determination of orientation parameters for single images, there are the established methods of Direct Linear Transformation (DLT) or photogrammetric space resection. Using these methods requires the assignment of measured object points to their homologue image points. This is feasible for single images, but quickly becomes impractical due to the large amount of images available in archives. Thus, for larger image collections, usually the Structure-from-Motion (SfM) method is chosen, which allows the simultaneous estimation of the interior as well as the exterior orientation of the cameras. While this method yields good results especially for sequential, contemporary image data, its application to unsorted historical photographs poses a major challenge. In the context of this work, which is mainly limited to scenarios of urban terrestrial photographs, the reasons for failure of the SfM process are identified. In contrast to sequential image collections, pairs of images from different points in time or from varying viewpoints show huge differences in terms of scene representation such as deviations in the lighting situation, building state, or seasonal changes. Since homologue image points have to be found automatically in image pairs or image sequences in the feature matching procedure of SfM, these image differences pose the most complex problem. In order to test different feature matching methods, it is necessary to use a pre-oriented historical dataset. Since such a benchmark dataset did not exist yet, eight historical image triples (corresponding to 24 image pairs) are oriented in this work by manual selection of homologue image points. This dataset allows the evaluation of frequently new published methods in feature matching. The initial methods used, which are based on algorithmic procedures for feature matching (e.g., Scale Invariant Feature Transform (SIFT)), provide satisfactory results for only few of the image pairs in this dataset. By introducing methods that use neural networks for feature detection and feature description, homologue features can be reliably found for a large fraction of image pairs in the benchmark dataset. In addition to a successful feature matching strategy, determining camera orientation requires an initial estimate of the principal distance. Hence for historical images, the principal distance cannot be directly determined as the camera information is usually lost during the process of digitizing the analog original. A possible solution to this problem is to use three vanishing points that are automatically detected in the historical image and from which the principal distance can then be determined. The combination of principal distance estimation and robust feature matching is integrated into the SfM process and allows the determination of the interior and exterior camera orientation parameters of historical images. Based on these results, a workflow is designed that allows archives to be directly connected to 3D applications. A search query in archives is usually performed using keywords, which have to be assigned to the corresponding object as metadata. Therefore, a keyword search for a specific building also results in hits on drawings, paintings, events, interior or detailed views directly connected to this building. However, for the successful application of SfM in an urban context, primarily the photographic exterior view of the building is of interest. While the images for a single building can be sorted by hand, this process is too time-consuming for multiple buildings. Therefore, in collaboration with the Competence Center for Scalable Data Services and Solutions (ScaDS), an approach is developed to filter historical photographs by image similarities. This method reliably enables the search for content-similar views via the selection of one or more query images. By linking this content-based image retrieval with the SfM approach, automatic determination of camera parameters for a large number of historical photographs is possible. The developed method represents a significant improvement over commercial and open-source SfM standard solutions. The result of this work is a complete workflow from archive to application that automatically filters images and calculates the camera parameters. The expected accuracy of a few meters for the camera position is sufficient for the presented applications in this work, but offer further potential for improvement. A connection to archives, which will automatically exchange photographs and positions via interfaces, is currently under development. This makes it possible to retrieve interior and exterior orientation parameters directly from historical photography as metadata which opens up new fields of research.:1 Introduction 1 1.1 Thesis structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Historical image data and archives . . . . . . . . . . . . . . . . . . . . . . . . 