7 research outputs found
A Packet Dropping Mechanism for Efficient Operation of M/M/1 Queues with Selfish Users
We consider a fundamental game theoretic problem concerning selfish users
contributing packets to an M/M/1 queue. In this game, each user controls its
own input rate so as to optimize a desired tradeoff between throughput and
delay. We first show that the original game has an inefficient Nash Equilibrium
(NE), with a Price of Anarchy (PoA) that scales linearly or worse in the number
of users. In order to improve the outcome efficiency, we propose an easily
implementable mechanism design whereby the server randomly drops packets with a
probability that is a function of the total arrival rate. We show that this
results in a modified M/M/1 queueing game that is an ordinal potential game
with at least one NE. In particular, for a linear packet dropping function,
which is similar to the Random Early Detection (RED) algorithm used in Internet
Congestion Control, we prove that there is a unique NE. We also show that the
simple best response dynamic converges to this unique equilibrium. Finally, for
this scheme, we prove that the social welfare (expressed either as the
summation of utilities of all players, or as the summation of the logarithm of
utilities of all players) at the equilibrium point can be arbitrarily close to
the social welfare at the global optimal point, i.e. the PoA can be made
arbitrarily close to 1. We also study the impact of arrival rate estimation
error on the PoA through simulations.Comment: This work is an extended version of the conference paper: Y. Gai, H.
Liu and B. Krishnamachari, "A packet dropping-based incentive mechanism for
M/M/1 queues with selfish users", the 30th IEEE International Conference on
Computer Communications (IEEE INFOCOM 2011), China, April, 201
Distributed Game Theoretic Optimization and Management of Multichannel ALOHA Networks
The problem of distributed rate maximization in multi-channel ALOHA networks
is considered. First, we study the problem of constrained distributed rate
maximization, where user rates are subject to total transmission probability
constraints. We propose a best-response algorithm, where each user updates its
strategy to increase its rate according to the channel state information and
the current channel utilization. We prove the convergence of the algorithm to a
Nash equilibrium in both homogeneous and heterogeneous networks using the
theory of potential games. The performance of the best-response dynamic is
analyzed and compared to a simple transmission scheme, where users transmit
over the channel with the highest collision-free utility. Then, we consider the
case where users are not restricted by transmission probability constraints.
Distributed rate maximization under uncertainty is considered to achieve both
efficiency and fairness among users. We propose a distributed scheme where
users adjust their transmission probability to maximize their rates according
to the current network state, while maintaining the desired load on the
channels. We show that our approach plays an important role in achieving the
Nash bargaining solution among users. Sequential and parallel algorithms are
proposed to achieve the target solution in a distributed manner. The
efficiencies of the algorithms are demonstrated through both theoretical and
simulation results.Comment: 34 pages, 6 figures, accepted for publication in the IEEE/ACM
Transactions on Networking, part of this work was presented at IEEE CAMSAP
201
Intervention in Power Control Games With Selfish Users
We study the power control problem in wireless ad hoc networks with selfish
users. Without incentive schemes, selfish users tend to transmit at their
maximum power levels, causing significant interference to each other. In this
paper, we study a class of incentive schemes based on intervention to induce
selfish users to transmit at desired power levels. An intervention scheme can
be implemented by introducing an intervention device that can monitor the power
levels of users and then transmit power to cause interference to users. We
mainly consider first-order intervention rules based on individual transmit
powers. We derive conditions on design parameters and the intervention
capability to achieve a desired outcome as a (unique) Nash equilibrium and
propose a dynamic adjustment process that the designer can use to guide users
and the intervention device to the desired outcome. The effect of using
intervention rules based on aggregate receive power is also analyzed. Our
results show that with perfect monitoring intervention schemes can be designed
to achieve any positive power profile while using interference from the
intervention device only as a threat. We also analyze the case of imperfect
monitoring and show that a performance loss can occur. Lastly, simulation
results are presented to illustrate the performance improvement from using
intervention rules and compare the performances of different intervention
rules.Comment: 33 pages, 6 figure
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201