11 research outputs found

    Comparing Technologies for Online Writing Conferences: Effects of Medium on Conversation

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    The pen-based technology towards the lecture improvement

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    Abstract Nowadays perhaps the most widespread way of giving lectures at the universities is the slides presentation using computer and data projector. The common problems concerning this type of lecture presentation include one-way static transfer of information from teacher towards students, uncomfortable ways of active entries into the presentation, low students' engagement with no feedback, and static or no access to presentation materials. This contribution presents four years of experience in the effort to improve lectures using different presentation applications and several penbased technologies. Currently, the Tablet PC accompanied with Enhanced Classroom Presenter tends to be one of the most suitable solutions

    SketchWizard: Wizard of Oz Prototyping of Pen-based User Interfaces

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    SketchWizard allows designers to create Wizard of Oz prototypes of pen-based user interfaces in the early stages of design. In the past, designers have been inhibited from participating in the design of pen-based interfaces because of the inadequacy of paper prototypes and the difficulty of developing functional prototypes. In SketchWizard, designers and end users share a drawing canvas between two computers, allowing the designer to simulate the behavior of recognition or other technologies. Special editing features are provided to help designers respond quickly to end-user input. This paper describes the SketchWizard system and presents two evaluations of our approach. The first is an early feasibility study in which Wizard of Oz was used to prototype a pen-based user interface. The second is a laboratory study in which designers used SketchWizard to simulate existing pen-based interfaces. Both showed that end users gave valuable feedback in spite of delays between end-user actions and wizard updates

    A Study of Digital Ink in Lecture Presentation

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    Digital inking systems are becoming increasingly popular across a variety of domains. In particular, many systems now allow instructors to write on digital surfaces in the classroom. Yet, our understanding of how people actually use writing in these systems is limited. In this paper, we report on classroom use of writing in one such system, in which the instructor annotates projected slides using a Tablet PC. Through a detailed analysis of lecture archives, we identify key use patterns. In particular, we categorize a major use of ink as analogous to physical gestures and present a framework for analyzing this ink; we explore the relationship between the ephemeral meaning of many annotations and their persistent representation; and we observe that instructors make conservative use of the system’s features. Finally, we discuss implications of our study to the design of future digital inking systems
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