2 1.3 Structure-from-Motion for historical images . . . . . . . . . . . . . . . . . . . 4 1.3.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.3.2 Selection of images and preprocessing . . . . . . . . . . . . . . . . . . 5 1.3.3 Feature detection, feature description and feature matching . . . . . . 6 1.3.3.1 Feature detection . . . . . . . . . . . . . . . . . . . . . . . . 7 1.3.3.2 Feature description . . . . . . . . . . . . . . . . . . . . . . . 9 1.3.3.3 Feature matching . . . . . . . . . . . . . . . . . . . . . . . . 10 1.3.3.4 Geometric verification and robust estimators . . . . . . . . . 13 1.3.3.5 Joint methods . . . . . . . . . . . . . . . . . . . . . . . . . . 16 1.3.4 Initial parameterization . . . . . . . . . . . . . . . . . . . . . . . . . . 19 1.3.5 Bundle adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 1.3.6 Dense reconstruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 1.3.7 Georeferencing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 1.4 Research objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 2 Generation of a benchmark dataset using historical photographs for the evaluation of feature matching methods 29 2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 2.1.1 Image differences based on digitization and image medium . . . . . . . 30 2.1.2 Image differences based on different cameras and acquisition technique 31 2.1.3 Object differences based on different dates of acquisition . . . . . . . . 31 2.2 Related work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 2.3 The image dataset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 2.4 Comparison of different feature detection and description methods . . . . . . 35 2.4.1 Oriented FAST and Rotated BRIEF (ORB) . . . . . . . . . . . . . . . 36 2.4.2 Maximally Stable Extremal Region Detector (MSER) . . . . . . . . . 36 2.4.3 Radiation-invariant Feature Transform (RIFT) . . . . . . . . . . . . . 36 2.4.4 Feature matching and outlier removal . . . . . . . . . . . . . . . . . . 36 2.5 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 2.6 Conclusions and future work . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 3 Photogrammetry as a link between image repository and 4D applications 45 3.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 IX Contents 3.2 Multimodal access on repositories . . . . . . . . . . . . . . . . . . . . . . . . . 47 3.2.1 Conventional access . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 3.2.2 Virtual access using online collections . . . . . . . . . . . . . . . . . . 48 3.2.3 Virtual museums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 3.3 Workflow and access strategies . . . . . . . . . . . . . . . . . . . . . . . . . . 52 3.3.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 3.3.2 Filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 3.3.3 Photogrammetry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 3.3.4 Browser access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 3.3.5 VR and AR access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 3.4 Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 4 An adapted Structure-from-Motion Workflow for the orientation of historical images 69 4.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 4.2 Related Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 4.2.1 Historical images for 3D reconstruction . . . . . . . . . . . . . . . . . 72 4.2.2 Algorithmic Feature Detection and Matching . . . . . . . . . . . . . . 73 4.2.3 Feature Detection and Matching using Convolutional Neural Networks 74 4.3 Feature Matching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 4.4 Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 4.4.1 Step 1: Data preparation . . . . . . . . . . . . . . . . . . . . . . . . . 78 4.4.2 Step 2.1: Feature Detection and Matching . . . . . . . . . . . . . . . . 78 4.4.3 Step 2.2: Vanishing Point Detection and Principal Distance Estimation 80 4.4.4 Step 3: Scene Reconstruction . . . . . . . . . . . . . . . . . . . . . . . 80 4.4.5 Comparison with Three Other State-of-the-Art SfM Workflows . . . . 81 4.5 Datasets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 4.6 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 4.7 Conclusions and Future Work . