2 research outputs found

    A model for interpreting social interactions in local image regions

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    Understanding social interactions (such as 'hug' or 'fight') is a basic and important capacity of the human visual system, but a challenging and still open problem for modeling. In this work we study visual recognition of social interactions, based on small but recognizable local regions. The approach is based on two novel key components: (i) A given social interaction can be recognized reliably from reduced images (called 'minimal images'). (ii) The recognition of a social interaction depends on identifying components and relations within the minimal image (termed 'interpretation'). We show psychophysics data for minimal images and modeling results for their interpretation. We discuss the integration of minimal configurations in recognizing social interactions in a detailed, high-resolution image.Comment: In AAAI spring symposium on Science of Intelligence: Computational Principles of Natural and Artificial Intelligence, Palo Alto, 201

    Deep Curiosity Loops in Social Environments

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    Inspired by infants' intrinsic motivation to learn, which values informative sensory channels contingent on their immediate social environment, we developed a deep curiosity loop (DCL) architecture. The DCL is composed of a learner, which attempts to learn a forward model of the agent's state-action transition, and a novel reinforcement-learning (RL) component, namely, an Action-Convolution Deep Q-Network, which uses the learner's prediction error as reward. The environment for our agent is composed of visual social scenes, composed of sitcom video streams, thereby both the learner and the RL are constructed as deep convolutional neural networks. The agent's learner learns to predict the zero-th order of the dynamics of visual scenes, resulting in intrinsic rewards proportional to changes within its social environment. The sources of these socially informative changes within the sitcom are predominantly motions of faces and hands, leading to the unsupervised curiosity-based learning of social interaction features. The face and hand detection is represented by the value function and the social interaction optical-flow is represented by the policy. Our results suggest that face and hand detection are emergent properties of curiosity-based learning embedded in social environments.Comment: 10 pages, 3 figures, submitted to NIPS 201
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