5,104 research outputs found
On Smooth Orthogonal and Octilinear Drawings: Relations, Complexity and Kandinsky Drawings
We study two variants of the well-known orthogonal drawing model: (i) the
smooth orthogonal, and (ii) the octilinear. Both models form an extension of
the orthogonal, by supporting one additional type of edge segments (circular
arcs and diagonal segments, respectively).
For planar graphs of max-degree 4, we analyze relationships between the graph
classes that can be drawn bendless in the two models and we also prove
NP-hardness for a restricted version of the bendless drawing problem for both
models. For planar graphs of higher degree, we present an algorithm that
produces bi-monotone smooth orthogonal drawings with at most two segments per
edge, which also guarantees a linear number of edges with exactly one segment.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
Monotone Grid Drawings of Planar Graphs
A monotone drawing of a planar graph is a planar straight-line drawing of
where a monotone path exists between every pair of vertices of in some
direction. Recently monotone drawings of planar graphs have been proposed as a
new standard for visualizing graphs. A monotone drawing of a planar graph is a
monotone grid drawing if every vertex in the drawing is drawn on a grid point.
In this paper we study monotone grid drawings of planar graphs in a variable
embedding setting. We show that every connected planar graph of vertices
has a monotone grid drawing on a grid of size , and such a
drawing can be found in O(n) time
Strictly convex drawings of planar graphs
Every three-connected planar graph with n vertices has a drawing on an O(n^2)
x O(n^2) grid in which all faces are strictly convex polygons. These drawings
are obtained by perturbing (not strictly) convex drawings on O(n) x O(n) grids.
More generally, a strictly convex drawing exists on a grid of size O(W) x
O(n^4/W), for any choice of a parameter W in the range n<W<n^2. Tighter bounds
are obtained when the faces have fewer sides.
In the proof, we derive an explicit lower bound on the number of primitive
vectors in a triangle.Comment: 20 pages, 13 figures. to be published in Documenta Mathematica. The
revision includes numerous small additions, corrections, and improvements, in
particular: - a discussion of the constants in the O-notation, after the
statement of thm.1. - a different set-up and clarification of the case
distinction for Lemma
Maximizing the Total Resolution of Graphs
A major factor affecting the readability of a graph drawing is its
resolution. In the graph drawing literature, the resolution of a drawing is
either measured based on the angles formed by consecutive edges incident to a
common node (angular resolution) or by the angles formed at edge crossings
(crossing resolution). In this paper, we evaluate both by introducing the
notion of "total resolution", that is, the minimum of the angular and crossing
resolution. To the best of our knowledge, this is the first time where the
problem of maximizing the total resolution of a drawing is studied.
The main contribution of the paper consists of drawings of asymptotically
optimal total resolution for complete graphs (circular drawings) and for
complete bipartite graphs (2-layered drawings). In addition, we present and
experimentally evaluate a force-directed based algorithm that constructs
drawings of large total resolution
Convexity-Increasing Morphs of Planar Graphs
We study the problem of convexifying drawings of planar graphs. Given any
planar straight-line drawing of an internally 3-connected graph, we show how to
morph the drawing to one with strictly convex faces while maintaining planarity
at all times. Our morph is convexity-increasing, meaning that once an angle is
convex, it remains convex. We give an efficient algorithm that constructs such
a morph as a composition of a linear number of steps where each step either
moves vertices along horizontal lines or moves vertices along vertical lines.
Moreover, we show that a linear number of steps is worst-case optimal.
To obtain our result, we use a well-known technique by Hong and Nagamochi for
finding redrawings with convex faces while preserving y-coordinates. Using a
variant of Tutte's graph drawing algorithm, we obtain a new proof of Hong and
Nagamochi's result which comes with a better running time. This is of
independent interest, as Hong and Nagamochi's technique serves as a building
block in existing morphing algorithms.Comment: Preliminary version in Proc. WG 201
Snapping Graph Drawings to the Grid Optimally
In geographic information systems and in the production of digital maps for
small devices with restricted computational resources one often wants to round
coordinates to a rougher grid. This removes unnecessary detail and reduces
space consumption as well as computation time. This process is called snapping
to the grid and has been investigated thoroughly from a computational-geometry
perspective. In this paper we investigate the same problem for given drawings
of planar graphs under the restriction that their combinatorial embedding must
be kept and edges are drawn straight-line. We show that the problem is NP-hard
for several objectives and provide an integer linear programming formulation.
Given a plane graph G and a positive integer w, our ILP can also be used to
draw G straight-line on a grid of width w and minimum height (if possible).Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
Recognizing and Drawing IC-planar Graphs
IC-planar graphs are those graphs that admit a drawing where no two crossed
edges share an end-vertex and each edge is crossed at most once. They are a
proper subfamily of the 1-planar graphs. Given an embedded IC-planar graph
with vertices, we present an -time algorithm that computes a
straight-line drawing of in quadratic area, and an -time algorithm
that computes a straight-line drawing of with right-angle crossings in
exponential area. Both these area requirements are worst-case optimal. We also
show that it is NP-complete to test IC-planarity both in the general case and
in the case in which a rotation system is fixed for the input graph.
Furthermore, we describe a polynomial-time algorithm to test whether a set of
matching edges can be added to a triangulated planar graph such that the
resulting graph is IC-planar
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