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 4.8 Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 4.A Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 5 Fully automated pose estimation of historical images 97 5.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 5.2 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 5.2.1 Image Retrieval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 5.2.2 Feature Detection and Matching . . . . . . . . . . . . . . . . . . . . . 101 5.3 Data Preparation: Image Retrieval . . . . . . . . . . . . . . . . . . . . . . . . 102 5.3.1 Experiment and Data . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 5.3.2 Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 5.3.2.1 Layer Extraction Approach (LEA) . . . . . . . . . . . . . . . 104 5.3.2.2 Attentive Deep Local Features (DELF) Approach . . . . . . 105 5.3.3 Results and Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . 106 5.4 Camera Pose Estimation of Historical Images Using Photogrammetric Methods 110 5.4.1 Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 5.4.1.1 Benchmark Datasets . . . . . . . . . . . . . . . . . . . . . . . 111 5.4.1.2 Retrieval Datasets . . . . . . . . . . . . . . . . . . . . . . . . 113 5.4.2 Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 5.4.2.1 Feature Detection and Matching . . . . . . . . . . . . . . . . 115 5.4.2.2 Geometric Verification and Camera Pose Estimation . . . . . 116 5.4.3 Results and Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . 117 5.5 Conclusions and Future Work . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 5.A Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 6 Related publications 129 6.1 Photogrammetric analysis of historical image repositores for virtual reconstruction in the field of digital humanities . . . . . . . . . . . . . . . . . . . . . . . 130 6.2 Feature matching of historical images based on geometry of quadrilaterals . . 131 6.3 Geo-information technologies for a multimodal access on historical photographs and maps for research and communication in urban history . . . . . . . . . . 132 6.4 An automated pipeline for a browser-based, city-scale mobile 4D VR application based on historical images . . . . . . . . . . . . . . . . . . . . . . . . . . 133 6.5 Software and content design of a browser-based mobile 4D VR application to explore historical city architecture . . . . . . . . . . . . . . . . . . . . . . . . 134 7 Synthesis 135 7.1 Summary of the developed workflows . . . . . . . . . . . . . . . . . . . . . . . 135 7.1.1 Error assessment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 7.1.2 Accuracy estimation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 7.1.3 Transfer of the workflow . . . . . . . . . . . . . . . . . . . . . . . . . . 141 7.2 Developments and Outlook . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 8 Appendix 149 8.1 Setup for the feature matching evaluation . . . . . . . . . . . . . . . . . . . . 149 8.2 Transformation from COLMAP coordinate system to OpenGL . . . . . . . . 150 References 151 List of Figures 165 List of Tables 167 List of Abbreviations 169Der andauernde Prozess der Digitalisierung in Archiven ermöglicht den Zugriff auf immer grĂ¶ĂŸer werdende historische BildbestĂ€nde. In vielen Repositorien können die Bilder typischerweise in einer Listen- oder Gallerieansicht betrachtet werden. Aufgrund der steigenden Zahl an digitalisierten Objekten wird diese Art der Visualisierung zunehmend unĂŒbersichtlicher. Es kann u.a. nur noch schwierig bestimmt werden, wie viele Fotografien ein bestimmtes Motiv zeigen. Des Weiteren können rĂ€umliche Informationen bisher nur ĂŒber Metadaten vermittelt werden. Im Rahmen der Arbeit wird an der automatisierten Ermittlung und Bereitstellung dieser rĂ€umlichen Daten geforscht. Erweiterte Visualisierungsmöglichkeiten machen diese Informationen Wissenschaftlern sowie BĂŒrgern einfacher zugĂ€nglich. Diese Visualisierungen können u.a. in drei-dimensionalen (3D), Virtual Reality (VR) oder Augmented Reality (AR) Anwendungen prĂ€sentiert werden. Allerdings erfordern Anwendungen dieser Art die SchĂ€tzung des Standpunktes des Fotografen. Im photogrammetrischen Kontext spricht man dabei von der SchĂ€tzung der inneren und Ă€ußeren Orientierungsparameter der Kamera. Zur Bestimmung der Orientierungsparameter fĂŒr Einzelbilder existieren die etablierten Verfahren der direkten linearen Transformation oder des photogrammetrischen RĂŒckwĂ€rtsschnittes. Dazu muss eine Zuordnung von gemessenen Objektpunkten zu ihren homologen Bildpunkten erfolgen. Das ist fĂŒr einzelne Bilder realisierbar, wird aber aufgrund der