61,871 research outputs found

    A GPU-accelerated Branch-and-Bound Algorithm for the Flow-Shop Scheduling Problem

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    Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems. In this paper, we investigate the use of GPU computing as a major complementary way to speed up those methods. The focus is put on the bounding mechanism of B&B algorithms, which is the most time consuming part of their exploration process. We propose a parallel B&B algorithm based on a GPU-accelerated bounding model. The proposed approach concentrate on optimizing data access management to further improve the performance of the bounding mechanism which uses large and intermediate data sets that do not completely fit in GPU memory. Extensive experiments of the contribution have been carried out on well known FSP benchmarks using an Nvidia Tesla C2050 GPU card. We compared the obtained performances to a single and a multithreaded CPU-based execution. Accelerations up to x100 are achieved for large problem instances

    Space-Efficient Parallel Algorithms for Combinatorial Search Problems

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    We present space-efficient parallel strategies for two fundamental combinatorial search problems, namely, backtrack search and branch-and-bound, both involving the visit of an nn-node tree of height hh under the assumption that a node can be accessed only through its father or its children. For both problems we propose efficient algorithms that run on a pp-processor distributed-memory machine. For backtrack search, we give a deterministic algorithm running in O(n/p+hlogp)O(n/p+h\log p) time, and a Las Vegas algorithm requiring optimal O(n/p+h)O(n/p+h) time, with high probability. Building on the backtrack search algorithm, we also derive a Las Vegas algorithm for branch-and-bound which runs in O((n/p+hlogplogn)hlog2n)O((n/p+h\log p \log n)h\log^2 n) time, with high probability. A remarkable feature of our algorithms is the use of only constant space per processor, which constitutes a significant improvement upon previous algorithms whose space requirements per processor depend on the (possibly huge) tree to be explored.Comment: Extended version of the paper in the Proc. of 38th International Symposium on Mathematical Foundations of Computer Science (MFCS

    Parallel Maximum Clique Algorithms with Applications to Network Analysis and Storage

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    We propose a fast, parallel maximum clique algorithm for large sparse graphs that is designed to exploit characteristics of social and information networks. The method exhibits a roughly linear runtime scaling over real-world networks ranging from 1000 to 100 million nodes. In a test on a social network with 1.8 billion edges, the algorithm finds the largest clique in about 20 minutes. Our method employs a branch and bound strategy with novel and aggressive pruning techniques. For instance, we use the core number of a vertex in combination with a good heuristic clique finder to efficiently remove the vast majority of the search space. In addition, we parallelize the exploration of the search tree. During the search, processes immediately communicate changes to upper and lower bounds on the size of maximum clique, which occasionally results in a super-linear speedup because vertices with large search spaces can be pruned by other processes. We apply the algorithm to two problems: to compute temporal strong components and to compress graphs.Comment: 11 page

    Multi-threading a state-of-the-art maximum clique algorithm

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    We present a threaded parallel adaptation of a state-of-the-art maximum clique algorithm for dense, computationally challenging graphs. We show that near-linear speedups are achievable in practice and that superlinear speedups are common. We include results for several previously unsolved benchmark problems

    Algorithms for Graph-Constrained Coalition Formation in the Real World

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    Coalition formation typically involves the coming together of multiple, heterogeneous, agents to achieve both their individual and collective goals. In this paper, we focus on a special case of coalition formation known as Graph-Constrained Coalition Formation (GCCF) whereby a network connecting the agents constrains the formation of coalitions. We focus on this type of problem given that in many real-world applications, agents may be connected by a communication network or only trust certain peers in their social network. We propose a novel representation of this problem based on the concept of edge contraction, which allows us to model the search space induced by the GCCF problem as a rooted tree. Then, we propose an anytime solution algorithm (CFSS), which is particularly efficient when applied to a general class of characteristic functions called m+am+a functions. Moreover, we show how CFSS can be efficiently parallelised to solve GCCF using a non-redundant partition of the search space. We benchmark CFSS on both synthetic and realistic scenarios, using a real-world dataset consisting of the energy consumption of a large number of households in the UK. Our results show that, in the best case, the serial version of CFSS is 4 orders of magnitude faster than the state of the art, while the parallel version is 9.44 times faster than the serial version on a 12-core machine. Moreover, CFSS is the first approach to provide anytime approximate solutions with quality guarantees for very large systems of agents (i.e., with more than 2700 agents).Comment: Accepted for publication, cite as "in press

    An ant colony algorithm for the sequential testing problem under precedence constraints.

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    We consider the problem of minimum cost sequential testing of a series (parallel) system under precedence constraints that can be modeled as a nonlinear integer program. We develop and implement an ant colony algorithm for the problem. We demonstrate the performance of this algorithm for special type of instances for which the optimal solutions can be found in polynomial time. In addition, we compare the performance of the algorithm with a special branch and bound algorithm for general instances. The ant colony algorithm is shown to be particularly effective for larger instances of the problem

    Towards Work-Efficient Parallel Parameterized Algorithms

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    Parallel parameterized complexity theory studies how fixed-parameter tractable (fpt) problems can be solved in parallel. Previous theoretical work focused on parallel algorithms that are very fast in principle, but did not take into account that when we only have a small number of processors (between 2 and, say, 1024), it is more important that the parallel algorithms are work-efficient. In the present paper we investigate how work-efficient fpt algorithms can be designed. We review standard methods from fpt theory, like kernelization, search trees, and interleaving, and prove trade-offs for them between work efficiency and runtime improvements. This results in a toolbox for developing work-efficient parallel fpt algorithms.Comment: Prior full version of the paper that will appear in Proceedings of the 13th International Conference and Workshops on Algorithms and Computation (WALCOM 2019), February 27 - March 02, 2019, Guwahati, India. The final authenticated version is available online at https://doi.org/10.1007/978-3-030-10564-8_2

    A Tutorial on Clique Problems in Communications and Signal Processing

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    Since its first use by Euler on the problem of the seven bridges of K\"onigsberg, graph theory has shown excellent abilities in solving and unveiling the properties of multiple discrete optimization problems. The study of the structure of some integer programs reveals equivalence with graph theory problems making a large body of the literature readily available for solving and characterizing the complexity of these problems. This tutorial presents a framework for utilizing a particular graph theory problem, known as the clique problem, for solving communications and signal processing problems. In particular, the paper aims to illustrate the structural properties of integer programs that can be formulated as clique problems through multiple examples in communications and signal processing. To that end, the first part of the tutorial provides various optimal and heuristic solutions for the maximum clique, maximum weight clique, and kk-clique problems. The tutorial, further, illustrates the use of the clique formulation through numerous contemporary examples in communications and signal processing, mainly in maximum access for non-orthogonal multiple access networks, throughput maximization using index and instantly decodable network coding, collision-free radio frequency identification networks, and resource allocation in cloud-radio access networks. Finally, the tutorial sheds light on the recent advances of such applications, and provides technical insights on ways of dealing with mixed discrete-continuous optimization problems
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