36 research outputs found
Working Notes from the 1992 AAAI Workshop on Automating Software Design. Theme: Domain Specific Software Design
The goal of this workshop is to identify different architectural approaches to building domain-specific software design systems and to explore issues unique to domain-specific (vs. general-purpose) software design. Some general issues that cut across the particular software design domain include: (1) knowledge representation, acquisition, and maintenance; (2) specialized software design techniques; and (3) user interaction and user interface
Entwicklungsmethodiken zur kollaborativen Softwareerstellung – Stand der Technik
Die weltweit wachsende Nachfrage nach Unternehmenssoftware erfordert immer neue Methoden und Formen der Zusammenarbeit (Kollaboration) bei der Softwareerstellung. Zu diesem Zweck untersucht und vergleicht dieses Arbeitspapier existierende Vorgehensmodelle und deren Evolution. Zusätzlich werde erste Ansätze zur kollaborativen Softwareerstellung vorgestellt und ihre Eignung für ein kommerzielles Umfeld analysiert. Die Arbeit verwendet hierzu einen eigenen Vergleichsrahmen, der u.a. auch so genannte "Kollaborationspunkte“ in Betracht zieht, d.h. Aktivitäten im Prozess an denen das Einbinden mehrerer Entwickler und/oder Anwender vorteilhaft ist. Die Erkenntnisse aus der vergleichenden Analyse des Stands der Technik werden schließlich dazu verwendet, Defizite existierender Ansätze aufzuzeigen und Anforderungen für unterstützende Werkzeuge abzuleiten
Artificial Intelligence Research Branch future plans
This report contains information on the activities of the Artificial Intelligence Research Branch (FIA) at NASA Ames Research Center (ARC) in 1992, as well as planned work in 1993. These activities span a range from basic scientific research through engineering development to fielded NASA applications, particularly those applications that are enabled by basic research carried out in FIA. Work is conducted in-house and through collaborative partners in academia and industry. All of our work has research themes with a dual commitment to technical excellence and applicability to NASA short, medium, and long-term problems. FIA acts as the Agency's lead organization for research aspects of artificial intelligence, working closely with a second research laboratory at the Jet Propulsion Laboratory (JPL) and AI applications groups throughout all NASA centers. This report is organized along three major research themes: (1) Planning and Scheduling: deciding on a sequence of actions to achieve a set of complex goals and determining when to execute those actions and how to allocate resources to carry them out; (2) Machine Learning: techniques for forming theories about natural and man-made phenomena; and for improving the problem-solving performance of computational systems over time; and (3) Research on the acquisition, representation, and utilization of knowledge in support of diagnosis design of engineered systems and analysis of actual systems
Validation and Verification of Formal Specifications in Object-Oriented Software Engineering
The use of formal specifications allows for a software system to be defined with stringent mathematical semantics and syntax via such tools as propositional calculus and set theory. There are many perceived benefits garnered from formal specifications, such as a thorough and in-depth understanding of the domain and system being specified and a reduction in user requirement ambiguity. Probably the greatest benefit of formal specifications, and that which is least capitalized upon, is that mathematical proof procedures can be used to test and prove internal consistency and syntactic correctness in an effort to ensure comprehensive validation and verification (V&V). The automation of the proof process will make formal methods far more attractive by reducing the time required and the effort involved in the V&V of software systems
A Syntactical Reverse Engineering Approach to Fourth Generation Programming Languages Using Formal Methods
Fourth-generation programming languages (4GLs) feature rapid development with minimum configuration required by developers. However, 4GLs can suffer from limitations such as high maintenance cost and legacy software practices.
Reverse engineering an existing large legacy 4GL system into a currently maintainable programming language can be a cheaper and more effective solution than rewriting from scratch. Tools do not exist so far, for reverse engineering proprietary XML-like and model-driven 4GLs where the full language specification is not in the public domain.
This research has developed a novel method of reverse engineering some of the syntax of such 4GLs (with Uniface as an exemplar) derived from a particular system, with a view to providing a reliable method to translate/transpile that system's code and data structures into a modern object-oriented language (such as C\#).
The method was also applied, although only to a limited extent, to some other 4GLs, Informix and Apex, to show that it was in principle more broadly applicable. A novel testing method that the syntax had been successfully translated was provided using 'abstract syntax trees'.
The novel method took manually crafted grammar rules, together with Encapsulated Document Object Model based data from the source language and then used parsers to produce syntactically valid and equivalent code in the target/output language.
This proof of concept research has provided a methodology plus sample code to automate part of the process. The methodology comprised a set of manual or semi-automated steps. Further automation is left for future research.