großen Menge an Bildern in Archiven schnell nicht mehr praktikabel. FĂŒr grĂ¶ĂŸere BildverbĂ€nde wird im photogrammetrischen Kontext somit ĂŒblicherweise das Verfahren Structure-from-Motion (SfM) gewĂ€hlt, das die simultane SchĂ€tzung der inneren sowie der Ă€ußeren Orientierung der Kameras ermöglicht. WĂ€hrend diese Methode vor allem fĂŒr sequenzielle, gegenwĂ€rtige BildverbĂ€nde gute Ergebnisse liefert, stellt die Anwendung auf unsortierten historischen Fotografien eine große Herausforderung dar. Im Rahmen der Arbeit, die sich grĂ¶ĂŸtenteils auf Szenarien stadtrĂ€umlicher terrestrischer Fotografien beschrĂ€nkt, werden zuerst die GrĂŒnde fĂŒr das Scheitern des SfM Prozesses identifiziert. Im Gegensatz zu sequenziellen BildverbĂ€nden zeigen Bildpaare aus unterschiedlichen zeitlichen Epochen oder von unterschiedlichen Standpunkten enorme Differenzen hinsichtlich der Szenendarstellung. Dies können u.a. Unterschiede in der Beleuchtungssituation, des Aufnahmezeitpunktes oder SchĂ€den am originalen analogen Medium sein. Da fĂŒr die Merkmalszuordnung in SfM automatisiert homologe Bildpunkte in Bildpaaren bzw. Bildsequenzen gefunden werden mĂŒssen, stellen diese Bilddifferenzen die grĂ¶ĂŸte Schwierigkeit dar. Um verschiedene Verfahren der Merkmalszuordnung testen zu können, ist es notwendig einen vororientierten historischen Datensatz zu verwenden. Da solch ein Benchmark-Datensatz noch nicht existierte, werden im Rahmen der Arbeit durch manuelle Selektion homologer Bildpunkte acht historische Bildtripel (entspricht 24 Bildpaaren) orientiert, die anschließend genutzt werden, um neu publizierte Verfahren bei der Merkmalszuordnung zu evaluieren. Die ersten verwendeten Methoden, die algorithmische Verfahren zur Merkmalszuordnung nutzen (z.B. Scale Invariant Feature Transform (SIFT)), liefern nur fĂŒr wenige Bildpaare des Datensatzes zufriedenstellende Ergebnisse. Erst durch die Verwendung von Verfahren, die neuronale Netze zur Merkmalsdetektion und Merkmalsbeschreibung einsetzen, können fĂŒr einen großen Teil der historischen Bilder des Benchmark-Datensatzes zuverlĂ€ssig homologe Bildpunkte gefunden werden. Die Bestimmung der Kameraorientierung erfordert zusĂ€tzlich zur Merkmalszuordnung eine initiale SchĂ€tzung der Kamerakonstante, die jedoch im Zuge der Digitalisierung des analogen Bildes nicht mehr direkt zu ermitteln ist. Eine mögliche Lösung dieses Problems ist die Verwendung von drei Fluchtpunkten, die automatisiert im historischen Bild detektiert werden und aus denen dann die Kamerakonstante bestimmt werden kann. Die Kombination aus SchĂ€tzung der Kamerakonstante und robuster Merkmalszuordnung wird in den SfM Prozess integriert und erlaubt die Bestimmung der Kameraorientierung historischer Bilder. Auf Grundlage dieser Ergebnisse wird ein Arbeitsablauf konzipiert, der es ermöglicht, Archive mittels dieses photogrammetrischen Verfahrens direkt an 3D-Anwendungen anzubinden. Eine Suchanfrage in Archiven erfolgt ĂŒblicherweise ĂŒber Schlagworte, die dann als Metadaten dem entsprechenden Objekt zugeordnet sein mĂŒssen. Eine Suche nach einem bestimmten GebĂ€ude generiert deshalb u.a. Treffer zu Zeichnungen, GemĂ€lden, Veranstaltungen, Innen- oder Detailansichten. FĂŒr die erfolgreiche Anwendung von SfM im stadtrĂ€umlichen Kontext interessiert jedoch v.a. die fotografische Außenansicht des GebĂ€udes. WĂ€hrend die Bilder fĂŒr ein einzelnes GebĂ€ude von Hand sortiert werden können, ist dieser Prozess fĂŒr mehrere GebĂ€ude zu zeitaufwendig. Daher wird in Zusammenarbeit mit dem Competence Center for Scalable Data Services and Solutions (ScaDS) ein Ansatz entwickelt, um historische Fotografien ĂŒber BildĂ€hnlichkeiten zu filtern. Dieser ermöglicht zuverlĂ€ssig ĂŒber die Auswahl eines oder mehrerer Suchbilder die Suche nach inhaltsĂ€hnlichen Ansichten. Durch die VerknĂŒpfung der inhaltsbasierten Suche mit dem SfM Ansatz ist es möglich, automatisiert fĂŒr eine große Anzahl historischer Fotografien die Kameraparameter zu bestimmen. Das entwickelte Verfahren stellt eine deutliche Verbesserung im Vergleich zu kommerziellen und open-source SfM Standardlösungen dar. Das Ergebnis dieser Arbeit ist ein kompletter Arbeitsablauf vom Archiv bis zur Applikation, der automatisch Bilder filtert und diese orientiert. Die zu erwartende Genauigkeit von wenigen Metern fĂŒr die Kameraposition sind ausreichend fĂŒr die dargestellten Anwendungen in dieser Arbeit, bieten aber weiteres Verbesserungspotential. Eine Anbindung an Archive, die ĂŒber Schnittstellen automatisch Fotografien und Positionen austauschen soll, befindet sich bereits in der Entwicklung. Dadurch ist es möglich, innere und Ă€ußere Orientierungsparameter direkt von der historischen Fotografie als Metadaten abzurufen, was neue Forschungsfelder eröffnet.:1 Introduction 1 1.1 Thesis structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Historical image data and archives . . . . . . . . . . . . . . . . . . . . . . . . 