214 research outputs found

    A Virtual Testbed for Fish-Tank Virtual Reality: Improving Calibration with a Virtual-in-Virtual Display

    Get PDF
    With the development of novel calibration techniques for multimedia projectors and curved projection surfaces, volumetric 3D displays are becoming easier and more affordable to build. The basic requirements include a display shape that defines the volume (e.g. a sphere, cylinder, or cuboid) and a tracking system to provide each user's location for the perspective corrected rendering. When coupled with modern graphics cards, these displays are capable of high resolution, low latency, high frame rate, and even stereoscopic rendering; however, like many previous studies have shown, every component must be precisely calibrated for a compelling 3D effect. While human perceptual requirements have been extensively studied for head-tracked displays, most studies featured seated users in front of a flat display. It remains unclear if results from these flat display studies are applicable to newer, walk-around displays with enclosed or curved shapes. To investigate these issues, we developed a virtual testbed for volumetric head-tracked displays that can measure calibration accuracy of the entire system in real-time. We used this testbed to investigate visual distortions of prototype curved displays, improve existing calibration techniques, study the importance of stereo to performance and perception, and validate perceptual calibration with novice users. Our experiments show that stereo is important for task performance, but requires more accurate calibration, and that novice users can make effective use of perceptual calibration tools. We also propose a novel, real-time calibration method that can be used to fine-tune an existing calibration using perceptual feedback. The findings from this work can be used to build better head-tracked volumetric displays with an unprecedented amount of 3D realism and intuitive calibration tools for novice users

    Interaction avec un picoprojecteur : État de l'art et analyse des attentes des utilisateurs

    Get PDF
    4 pagesNational audienceUn picoprojecteur est un vidéoprojecteur portatif aux dimensions réduites. On appelle également picophone, un smartphone qui intègre un tel dispositif. Encore très peu diffusé, ce nouveau dispositif interactif mobile est commercialisé depuis 2 ans. Cet article dresse un état de l'art des recherches actuellement menées sur le sujet, puis présente les attentes d'un panel de 50 utilisateurs potentiels

    ipProjector: Designs and Techniques for Geometry-Based Interactive Applications Using a Portable Projector

    Get PDF
    We propose an interactive projection system for a virtual studio setup using a single self-contained and portable projection device. The system is named ipProjector, which stands for Interactive Portable Projector. Projection allows special effects of a virtual studio to be seen by live audiences in real time. The portable device supports 360-degree shooting and projecting angles and is easy to be integrated with an existing studio setup. We focus on two fundamental requirements of the system and their implementations. First, nonintrusive projection is performed to ensure that the special effect projections and the environment analysis (for locating the target actors or objects) can be performed simultaneously in real time. Our approach uses Digital Light Processing technology, color wheel analysis, and nearest-neighbor search algorithm. Second, a paired projector-camera system is geometrically calibrated with two alternative setups. The first uses a motion sensor for real-time geometric calibration, and the second uses a beam splitter for scene-independent geometric calibration. Based on a small-scale laboratory setting, experiments were conducted to evaluate the geometric accuracy of the proposed approaches, and an application was built to demonstrate the proposed ipProjector concept. Techniques of special effect rendering are not concerned in this paper

    Application of augmented reality and robotic technology in broadcasting: A survey

    Get PDF
    As an innovation technique, Augmented Reality (AR) has been gradually deployed in the broadcast, videography and cinematography industries. Virtual graphics generated by AR are dynamic and overlap on the surface of the environment so that the original appearance can be greatly enhanced in comparison with traditional broadcasting. In addition, AR enables broadcasters to interact with augmented virtual 3D models on a broadcasting scene in order to enhance the performance of broadcasting. Recently, advanced robotic technologies have been deployed in a camera shooting system to create a robotic cameraman so that the performance of AR broadcasting could be further improved, which is highlighted in the paper

    Automatic Multiview Alignment of RGB-D Range Maps of Upper Limb Anatomy

    Get PDF
    Digital representations of anatomical parts are crucial for various biomedical applications. This paper presents an automatic alignment procedure for creating accurate 3D models of upper limb anatomy using a low-cost handheld 3D scanner. The goal is to overcome the challenges associated with forearm 3D scanning, such as needing multiple views, stability requirements, and optical undercuts. While bulky and expensive multi-camera systems have been used in previous research, this study explores the feasibility of using multiple consumer RGB-D sensors for scanning human anatomies. The proposed scanner comprises three Intel® RealSenseTM D415 depth cameras assembled on a lightweight circular jig, enabling simultaneous acquisition from three viewpoints. To achieve automatic alignment, the paper introduces a procedure that extracts common key points between acquisitions deriving from different scanner poses. Relevant hand key points are detected using a neural network, which works on the RGB images captured by the depth cameras. A set of forearm key points is meanwhile identified by processing the acquired data through a specifically developed algorithm that seeks the forearm’s skeleton line. The alignment process involves automatic, rough 3D alignment and fine registration using an iterative-closest-point (ICP) algorithm expressly developed for this application. The proposed method was tested on forearm scans and compared the results obtained by a manual coarse alignment followed by an ICP algorithm for fine registration using commercial software. Deviations below 5 mm, with a mean value of 1.5 mm, were found. The obtained results are critically discussed and compared with the available implementations of published methods. The results demonstrate significant improvements to the state of the art and the potential of the proposed approach to accelerate the acquisition process and automatically register point clouds from different scanner poses without the intervention of skilled operators. This study contributes to developing effective upper limb rehabilitation frameworks and personalized biomedical applications by addressing these critical challenges

