368 research outputs found

    Analytic Methods for Optimizing Realtime Crowdsourcing

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    Realtime crowdsourcing research has demonstrated that it is possible to recruit paid crowds within seconds by managing a small, fast-reacting worker pool. Realtime crowds enable crowd-powered systems that respond at interactive speeds: for example, cameras, robots and instant opinion polls. So far, these techniques have mainly been proof-of-concept prototypes: research has not yet attempted to understand how they might work at large scale or optimize their cost/performance trade-offs. In this paper, we use queueing theory to analyze the retainer model for realtime crowdsourcing, in particular its expected wait time and cost to requesters. We provide an algorithm that allows requesters to minimize their cost subject to performance requirements. We then propose and analyze three techniques to improve performance: push notifications, shared retainer pools, and precruitment, which involves recalling retainer workers before a task actually arrives. An experimental validation finds that precruited workers begin a task 500 milliseconds after it is posted, delivering results below the one-second cognitive threshold for an end-user to stay in flow.Comment: Presented at Collective Intelligence conference, 201

    The Value-of-Information in Matching with Queues

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    We consider the problem of \emph{optimal matching with queues} in dynamic systems and investigate the value-of-information. In such systems, the operators match tasks and resources stored in queues, with the objective of maximizing the system utility of the matching reward profile, minus the average matching cost. This problem appears in many practical systems and the main challenges are the no-underflow constraints, and the lack of matching-reward information and system dynamics statistics. We develop two online matching algorithms: Learning-aided Reward optimAl Matching (LRAM\mathtt{LRAM}) and Dual-LRAM\mathtt{LRAM} (DRAM\mathtt{DRAM}) to effectively resolve both challenges. Both algorithms are equipped with a learning module for estimating the matching-reward information, while DRAM\mathtt{DRAM} incorporates an additional module for learning the system dynamics. We show that both algorithms achieve an O(ϵ+δr)O(\epsilon+\delta_r) close-to-optimal utility performance for any ϵ>0\epsilon>0, while DRAM\mathtt{DRAM} achieves a faster convergence speed and a better delay compared to LRAM\mathtt{LRAM}, i.e., O(δz/ϵ+log(1/ϵ)2))O(\delta_{z}/\epsilon + \log(1/\epsilon)^2)) delay and O(δz/ϵ)O(\delta_z/\epsilon) convergence under DRAM\mathtt{DRAM} compared to O(1/ϵ)O(1/\epsilon) delay and convergence under LRAM\mathtt{LRAM} (δr\delta_r and δz\delta_z are maximum estimation errors for reward and system dynamics). Our results reveal that information of different system components can play very different roles in algorithm performance and provide a systematic way for designing joint learning-control algorithms for dynamic systems

    Adaptive Matching for Expert Systems with Uncertain Task Types

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    A matching in a two-sided market often incurs an externality: a matched resource may become unavailable to the other side of the market, at least for a while. This is especially an issue in online platforms involving human experts as the expert resources are often scarce. The efficient utilization of experts in these platforms is made challenging by the fact that the information available about the parties involved is usually limited. To address this challenge, we develop a model of a task-expert matching system where a task is matched to an expert using not only the prior information about the task but also the feedback obtained from the past matches. In our model the tasks arrive online while the experts are fixed and constrained by a finite service capacity. For this model, we characterize the maximum task resolution throughput a platform can achieve. We show that the natural greedy approaches where each expert is assigned a task most suitable to her skill is suboptimal, as it does not internalize the above externality. We develop a throughput optimal backpressure algorithm which does so by accounting for the `congestion' among different task types. Finally, we validate our model and confirm our theoretical findings with data-driven simulations via logs of Math.StackExchange, a StackOverflow forum dedicated to mathematics.Comment: A part of it presented at Allerton Conference 2017, 18 page

    MAP/PH/1 queueing model with working vacation and crowdsourcing

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    Crowdsourcing has been used in different domains such as healthcare, computer science, environmental sciences, business and marketing. However, only recently, queueing models useful in the context of crowdsourcing have been studied. These studies involve queueing models of the type M/M/c, MAP/PH/1, and MAP/PH/c. In this paper we introduce vacation and working vacation in the context of MAP/PH/1 with crowdsourcing and highlight the qualitative aspects of the model through illustrative examples
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