12,841 research outputs found

    Finding edge-disjoint paths in networks by means of artificial ant colonies

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    One of the basic operations in communication networks consists in establishing routes for connection requests between physically separated network nodes. In many situations, either due to technical constraints or to quality-of-service and survivability requirements, it is required that no two routes interfere with each other. These requirements apply in particular to routing and admission control in large-scale, high-speed and optical networks. The same requirements also arise in a multitude of other applications such as real-time communications, VLSI design, scheduling, bin packing, and load balancing. This problem can be modeled as a combinatorial optimization problem as follows. Given a graph G representing a network topology, and a collection T={(s_1,t_1)...(s_k,t_k)} of pairs of vertices in G representing connection request, the maximum edge-disjoint paths problem is an NP-hard problem that consists in determining the maximum number of pairs in T that can be routed in G by mutually edge-disjoint s_i-t_i paths. We propose an ant colony optimization (ACO) algorithm to solve this problem. ACO algorithms are approximate algorithms that are inspired by the foraging behavior of real ants. The decentralized nature of these algorithms makes them suitable for the application to problems arising in large-scale environments. First, we propose a basic version of our algorithm in order to outline its main features. In a subsequent step we propose several extensions of the basic algorithm and we conduct an extensive parameter tuning in order to show the usefulness of those extensions. In comparison to a multi-start greedy approach, our algorithm generates in general solutions of higher quality in a shorter amount of time. In particular the run-time behaviour of our algorithm is one of its important advantages.Postprint (published version

    Finding edge-disjoint paths with artificial ant colonies

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    One of the basic operations in communication networks consists in establishing routes for connection requests between physically separated network nodes. In many situations, either due to technical constraints or to quality-of-service and survivability requirements, it is required that no two routes interfere with each other. These requirements apply in particular to routing and admission control in large-scale, high-speed and optical networks. The same requirements also arise in a multitude of other applications such as real-time communications, vlsi design, scheduling, bin packing, and load balancing. This problem can be modeled as a combinatorial optimization problem as follows. Given a graph G representing a network topology, and a collection T = f(s1; t1) : : : (sk; tk)g of pairs of vertices in G representing connection request, the maximum edge-disjoint paths problem is an NP-hard problem that consists in determining the maximum number of pairs in T that can be routed in G by mutually edge-disjoint si - ti paths. We propose an ant colony optimization (aco) algorithm to solve this problem. aco algo- rithms are approximate algorithms that are inspired by the foraging behavior of real ants. The decentralized nature of these algorithms makes them suitable for the application to problems arising in large-scale environments. First, we propose a basic version of our algorithm in order to outline its main features. In a subsequent step we propose several extensions of the basic algorithm and we conduct an extensive parameter tuning in order to show the usefulness of those extensions. In comparison to a multi-start greedy approach, our algorithm generates in general solutions of higher quality in a shorter amount of time. In particular the run-time behaviour of our algorithm is one of its important advantages.Postprint (published version

    Counting Shortest Two Disjoint Paths in Cubic Planar Graphs with an NC Algorithm

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    Given an undirected graph and two disjoint vertex pairs s1,t1s_1,t_1 and s2,t2s_2,t_2, the Shortest two disjoint paths problem (S2DP) asks for the minimum total length of two vertex disjoint paths connecting s1s_1 with t1t_1, and s2s_2 with t2t_2, respectively. We show that for cubic planar graphs there are NC algorithms, uniform circuits of polynomial size and polylogarithmic depth, that compute the S2DP and moreover also output the number of such minimum length path pairs. Previously, to the best of our knowledge, no deterministic polynomial time algorithm was known for S2DP in cubic planar graphs with arbitrary placement of the terminals. In contrast, the randomized polynomial time algorithm by Bj\"orklund and Husfeldt, ICALP 2014, for general graphs is much slower, is serial in nature, and cannot count the solutions. Our results are built on an approach by Hirai and Namba, Algorithmica 2017, for a generalisation of S2DP, and fast algorithms for counting perfect matchings in planar graphs

    Edge- and Node-Disjoint Paths in P Systems

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    In this paper, we continue our development of algorithms used for topological network discovery. We present native P system versions of two fundamental problems in graph theory: finding the maximum number of edge- and node-disjoint paths between a source node and target node. We start from the standard depth-first-search maximum flow algorithms, but our approach is totally distributed, when initially no structural information is available and each P system cell has to even learn its immediate neighbors. For the node-disjoint version, our P system rules are designed to enforce node weight capacities (of one), in addition to edge capacities (of one), which are not readily available in the standard network flow algorithms.Comment: In Proceedings MeCBIC 2010, arXiv:1011.005

    Scheduling MapReduce Jobs under Multi-Round Precedences

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    We consider non-preemptive scheduling of MapReduce jobs with multiple tasks in the practical scenario where each job requires several map-reduce rounds. We seek to minimize the average weighted completion time and consider scheduling on identical and unrelated parallel processors. For identical processors, we present LP-based O(1)-approximation algorithms. For unrelated processors, the approximation ratio naturally depends on the maximum number of rounds of any job. Since the number of rounds per job in typical MapReduce algorithms is a small constant, our scheduling algorithms achieve a small approximation ratio in practice. For the single-round case, we substantially improve on previously best known approximation guarantees for both identical and unrelated processors. Moreover, we conduct an experimental analysis and compare the performance of our algorithms against a fast heuristic and a lower bound on the optimal solution, thus demonstrating their promising practical performance

    A polynomial delay algorithm for the enumeration of bubbles with length constraints in directed graphs and its application to the detection of alternative splicing in RNA-seq data

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    We present a new algorithm for enumerating bubbles with length constraints in directed graphs. This problem arises in transcriptomics, where the question is to identify all alternative splicing events present in a sample of mRNAs sequenced by RNA-seq. This is the first polynomial-delay algorithm for this problem and we show that in practice, it is faster than previous approaches. This enables us to deal with larger instances and therefore to discover novel alternative splicing events, especially long ones, that were previously overseen using existing methods.Comment: Peer-reviewed and presented as part of the 13th Workshop on Algorithms in Bioinformatics (WABI2013

    Socially Constrained Structural Learning for Groups Detection in Crowd

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    Modern crowd theories agree that collective behavior is the result of the underlying interactions among small groups of individuals. In this work, we propose a novel algorithm for detecting social groups in crowds by means of a Correlation Clustering procedure on people trajectories. The affinity between crowd members is learned through an online formulation of the Structural SVM framework and a set of specifically designed features characterizing both their physical and social identity, inspired by Proxemic theory, Granger causality, DTW and Heat-maps. To adhere to sociological observations, we introduce a loss function (G-MITRE) able to deal with the complexity of evaluating group detection performances. We show our algorithm achieves state-of-the-art results when relying on both ground truth trajectories and tracklets previously extracted by available detector/tracker systems
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