157,818 research outputs found
Constrained Network Slicing Games: Achieving service guarantees and network efficiency
Network slicing is a key capability for next generation mobile networks. It
enables one to cost effectively customize logical networks over a shared
infrastructure. A critical component of network slicing is resource allocation,
which needs to ensure that slices receive the resources needed to support their
mobiles/services while optimizing network efficiency. In this paper, we propose
a novel approach to slice-based resource allocation named Guaranteed seRvice
Efficient nETwork slicing (GREET). The underlying concept is to set up a
constrained resource allocation game, where (i) slices unilaterally optimize
their allocations to best meet their (dynamic) customer loads, while (ii)
constraints are imposed to guarantee that, if they wish so, slices receive a
pre-agreed share of the network resources. The resulting game is a variation of
the well-known Fisher market, where slices are provided a budget to contend for
network resources (as in a traditional Fisher market), but (unlike a Fisher
market) prices are constrained for some resources to provide the desired
guarantees. In this way, GREET combines the advantages of a share-based
approach (high efficiency by flexible sharing) and reservation-based ones
(which provide guarantees by assigning a fixed amount of resources). We
characterize the Nash equilibrium, best response dynamics, and propose a
practical slice strategy with provable convergence properties. Extensive
simulations exhibit substantial improvements over network slicing
state-of-the-art benchmarks
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Controlling the handover mechanism in wireless mobile nodes using game theory
This paper proposes a novel network selection mechanism as an extension
to the FMIPv6 [2] protocol, which improves handover latency in the MIPv6 [1] in
the case where the Mobile Nodes (MN) have a single wireless interface with multiple
Care-of-Addresses (CoA’s). Moreover, this paper proposes a novel interface/network
selection mechanism, which is an extension to the MFMIPv6 [5], which work when
the mobile node has more than one wireless interface. Generally, the previous access
router (PAR) in the FMIPv6 protocol forwards all the arrived packets to the new
access router (NAR) by setting up a tunnel to it in order to prevent packet losses
incurred by latency during handover procedure. However, there is no protocol which
offers the user and/or the application to dynamically choose the right NAR (i.e. the
one offers a better service). What’s more, one of the main objectives of the next
generation networks will be heterogeneity in the wireless access environment in
which a mobile terminal will be able to connect to multiple radio networks
simultaneously. For these reasons, network selection and efficient load balancing
mechanisms among different networks will be required to achieve high-speed
connectivity with seamless mobility. To this end; Game Theory [3], naturally
becomes a useful and powerful tool to research this kind of problems. Game theory
is a mathematical tool developed to understand competitive situations in which
rational decision makers interact to achieve their objectives. The mechanism
improves the handover latency, the user ability to choose the right interface/network
and controls when to force the MN to make the handover
Spectrum Trading: An Abstracted Bibliography
This document contains a bibliographic list of major papers on spectrum
trading and their abstracts. The aim of the list is to offer researchers
entering this field a fast panorama of the current literature. The list is
continually updated on the webpage
\url{http://www.disp.uniroma2.it/users/naldi/Ricspt.html}. Omissions and papers
suggested for inclusion may be pointed out to the authors through e-mail
(\textit{[email protected]})
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