    Fusion of LIDAR with stereo camera data - an assessment

    Get PDF
    This thesis explores data fusion of LIDAR (laser range-finding) with stereo matching, with a particular emphasis on close-range industrial 3D imaging. Recently there has been interest in improving the robustness of stereo matching using data fusion with active range data. These range data have typically been acquired using time of flight cameras (ToFCs), however ToFCs offer poor spatial resolution and are noisy. Comparatively little work has been performed using LIDAR. It is argued that stereo and LIDAR are complementary and there are numerous advantages to integrating LIDAR into stereo systems. For instance, camera calibration is a necessary prerequisite for stereo 3D reconstruction, but the process is often tedious and requires precise calibration targets. It is shown that a visible-beam LIDAR enables automatic, accurate (sub-pixel) extrinsic and intrinsic camera calibration without any explicit targets. Two methods for using LIDAR to assist dense disparity maps from featureless scenes were investigated. The first involved using a LIDAR to provide high-confidence seed points for a region growing stereo matching algorithm. It is shown that these seed points allow dense matching in scenes which fail to match using stereo alone. Secondly, LIDAR was used to provide artificial texture in featureless image regions. Texture was generated by combining real or simulated images of every point the laser hits to form a pseudo-random pattern. Machine learning was used to determine the image regions that are most likely to be stereo- matched, reducing the number of LIDAR points required. Results are compared to competing techniques such as laser speckle, data projection and diffractive optical elements

    Advances in Human Robot Interaction for Cloud Robotics applications

    Get PDF
    In this thesis are analyzed different and innovative techniques for Human Robot Interaction. The focus of this thesis is on the interaction with flying robots. The first part is a preliminary description of the state of the art interactions techniques. Then the first project is Fly4SmartCity, where it is analyzed the interaction between humans (the citizen and the operator) and drones mediated by a cloud robotics platform. Then there is an application of the sliding autonomy paradigm and the analysis of different degrees of autonomy supported by a cloud robotics platform. The last part is dedicated to the most innovative technique for human-drone interaction in the User’s Flying Organizer project (UFO project). This project wants to develop a flying robot able to project information into the environment exploiting concepts of Spatial Augmented Realit

    AFFECT-PRESERVING VISUAL PRIVACY PROTECTION

    Get PDF
    The prevalence of wireless networks and the convenience of mobile cameras enable many new video applications other than security and entertainment. From behavioral diagnosis to wellness monitoring, cameras are increasing used for observations in various educational and medical settings. Videos collected for such applications are considered protected health information under privacy laws in many countries. Visual privacy protection techniques, such as blurring or object removal, can be used to mitigate privacy concern, but they also obliterate important visual cues of affect and social behaviors that are crucial for the target applications. In this dissertation, we propose to balance the privacy protection and the utility of the data by preserving the privacy-insensitive information, such as pose and expression, which is useful in many applications involving visual understanding. The Intellectual Merits of the dissertation include a novel framework for visual privacy protection by manipulating facial image and body shape of individuals, which: (1) is able to conceal the identity of individuals; (2) provide a way to preserve the utility of the data, such as expression and pose information; (3) balance the utility of the data and capacity of the privacy protection. The Broader Impacts of the dissertation focus on the significance of privacy protection on visual data, and the inadequacy of current privacy enhancing technologies in preserving affect and behavioral attributes of the visual content, which are highly useful for behavior observation in educational and medical settings. This work in this dissertation represents one of the first attempts in achieving both goals simultaneously

    Mobile Wound Assessment and 3D Modeling from a Single Image

    Get PDF
    The prevalence of camera-enabled mobile phones have made mobile wound assessment a viable treatment option for millions of previously difficult to reach patients. We have designed a complete mobile wound assessment platform to ameliorate the many challenges related to chronic wound care. Chronic wounds and infections are the most severe, costly and fatal types of wounds, placing them at the center of mobile wound assessment. Wound physicians assess thousands of single-view wound images from all over the world, and it may be difficult to determine the location of the wound on the body, for example, if the wound is taken at close range. In our solution, end-users capture an image of the wound by taking a picture with their mobile camera. The wound image is segmented and classified using modern convolution neural networks, and is stored securely in the cloud for remote tracking. We use an interactive semi-automated approach to allow users to specify the location of the wound on the body. To accomplish this we have created, to the best our knowledge, the first 3D human surface anatomy labeling system, based off the current NYU and Anatomy Mapper labeling systems. To interactively view wounds in 3D, we have presented an efficient projective texture mapping algorithm for texturing wounds onto a 3D human anatomy model. In so doing, we have demonstrated an approach to 3D wound reconstruction that works even for a single wound image
    • …
    corecore