10,249 research outputs found

    Classifying sequences by the optimized dissimilarity space embedding approach: a case study on the solubility analysis of the E. coli proteome

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    We evaluate a version of the recently-proposed classification system named Optimized Dissimilarity Space Embedding (ODSE) that operates in the input space of sequences of generic objects. The ODSE system has been originally presented as a classification system for patterns represented as labeled graphs. However, since ODSE is founded on the dissimilarity space representation of the input data, the classifier can be easily adapted to any input domain where it is possible to define a meaningful dissimilarity measure. Here we demonstrate the effectiveness of the ODSE classifier for sequences by considering an application dealing with the recognition of the solubility degree of the Escherichia coli proteome. Solubility, or analogously aggregation propensity, is an important property of protein molecules, which is intimately related to the mechanisms underlying the chemico-physical process of folding. Each protein of our dataset is initially associated with a solubility degree and it is represented as a sequence of symbols, denoting the 20 amino acid residues. The herein obtained computational results, which we stress that have been achieved with no context-dependent tuning of the ODSE system, confirm the validity and generality of the ODSE-based approach for structured data classification.Comment: 10 pages, 49 reference

    Data granulation by the principles of uncertainty

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    Researches in granular modeling produced a variety of mathematical models, such as intervals, (higher-order) fuzzy sets, rough sets, and shadowed sets, which are all suitable to characterize the so-called information granules. Modeling of the input data uncertainty is recognized as a crucial aspect in information granulation. Moreover, the uncertainty is a well-studied concept in many mathematical settings, such as those of probability theory, fuzzy set theory, and possibility theory. This fact suggests that an appropriate quantification of the uncertainty expressed by the information granule model could be used to define an invariant property, to be exploited in practical situations of information granulation. In this perspective, a procedure of information granulation is effective if the uncertainty conveyed by the synthesized information granule is in a monotonically increasing relation with the uncertainty of the input data. In this paper, we present a data granulation framework that elaborates over the principles of uncertainty introduced by Klir. Being the uncertainty a mesoscopic descriptor of systems and data, it is possible to apply such principles regardless of the input data type and the specific mathematical setting adopted for the information granules. The proposed framework is conceived (i) to offer a guideline for the synthesis of information granules and (ii) to build a groundwork to compare and quantitatively judge over different data granulation procedures. To provide a suitable case study, we introduce a new data granulation technique based on the minimum sum of distances, which is designed to generate type-2 fuzzy sets. We analyze the procedure by performing different experiments on two distinct data types: feature vectors and labeled graphs. Results show that the uncertainty of the input data is suitably conveyed by the generated type-2 fuzzy set models.Comment: 16 pages, 9 figures, 52 reference

    Unsupervised Video Understanding by Reconciliation of Posture Similarities

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    Understanding human activity and being able to explain it in detail surpasses mere action classification by far in both complexity and value. The challenge is thus to describe an activity on the basis of its most fundamental constituents, the individual postures and their distinctive transitions. Supervised learning of such a fine-grained representation based on elementary poses is very tedious and does not scale. Therefore, we propose a completely unsupervised deep learning procedure based solely on video sequences, which starts from scratch without requiring pre-trained networks, predefined body models, or keypoints. A combinatorial sequence matching algorithm proposes relations between frames from subsets of the training data, while a CNN is reconciling the transitivity conflicts of the different subsets to learn a single concerted pose embedding despite changes in appearance across sequences. Without any manual annotation, the model learns a structured representation of postures and their temporal development. The model not only enables retrieval of similar postures but also temporal super-resolution. Additionally, based on a recurrent formulation, next frames can be synthesized.Comment: Accepted by ICCV 201

    Examples of Artificial Perceptions in Optical Character Recognition and Iris Recognition

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    This paper assumes the hypothesis that human learning is perception based, and consequently, the learning process and perceptions should not be represented and investigated independently or modeled in different simulation spaces. In order to keep the analogy between the artificial and human learning, the former is assumed here as being based on the artificial perception. Hence, instead of choosing to apply or develop a Computational Theory of (human) Perceptions, we choose to mirror the human perceptions in a numeric (computational) space as artificial perceptions and to analyze the interdependence between artificial learning and artificial perception in the same numeric space, using one of the simplest tools of Artificial Intelligence and Soft Computing, namely the perceptrons. As practical applications, we choose to work around two examples: Optical Character Recognition and Iris Recognition. In both cases a simple Turing test shows that artificial perceptions of the difference between two characters and between two irides are fuzzy, whereas the corresponding human perceptions are, in fact, crisp.Comment: 5th Int. Conf. on Soft Computing and Applications (Szeged, HU), 22-24 Aug 201

    Linear-time Online Action Detection From 3D Skeletal Data Using Bags of Gesturelets

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    Sliding window is one direct way to extend a successful recognition system to handle the more challenging detection problem. While action recognition decides only whether or not an action is present in a pre-segmented video sequence, action detection identifies the time interval where the action occurred in an unsegmented video stream. Sliding window approaches for action detection can however be slow as they maximize a classifier score over all possible sub-intervals. Even though new schemes utilize dynamic programming to speed up the search for the optimal sub-interval, they require offline processing on the whole video sequence. In this paper, we propose a novel approach for online action detection based on 3D skeleton sequences extracted from depth data. It identifies the sub-interval with the maximum classifier score in linear time. Furthermore, it is invariant to temporal scale variations and is suitable for real-time applications with low latency
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