17,583 research outputs found
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Persuasive technology and digital design for behaviour change
Copyright @ 2012 Social Science Research NetworkThe convergence of the 'digital' and 'real' worlds has been rapid and transformative of everyday life, as well as design practice - to the extent that talking about 'digital design' and 'the digital context' seems anachronistic and redundant. Nevertheless, the arrival of digital technology, the Internet and social media has, from a design perspective, created a new field of a ffordances, constraints, information flows and possibilities. This paper reviews some of the ways in which digital architecture infl uences behaviour, and what the implications could be for designers seeking to infl uence behaviour for social and environmental bene fit. Topics covered include Persuasive Technology, gami fication, Lessig's 'Code is Law' perspective, digital rights management and Zittrain's concept of generativity
Proceedings of International Workshop "Global Computing: Programming Environments, Languages, Security and Analysis of Systems"
According to the IST/ FET proactive initiative on GLOBAL COMPUTING, the goal is to obtain techniques (models, frameworks, methods, algorithms) for constructing systems that are flexible, dependable, secure, robust and efficient.
The dominant concerns are not those of representing and manipulating data efficiently but rather those of handling the co-ordination and interaction, security, reliability, robustness, failure modes, and control of risk of the entities in the system and the overall design, description and performance of the system itself.
Completely different paradigms of computer science may have to be developed to tackle these issues effectively. The research should concentrate on systems having the following characteristics: • The systems are composed of autonomous computational entities where activity is not centrally controlled, either because global control is impossible or impractical, or because the entities are created or controlled by different owners.
• The computational entities are mobile, due to the movement of the physical platforms or by movement of the entity from one platform to another.
• The configuration varies over time. For instance, the system is open to the introduction of new computational entities and likewise their deletion.
The behaviour of the entities may vary over time.
• The systems operate with incomplete information about the environment.
For instance, information becomes rapidly out of date and mobility requires information about the environment to be discovered.
The ultimate goal of the research action is to provide a solid scientific foundation for the design of such systems, and to lay the groundwork for achieving effective principles for building and analysing such systems.
This workshop covers the aspects related to languages and programming environments as well as analysis of systems and resources involving 9 projects (AGILE , DART, DEGAS , MIKADO, MRG, MYTHS, PEPITO, PROFUNDIS, SECURE) out of the 13 founded under the initiative. After an year from the start of the projects, the goal of the workshop is to fix the state of the art on the topics covered by the two clusters related to programming environments and analysis of systems as well as to devise strategies and new ideas to profitably continue the research effort towards the overall objective of the initiative.
We acknowledge the Dipartimento di Informatica and Tlc of the University of Trento, the Comune di Rovereto, the project DEGAS for partially funding the event and the Events and Meetings Office of the University of Trento for the valuable collaboration
Sustainable Development Report: Blockchain, the Web3 & the SDGs
This is an output paper of the applied research that was conducted between July 2018 - October 2019 funded by the Austrian Development Agency (ADA) and conducted by the Research Institute for Cryptoeconomics at the Vienna University of Economics and Business and RCE Vienna (Regional Centre of Expertise on Education for Sustainable Development).Series: Working Paper Series / Institute for Cryptoeconomics / Interdisciplinary Researc
Sustainable Development Report: Blockchain, the Web3 & the SDGs
This is an output paper of the applied research that was conducted between July 2018 - October 2019 funded by the Austrian Development Agency (ADA) and conducted by the Research Institute for Cryptoeconomics at the Vienna University of Economics and Business and RCE Vienna (Regional Centre of Expertise on Education for Sustainable Development).Series: Working Paper Series / Institute for Cryptoeconomics / Interdisciplinary Researc
Enabling Technologies for Web 3.0: A Comprehensive Survey
Web 3.0 represents the next stage of Internet evolution, aiming to empower
users with increased autonomy, efficiency, quality, security, and privacy. This
evolution can potentially democratize content access by utilizing the latest
developments in enabling technologies. In this paper, we conduct an in-depth
survey of enabling technologies in the context of Web 3.0, such as blockchain,
semantic web, 3D interactive web, Metaverse, Virtual reality/Augmented reality,
Internet of Things technology, and their roles in shaping Web 3.0. We commence
by providing a comprehensive background of Web 3.0, including its concept,
basic architecture, potential applications, and industry adoption.
Subsequently, we examine recent breakthroughs in IoT, 5G, and blockchain
technologies that are pivotal to Web 3.0 development. Following that, other
enabling technologies, including AI, semantic web, and 3D interactive web, are
discussed. Utilizing these technologies can effectively address the critical
challenges in realizing Web 3.0, such as ensuring decentralized identity,
platform interoperability, data transparency, reducing latency, and enhancing
the system's scalability. Finally, we highlight significant challenges
associated with Web 3.0 implementation, emphasizing potential solutions and
providing insights into future research directions in this field
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
The European Security Industry: A Research Agenda
The security industry can be defined, in the first instance, as the industry that produces the goods and services required to protect citizens from insecurity. Yet, this industry, as opposed to defence, has not been an area of intense research. Their boundaries are unclear and the industry is not well characterised. This paper analyses this knowledge gap and presents some ideas for a research agenda for this industry that could assist in unveiling the main features, the potential weaknesses and strengths, and the capability to solve the security needs of society in an efficient and effective way. The paper discusses a definition of this economic sector useful in setting its boundaries, and it briefly describes the main types of industries operating within the sector. It analyses methods for gathering information regarding the industry, customers, and other market agents. Finally, it outlines ways for assessing market performance in terms of the structure-conduct-performance paradigm.security industry, security market, terrorism and organised crime countermeasures, competition, market performance
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