In principle, the author's method could be extended to allow the reverse engineering recovery of the syntax of systems developed in other proprietary 4GLs. This would reduce time and cost for the ongoing maintenance of such systems by enabling their software engineers to work using modern object-oriented languages, methodologies, tools and techniques
Research and technology, 1992
Selected research and technology activities at Ames Research Center, including the Moffett Field site and the Dryden Flight Research Facility, are summarized. These activities exemplify the Center's varied and productive research efforts for 1992
Proceedings of the 1994 Monterey Workshop, Increasing the Practical Impact of Formal Methods for Computer-Aided Software Development: Evolution Control for Large Software Systems Techniques for Integrating Software Development Environments
Office of Naval Research, Advanced Research Projects Agency, Air Force Office of Scientific Research, Army Research Office, Naval Postgraduate School, National Science Foundatio
A Simplified Faceted Approach To Information Retrieval for Reusable Software Classification
Software Reuse is widely recognized as the most promising technique presently available in reducing the cost of software production. It is the adaptation or incorporation of previously developed software components, designs or other software-related artifacts (i.e. test plans) into new software or software development regimes. Researchers and vendors are doubling their efforts and devoting their time primarily to the topic of software reuse. Most have focused on mechanisms to construct reusable software but few have focused on the problem of discovering components or designs to meet specific needs. In order for software reuse to be successful, it must be perceived to be less costly to discover a software component or related artifact to satisfy a given need than to discover one anew. As results, this study will describe a method to classify software components that meet a specified need.
Specifically, the purpose of the present research study is to provide a flexible system, comprised of a classification scheme and searcher system, entitled Guides-Search, in which processes can be retrieved by carrying out a structured dialogue with the user. The classification scheme provides both the structure of questions to be posed to the user, and the set of possible answers to each question. The model is not an attempt to replace current structures; but rather, seeks to provide a conceptual and structural method to support the improvement of software reuse methodology.
The investigation focuses on the following goals and objectives for the classification scheme and searcher system: the classification will be flexible and extensible, but usable by the Searcher; the user will not be presented with a large number of questions; the user will never be required to answer a question not known to be germane to the query
Feature-based methodology for supporting architecture refactoring and maintenance of long-life software systems
Zusammenfassung
Langlebige Software-Systeme durchlaufen viele bedeutende Veraenderungen im Laufe ihres Lebenszyklus,
um der Weiterentwicklung der Problemdomaenen zu folgen. Normalerweise ist es schwierig eine
Software-Systemarchitektur den schnellen Weiterentwicklungen einer Problemdomaene anzupassen und
mit der Zeit wird der Unterschied zwischen der Problemdomaene und der Software-Systemarchitektur
zu groß, um weitere Softwareentwicklung sinnvoll fortzufuehren. Fristgerechte Refactorings der Systemarchitektur
sind notwendig, um dieses Problem zu vermeiden.
Aufgrund des verhaeltnismaeßig hohen Gefahrenpotenzials und des zeitlich stark verzoegerten Nutzens
von Refactorings, werden diese Maßnahmen normalerweise bis zum letztmoeglichen Zeitpunkt hinausgeschoben.
In der Regel ist das Management abgeneigt Architektur-Refactorings zu akzeptieren,
außer diese sind absolut notwendig. Die bevorzugte Vorgehensweise ist, neue Systemmerkmale ad hoc
hinzuzufuegen und nach dem Motto ”Aendere nie etwas an einem funktionierenden System!” vorzugehen.
Letztlich ist das Ergebnis ein Architekturzerfall (Architekturdrift). Die Notwendigkeit kleiner
Refactoring-Schritte fuehrt zur Notwendigkeit des Architektur-Reengineerings. Im Gegensatz zum
Refactoring, das eine normale Entwicklungstaetigkeit darstellt, ist Reengineering eine Form der Software-
”Revolution”. Reengineeringprojekte sind sehr riskant und kostspielig. Der Nutzen des Reengineerings
ist normalerweise nicht so hoch wie erwartet. Wenn nach dem Reengineering schließlich die erforderlichen
Architekturaenderungen statt.nden, kann dies zu spaet sein. Trotz der enormen in das Projekt
gesteckten Bemuehungen erfuellen die Resultate des Reengineerings normalerweise nicht die Erwartungen.
Es kann passieren, dass sehr bald ein neues, kostspieliges Reengineering erforderlich wird.
In dieser Arbeit werden das Problem der Softwareevolution und der Zerfall von Softwarearchitekturen
behandelt. Eine Methode wird vorgestellt, welche die Softwareentwicklung in ihrer entscheidenden
Phase, dem Architekturrefactoring, unterstuetzt. Die Softwareentwicklung wird sowohl in technischer
als auch organisatorischer Hinsicht unterstuetzt. Diese Arbeit hat neue Techniken entwickelt,
welche die Reverse-Engineering-, Architecture-Recovery- und Architecture-Redesign-Taetigkeiten unterst
uetzen. Sie schlaegt auch Aenderungen des Softwareentwicklungsprozesses vor, die fristgerechte Architekturrefactorings
erzwingen koennen und damit die Notwendigkeit der Durchfuehrung eines Architektur-
Reengineerings vermeiden.
