2,100 research outputs found

    On the use of biased-randomized algorithms for solving non-smooth optimization problems

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    Soft constraints are quite common in real-life applications. For example, in freight transportation, the fleet size can be enlarged by outsourcing part of the distribution service and some deliveries to customers can be postponed as well; in inventory management, it is possible to consider stock-outs generated by unexpected demands; and in manufacturing processes and project management, it is frequent that some deadlines cannot be met due to delays in critical steps of the supply chain. However, capacity-, size-, and time-related limitations are included in many optimization problems as hard constraints, while it would be usually more realistic to consider them as soft ones, i.e., they can be violated to some extent by incurring a penalty cost. Most of the times, this penalty cost will be nonlinear and even noncontinuous, which might transform the objective function into a non-smooth one. Despite its many practical applications, non-smooth optimization problems are quite challenging, especially when the underlying optimization problem is NP-hard in nature. In this paper, we propose the use of biased-randomized algorithms as an effective methodology to cope with NP-hard and non-smooth optimization problems in many practical applications. Biased-randomized algorithms extend constructive heuristics by introducing a nonuniform randomization pattern into them. Hence, they can be used to explore promising areas of the solution space without the limitations of gradient-based approaches, which assume the existence of smooth objective functions. Moreover, biased-randomized algorithms can be easily parallelized, thus employing short computing times while exploring a large number of promising regions. This paper discusses these concepts in detail, reviews existing work in different application areas, and highlights current trends and open research lines

    Systematic Literature Review Of Particle Swarm Optimization Implementation For Time-Dependent Vehicle Routing Problem

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    Time-dependent VRP (TDVRP) is one of the three VRP variants that have not been widely explored in research in the field of operational research, while Particle Swarm Optimization (PSO) is an optimization algorithm in the field of operational research that uses many variables in its application. There is much research conducted about TDVRP, but few of them discuss PSO's implementation. This article presented as a literature review which aimed to find a research gap about implementation of PSO to resolve TDVRP cases. The research was conducted in five stages. The first stage, a review protocol defined in the form of research questions and methods to perform the review. The second stage is references searching. The third stage is screening the search result. The fourth stage is extracting data from references based on research questions. The fifth stage is reporting the study literature results. The results obtained from the screening process were 37 eligible reference articles, from 172 search results articles. The results of extraction and analysis of 37 reference articles show that research on TDVRP discusses the duration of travel time between 2 locations. The route optimization parameter is determined from the cost of the trip, including the total distance traveled, the total travel time, the number of routes, and the number used vehicles. The datasets that are used in research consist of 2 types, real-world datasets and simulation datasets. Solomon Benchmark is a simulation dataset that is widely used in the case of TDVRP. Research on PSO in the TDVRP case is dominated by the discussion of modifications to determine random values of PSO variables

    Roulette-Wheel Selection-Based PSO Algorithm for Solving the Vehicle Routing Problem with Time Windows

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    The well-known Vehicle Routing Problem with Time Windows (VRPTW) aims to reduce the cost of moving goods between several destinations while accommodating constraints like set time windows for certain locations and vehicle capacity. Applications of the VRPTW problem in the real world include Supply Chain Management (SCM) and logistic dispatching, both of which are crucial to the economy and are expanding quickly as work habits change. Therefore, to solve the VRPTW problem, metaheuristic algorithms i.e. Particle Swarm Optimization (PSO) have been found to work effectively, however, they can experience premature convergence. To lower the risk of PSO's premature convergence, the authors have solved VRPTW in this paper utilising a novel form of the PSO methodology that uses the Roulette Wheel Method (RWPSO). Computing experiments using the Solomon VRPTW benchmark datasets on the RWPSO demonstrate that RWPSO is competitive with other state-of-the-art algorithms from the literature. Also, comparisons with two cutting-edge algorithms from the literature show how competitive the suggested algorithm is

    Survey on Ten Years of Multi-Depot Vehicle Routing Problems: Mathematical Models, Solution Methods and Real-Life Applications

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    A crucial practical issue encountered in logistics management is the circulation of final products from depots to end-user customers. When routing and scheduling systems are improved, they will not only improve customer satisfaction but also increase the capacity to serve a large number of customers minimizing time. On the assumption that there is only one depot, the key issue of distribution is generally identified and formulated as VRP standing for Vehicle Routing Problem. In case, a company having more than one depot, the suggested VRP is most unlikely to work out. In view of resolving this limitation and proposing alternatives, VRP with multiple depots and multi-depot MDVRP have been a focus of this paper. Carrying out a comprehensive analytical literature survey of past ten years on cost-effective Multi-Depot Vehicle Routing is the main aim of this research. Therefore, the current status of the MDVRP along with its future developments is reviewed at length in the paper
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