2 1.3 Structure-from-Motion for historical images . . . . . . . . . . . . . . . . . . . 4 1.3.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.3.2 Selection of images and preprocessing . . . . . . . . . . . . . . . . . . 5 1.3.3 Feature detection, feature description and feature matching . . . . . . 6 1.3.3.1 Feature detection . . . . . . . . . . . . . . . . . . . . . . . . 7 1.3.3.2 Feature description . . . . . . . . . . . . . . . . . . . . . . . 9 1.3.3.3 Feature matching . . . . . . . . . . . . . . . . . . . . . . . . 10 1.3.3.4 Geometric verification and robust estimators . . . . . . . . . 13 1.3.3.5 Joint methods . . . . . . . . . . . . . . . .

    Collaborative geographic visualization

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    Dissertação apresentada na Faculdade de CiĂȘncias e Tecnologia da Universidade Nova de Lisboa para a obtenção do grau de Mestre em Engenharia do Ambiente, perfil GestĂŁo e Sistemas AmbientaisThe present document is a revision of essential references to take into account when developing ubiquitous Geographical Information Systems (GIS) with collaborative visualization purposes. Its chapters focus, respectively, on general principles of GIS, its multimedia components and ubiquitous practices; geo-referenced information visualization and its graphical components of virtual and augmented reality; collaborative environments, its technological requirements, architectural specificities, and models for collective information management; and some final considerations about the future and challenges of collaborative visualization of GIS in ubiquitous environment

    Study on quality in 3D digitisation of tangible cultural heritage: mapping parameters, formats, standards, benchmarks, methodologies and guidelines: final study report.

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    This study was commissioned by the Commission to help advance 3D digitisation across Europe and thereby to support the objectives of the Recommendation on a common European data space for cultural heritage (C(2021) 7953 final), adopted on 10 November 2021. The Recommendation encourages Member States to set up digital strategies for cultural heritage, which sets clear digitisation and digital preservation goals aiming at higher quality through the use of advanced technologies, notably 3D. The aim of the study is to map the parameters, formats, standards, benchmarks, methodologies and guidelines relating to 3D digitisation of tangible cultural heritage. The overall objective is to further the quality of 3D digitisation projects by enabling cultural heritage professionals, institutions, content-developers, stakeholders and academics to define and produce high-quality digitisation standards for tangible cultural heritage. This unique study identifies key parameters of the digitisation process, estimates the relative complexity and how it is linked to technology, its impact on quality and its various factors. It also identifies standards and formats used for 3D digitisation, including data types, data formats and metadata schemas for 3D structures. Finally, the study forecasts the potential impacts of future technological advances on 3D digitisation

    On the Design of a Dual-Mode User Interface for Accessing 3D Content on the World Wide Web

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    International audienceThe World Wide Web, today's largest and most important online information infrastructure, does not support 3D content and, although various approaches have been proposed, there is still no clear design methodology for user interfaces that tightly integrate hypertext and interactive 3D graphics. This paper presents a novel strategy for accessing information spaces, where hypertext and 3D graphics data are simultaneously available and interlinked. We introduce a Dual-Mode User Interface that has two modes between which a user can switch anytime: the driven by simple hypertext-based interactions "hypertext mode", where a 3D scene is embedded in hypertext and the more immersive "3D mode", which immerses the hypertextual annotations into the 3D scene. A user study is presented, which characterizes the interface in terms of its efficiency and usability
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