2 research outputs found

    The VF-PSO optimization algorithm for coverage and deployment of underwater wireless sensor network

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    Coverage is a factor to reflect the network service quality of the Underwater Wireless Sensor Network (UWSN). Existing UWSN has problems of void-hole and low coverage, which is reducing UWSN lifetime and ability to monitor deployment areas. To improve network coverage and network lifetime, a coverage optimization method based on virtual force and particle swarm optimization (VF-PSO) is proposed in this article. By action of virtual force, the underwater mobile nodes would move to a better position to improve network coverage in this method. For the VF-PSO algorithm, the virtual force can guide the optimization of particles and accelerate the convergence of particles to the global optimal solution. This algorithm could not only optimize the movement trend of nodes to maximize the coverage ratio but also adjust the node distance threshold to reduce the network coverage redundancy. Simulation presents that compared with other typical algorithms, VF-PSO can improve the network connectivity and coverage of the UWSN area, and effectively avoid the network void-hole problem

    Decentralized Collision-Free Control of Multiple Robots in 2D and 3D Spaces

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    Decentralized control of robots has attracted huge research interests. However, some of the research used unrealistic assumptions without collision avoidance. This report focuses on the collision-free control for multiple robots in both complete coverage and search tasks in 2D and 3D areas which are arbitrary unknown. All algorithms are decentralized as robots have limited abilities and they are mathematically proved. The report starts with the grid selection in the two tasks. Grid patterns simplify the representation of the area and robots only need to move straightly between neighbor vertices. For the 100% complete 2D coverage, the equilateral triangular grid is proposed. For the complete coverage ignoring the boundary effect, the grid with the fewest vertices is calculated in every situation for both 2D and 3D areas. The second part is for the complete coverage in 2D and 3D areas. A decentralized collision-free algorithm with the above selected grid is presented driving robots to sections which are furthest from the reference point. The area can be static or expanding, and the algorithm is simulated in MATLAB. Thirdly, three grid-based decentralized random algorithms with collision avoidance are provided to search targets in 2D or 3D areas. The number of targets can be known or unknown. In the first algorithm, robots choose vacant neighbors randomly with priorities on unvisited ones while the second one adds the repulsive force to disperse robots if they are close. In the third algorithm, if surrounded by visited vertices, the robot will use the breadth-first search algorithm to go to one of the nearest unvisited vertices via the grid. The second search algorithm is verified on Pioneer 3-DX robots. The general way to generate the formula to estimate the search time is demonstrated. Algorithms are compared with five other algorithms in MATLAB to show their effectiveness
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