20,515 research outputs found

    Exploring Artistic Learning Through the Creation of Tunnel Books

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    This paper discusses the results of an autoethnographic, arts-based study that explored artistic learning through the creation of tunnel books. The researcher, an art teacher at a private Catholic school, chose the Painted Churches of Schulenburg, TX as the subject of the tunnel books. During the study, the researcher toured four historic churches to obtain information that guided design decisions for the tunnel books. Documentation of the tour was done through photography, video recording, and note taking. Interviews with Katherine Ruffin, book arts professor, and Rand Huebsch, printmaker, book artist, and teacher were conducted to obtain information about construction techniques, materials, and adhesives. Four tunnel books were created. During the process, materials for the tunnel books, media, adhesives, and different assembly approaches were explored. Upon completion, the books were viewed by several individuals who attended the tour of the churches, and Dr. Ann Waltz, Director of the Art School for Children and Young Adults at the University of Houston in Clear Lake, TX. The study was designed to expand artistic learning and gain information that could later be shared with middle school students at St. Clare of Assisi Catholic School. The outcomes revealed new approaches to constructing tunnel books, and applications for new and familiar media. The paper concludes with future plans for the knowledge gained, along with advice for art educators, and the field of art education

    Multiple View Geometry For Video Analysis And Post-production

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    Multiple view geometry is the foundation of an important class of computer vision techniques for simultaneous recovery of camera motion and scene structure from a set of images. There are numerous important applications in this area. Examples include video post-production, scene reconstruction, registration, surveillance, tracking, and segmentation. In video post-production, which is the topic being addressed in this dissertation, computer analysis of the motion of the camera can replace the currently used manual methods for correctly aligning an artificially inserted object in a scene. However, existing single view methods typically require multiple vanishing points, and therefore would fail when only one vanishing point is available. In addition, current multiple view techniques, making use of either epipolar geometry or trifocal tensor, do not exploit fully the properties of constant or known camera motion. Finally, there does not exist a general solution to the problem of synchronization of N video sequences of distinct general scenes captured by cameras undergoing similar ego-motions, which is the necessary step for video post-production among different input videos. This dissertation proposes several advancements that overcome these limitations. These advancements are used to develop an efficient framework for video analysis and post-production in multiple cameras. In the first part of the dissertation, the novel inter-image constraints are introduced that are particularly useful for scenes where minimal information is available. This result extends the current state-of-the-art in single view geometry techniques to situations where only one vanishing point is available. The property of constant or known camera motion is also described in this dissertation for applications such as calibration of a network of cameras in video surveillance systems, and Euclidean reconstruction from turn-table image sequences in the presence of zoom and focus. We then propose a new framework for the estimation and alignment of camera motions, including both simple (panning, tracking and zooming) and complex (e.g. hand-held) camera motions. Accuracy of these results is demonstrated by applying our approach to video post-production applications such as video cut-and-paste and shadow synthesis. As realistic image-based rendering problems, these applications require extreme accuracy in the estimation of camera geometry, the position and the orientation of the light source, and the photometric properties of the resulting cast shadows. In each case, the theoretical results are fully supported and illustrated by both numerical simulations and thorough experimentation on real data

    3D Point Capsule Networks

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    In this paper, we propose 3D point-capsule networks, an auto-encoder designed to process sparse 3D point clouds while preserving spatial arrangements of the input data. 3D capsule networks arise as a direct consequence of our novel unified 3D auto-encoder formulation. Their dynamic routing scheme and the peculiar 2D latent space deployed by our approach bring in improvements for several common point cloud-related tasks, such as object classification, object reconstruction and part segmentation as substantiated by our extensive evaluations. Moreover, it enables new applications such as part interpolation and replacement.Comment: As published in CVPR 2019 (camera ready version), with supplementary materia

    3D Point Capsule Networks

    Get PDF
    In this paper, we propose 3D point-capsule networks, an auto-encoder designed to process sparse 3D point clouds while preserving spatial arrangements of the input data. 3D capsule networks arise as a direct consequence of our novel unified 3D auto-encoder formulation. Their dynamic routing scheme and the peculiar 2D latent space deployed by our approach bring in improvements for several common point cloud-related tasks, such as object classification, object reconstruction and part segmentation as substantiated by our extensive evaluations. Moreover, it enables new applications such as part interpolation and replacement
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