1,810 research outputs found

    Landmark-based Localization using Stereo Vision and Deep Learning in GPS-Denied Battlefield Environment

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    Localization in a battlefield environment is increasingly challenging as GPS connectivity is often denied or unreliable, and physical deployment of anchor nodes across wireless networks for localization can be difficult in hostile battlefield terrain. Existing range-free localization methods rely on radio-based anchors and their average hop distance which suffers from accuracy and stability in dynamic and sparse wireless network topology. Vision-based methods like SLAM and Visual Odometry use expensive sensor fusion techniques for map generation and pose estimation. This paper proposes a novel framework for localization in non-GPS battlefield environments using only the passive camera sensors and considering naturally existing or artificial landmarks as anchors. The proposed method utilizes a customcalibrated stereo vision camera for distance estimation and the YOLOv8s model, which is trained and fine-tuned with our real-world dataset for landmark recognition. The depth images are generated using an efficient stereomatching algorithm, and distances to landmarks are determined by extracting the landmark depth feature utilizing a bounding box predicted by the landmark recognition model. The position of the unknown node is then obtained using the efficient least square algorithm and then optimized using the L-BFGS-B (limited-memory quasi-Newton code for bound-constrained optimization) method. Experimental results demonstrate that our proposed framework performs better than existing anchorbased DV-Hop algorithms and competes with the most efficient vision-based algorithms in terms of localization error (RMSE).Comment: arXiv admin note: text overlap with arXiv:2402.1232

    Eigenvector Synchronization, Graph Rigidity and the Molecule Problem

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    The graph realization problem has received a great deal of attention in recent years, due to its importance in applications such as wireless sensor networks and structural biology. In this paper, we extend on previous work and propose the 3D-ASAP algorithm, for the graph realization problem in R3\mathbb{R}^3, given a sparse and noisy set of distance measurements. 3D-ASAP is a divide and conquer, non-incremental and non-iterative algorithm, which integrates local distance information into a global structure determination. Our approach starts with identifying, for every node, a subgraph of its 1-hop neighborhood graph, which can be accurately embedded in its own coordinate system. In the noise-free case, the computed coordinates of the sensors in each patch must agree with their global positioning up to some unknown rigid motion, that is, up to translation, rotation and possibly reflection. In other words, to every patch there corresponds an element of the Euclidean group Euc(3) of rigid transformations in R3\mathbb{R}^3, and the goal is to estimate the group elements that will properly align all the patches in a globally consistent way. Furthermore, 3D-ASAP successfully incorporates information specific to the molecule problem in structural biology, in particular information on known substructures and their orientation. In addition, we also propose 3D-SP-ASAP, a faster version of 3D-ASAP, which uses a spectral partitioning algorithm as a preprocessing step for dividing the initial graph into smaller subgraphs. Our extensive numerical simulations show that 3D-ASAP and 3D-SP-ASAP are very robust to high levels of noise in the measured distances and to sparse connectivity in the measurement graph, and compare favorably to similar state-of-the art localization algorithms.Comment: 49 pages, 8 figure

    Graph Optimization Approach to Range-based Localization

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    In this paper, we propose a general graph optimization based framework for localization, which can accommodate different types of measurements with varying measurement time intervals. Special emphasis will be on range-based localization. Range and trajectory smoothness constraints are constructed in a position graph, then the robot trajectory over a sliding window is estimated by a graph based optimization algorithm. Moreover, convergence analysis of the algorithm is provided, and the effects of the number of iterations and window size in the optimization on the localization accuracy are analyzed. Extensive experiments on quadcopter under a variety of scenarios verify the effectiveness of the proposed algorithm and demonstrate a much higher localization accuracy than the existing range-based localization methods, especially in the altitude direction

    Robust Localization from Incomplete Local Information

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    We consider the problem of localizing wireless devices in an ad-hoc network embedded in a d-dimensional Euclidean space. Obtaining a good estimation of where wireless devices are located is crucial in wireless network applications including environment monitoring, geographic routing and topology control. When the positions of the devices are unknown and only local distance information is given, we need to infer the positions from these local distance measurements. This problem is particularly challenging when we only have access to measurements that have limited accuracy and are incomplete. We consider the extreme case of this limitation on the available information, namely only the connectivity information is available, i.e., we only know whether a pair of nodes is within a fixed detection range of each other or not, and no information is known about how far apart they are. Further, to account for detection failures, we assume that even if a pair of devices is within the detection range, it fails to detect the presence of one another with some probability and this probability of failure depends on how far apart those devices are. Given this limited information, we investigate the performance of a centralized positioning algorithm MDS-MAP introduced by Shang et al., and a distributed positioning algorithm, introduced by Savarese et al., called HOP-TERRAIN. In particular, for a network consisting of n devices positioned randomly, we provide a bound on the resulting error for both algorithms. We show that the error is bounded, decreasing at a rate that is proportional to R/Rc, where Rc is the critical detection range when the resulting random network starts to be connected, and R is the detection range of each device.Comment: 40 pages, 13 figure

    Distributed on-line multidimensional scaling for self-localization in wireless sensor networks

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    The present work considers the localization problem in wireless sensor networks formed by fixed nodes. Each node seeks to estimate its own position based on noisy measurements of the relative distance to other nodes. In a centralized batch mode, positions can be retrieved (up to a rigid transformation) by applying Principal Component Analysis (PCA) on a so-called similarity matrix built from the relative distances. In this paper, we propose a distributed on-line algorithm allowing each node to estimate its own position based on limited exchange of information in the network. Our framework encompasses the case of sporadic measurements and random link failures. We prove the consistency of our algorithm in the case of fixed sensors. Finally, we provide numerical and experimental results from both simulated and real data. Simulations issued to real data are conducted on a wireless sensor network testbed.Comment: 32 pages, 5 figures, 1 tabl
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