25,618 research outputs found

    Robust approachability and regret minimization in games with partial monitoring

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    Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set, rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop simple and efficient algorithms (i.e., with constant per-step complexity) for this setup. We finally consider external regret and internal regret in repeated games with partial monitoring and derive regret-minimizing strategies based on approachability theory

    Total variation regularization for manifold-valued data

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    We consider total variation minimization for manifold valued data. We propose a cyclic proximal point algorithm and a parallel proximal point algorithm to minimize TV functionals with â„“p\ell^p-type data terms in the manifold case. These algorithms are based on iterative geodesic averaging which makes them easily applicable to a large class of data manifolds. As an application, we consider denoising images which take their values in a manifold. We apply our algorithms to diffusion tensor images, interferometric SAR images as well as sphere and cylinder valued images. For the class of Cartan-Hadamard manifolds (which includes the data space in diffusion tensor imaging) we show the convergence of the proposed TV minimizing algorithms to a global minimizer

    Forward-backward truncated Newton methods for convex composite optimization

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    This paper proposes two proximal Newton-CG methods for convex nonsmooth optimization problems in composite form. The algorithms are based on a a reformulation of the original nonsmooth problem as the unconstrained minimization of a continuously differentiable function, namely the forward-backward envelope (FBE). The first algorithm is based on a standard line search strategy, whereas the second one combines the global efficiency estimates of the corresponding first-order methods, while achieving fast asymptotic convergence rates. Furthermore, they are computationally attractive since each Newton iteration requires the approximate solution of a linear system of usually small dimension
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