In dieser Arbeit wird die Merkmalmodellierung als Hauptinstrument verwendet. Merkmale werden
genutzt, um die Abstraktionsluecke zwischen den Anforderungen der Problemdomaene und der Systemarchitektur
zu fuellen. Merkmalmodelle werden auch als erster Grundriss fr die Wiederherstellung
der verlorenen Systemarchitektur genutzt. Merkmalbasierte Analysen fuehren zu diversen, nuetzlichen
Hinweisen fuer den erneuten Entwurf (das Re-Design) einer Architektur. Schließlich wird die Merkmalmodellierung
als Kommunikationsmittel zwischen unterschiedlichen Projektbeteiligten (Stakeholdern)
im Verlauf des Softwareengineering-Prozesses verwendet und auf dieser Grundlage wird ein neuer
Anforderungsde.nitionsprozess vorgeschlagen, der die erforderlichen Architekturrefactorings erzwingt.The long-life software systems withstand many significant changes throughout their life-cycle in order
to follow the evolution of the problem domains. Usually, the software system architecture can not
follow the rapid evolution of a problem domain and with time, the diversion of the architecture in
respect to the domain features becomes prohibiting for software evolution. For avoiding this problem,
periodical refactorings of the system architecture are required.
Usually, architecture refactorings are postponed until the very last moment, because of the relatively
high risk involved and the lack of short-term profit. As a rule, the management is unwilling to accept
architecture refactorings unless they become absolutely necessary. The preferred way of working is to
add new system features in an ad-hoc manner and to keep the rule ”Never touch a running system!”.
The final result is an architecture decay. The need of performing small refactoring activities turns into
need for architecture reengineering. In contrast to refactoring, which is a normal evolutionary activity,
reengineering is a kind of software ”revolution”. Reengineering projects are risky and expensive. The
effectiveness of reengineering is also usually not as high as expected. When finally after reengineering
the required architecture changes take place, it can be too late. Despite the enormous invested efforts,
the results of the reengineering usually do not satisfy the expectations. It might happen that very
soon a new expensive reengineering is required.
This thesis deals with the problem of software evolution and the decay of software architectures.
It presents a method, which assists software evolution in its crucial part, the architecture refactoring.
The assistance is performed for both technical and organizational aspects of the software evolution.
The thesis provides new techniques for supporting reverse engineering, architecture recovery and redesigning
activities. It also proposes changes to the software engineering process, which can force
timely architecture refactorings and thus avoid the need of performing architecture reengineering.
For the work in this thesis feature modeling is utilized as a main asset. Features are used to fill the
abstraction gap between domain requirements and system architecture. Feature models are also used
as an outline for recovering of lost system architectures. Through feature-based analyses a number of
useful hints and clues for architecture redesign are produced. Finally, feature modeling is used as a
communication between different stakeholders of the software engineering process and on this basis a
new requirements engineering process is proposed, which forces the needed architecture refactorings
An engine for coordination-based architectural reconfigurations
Master Course in Computing EngineeringIn service-oriented architectures (SOA), services are seen as loosely-coupled components interacting with each other via connection of their public interfaces. Such interaction follows a (coordination) protocol usually established at design-time.
However, in an environment where change is the rule rather than the exception, several aspects may contribute to a need for change in the way these services interact. To perceive the consequences of applying these changes beforehand is an ultimate requirement for SOA design.
The dissertation of this MSc project proposes a practical approach to model reconfigurations of service coordination patterns. Its main contributions are a language for coordination reconfiguration design and a reconfiguration engine. This project is the part of a broader research initiative aiming at formally modelling, reasoning and analysing reconfigurations of coordination patterns in the context of SOA and cloud-computing.Em arquiteturas orientadas a serviços (SOA), os serviços são vistos como componentes independentes
que interagem uns com os outros através da ligação das suas interfaces públicas.
Tal interação segue um protocolo (de coordenação) que normalmente é estabelecido durante
o design. No entanto, num ambiente onde a mudança é a regra e não a excepção, vários
factores podem contribuir para uma necessidade de alterar a forma como estes serviços interagem.
Compreender as consequências da aplicação destas alterações com antecedência é
uma exigência final para o desenho de uma SOA.
Esta dissertação de mestrado propõe uma abordagem prática para modelar reconfigurações
de padrões de coordenação de serviços. Para tal, as reconfigurações são especificadas (antes
de serem aplicadas em tempo de execução) através de uma linguagem de domínio específico
– ReCooPLa – que visa a manipulação de estruturas de coordenação de software, tipicamente
utilizadas em SOA. Posteriormente, é apresentado um processador para a linguagem, construído
de acordo com a abordagem tradicional para a construção de compiladores. Este
processador inclui o parser, o analisador semântico e o tradutor. O principal resultado deste
trabalho é um motor de reconfiguração, que usa as especificações ReCooPLa convenientemente
traduzidas em código Java e aplica-as a estruturas de coordenação.
Este projeto é parte de uma iniciativa de pesquisa mais ampla que visa modelar e analisar formalmente
reconfigurações de padrões de coordenação no contexto de SOA e cloud-computing