27,341 research outputs found

    Fast ConvNets Using Group-wise Brain Damage

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    We revisit the idea of brain damage, i.e. the pruning of the coefficients of a neural network, and suggest how brain damage can be modified and used to speedup convolutional layers. The approach uses the fact that many efficient implementations reduce generalized convolutions to matrix multiplications. The suggested brain damage process prunes the convolutional kernel tensor in a group-wise fashion by adding group-sparsity regularization to the standard training process. After such group-wise pruning, convolutions can be reduced to multiplications of thinned dense matrices, which leads to speedup. In the comparison on AlexNet, the method achieves very competitive performance

    Recursive Training of 2D-3D Convolutional Networks for Neuronal Boundary Detection

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    Efforts to automate the reconstruction of neural circuits from 3D electron microscopic (EM) brain images are critical for the field of connectomics. An important computation for reconstruction is the detection of neuronal boundaries. Images acquired by serial section EM, a leading 3D EM technique, are highly anisotropic, with inferior quality along the third dimension. For such images, the 2D max-pooling convolutional network has set the standard for performance at boundary detection. Here we achieve a substantial gain in accuracy through three innovations. Following the trend towards deeper networks for object recognition, we use a much deeper network than previously employed for boundary detection. Second, we incorporate 3D as well as 2D filters, to enable computations that use 3D context. Finally, we adopt a recursively trained architecture in which a first network generates a preliminary boundary map that is provided as input along with the original image to a second network that generates a final boundary map. Backpropagation training is accelerated by ZNN, a new implementation of 3D convolutional networks that uses multicore CPU parallelism for speed. Our hybrid 2D-3D architecture could be more generally applicable to other types of anisotropic 3D images, including video, and our recursive framework for any image labeling problem
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