7,066 research outputs found
A Tutorial on Clique Problems in Communications and Signal Processing
Since its first use by Euler on the problem of the seven bridges of
K\"onigsberg, graph theory has shown excellent abilities in solving and
unveiling the properties of multiple discrete optimization problems. The study
of the structure of some integer programs reveals equivalence with graph theory
problems making a large body of the literature readily available for solving
and characterizing the complexity of these problems. This tutorial presents a
framework for utilizing a particular graph theory problem, known as the clique
problem, for solving communications and signal processing problems. In
particular, the paper aims to illustrate the structural properties of integer
programs that can be formulated as clique problems through multiple examples in
communications and signal processing. To that end, the first part of the
tutorial provides various optimal and heuristic solutions for the maximum
clique, maximum weight clique, and -clique problems. The tutorial, further,
illustrates the use of the clique formulation through numerous contemporary
examples in communications and signal processing, mainly in maximum access for
non-orthogonal multiple access networks, throughput maximization using index
and instantly decodable network coding, collision-free radio frequency
identification networks, and resource allocation in cloud-radio access
networks. Finally, the tutorial sheds light on the recent advances of such
applications, and provides technical insights on ways of dealing with mixed
discrete-continuous optimization problems
A Computational Comparison of Optimization Methods for the Golomb Ruler Problem
The Golomb ruler problem is defined as follows: Given a positive integer n,
locate n marks on a ruler such that the distance between any two distinct pair
of marks are different from each other and the total length of the ruler is
minimized. The Golomb ruler problem has applications in information theory,
astronomy and communications, and it can be seen as a challenge for
combinatorial optimization algorithms. Although constructing high quality
rulers is well-studied, proving optimality is a far more challenging task. In
this paper, we provide a computational comparison of different optimization
paradigms, each using a different model (linear integer, constraint programming
and quadratic integer) to certify that a given Golomb ruler is optimal. We
propose several enhancements to improve the computational performance of each
method by exploring bound tightening, valid inequalities, cutting planes and
branching strategies. We conclude that a certain quadratic integer programming
model solved through a Benders decomposition and strengthened by two types of
valid inequalities performs the best in terms of solution time for small-sized
Golomb ruler problem instances. On the other hand, a constraint programming
model improved by range reduction and a particular branching strategy could
have more potential to solve larger size instances due to its promising
parallelization features
An efficient memetic, permutation-based evolutionary algorithm for real-world train timetabling
Train timetabling is a difficult and very tightly constrained combinatorial
problem that deals with the construction of train schedules. We focus on the
particular problem of local reconstruction of the schedule following a small
perturbation, seeking minimisation of the total accumulated delay by adapting
times of departure and arrival for each train and allocation of resources
(tracks, routing nodes, etc.). We describe a permutation-based evolutionary
algorithm that relies on a semi-greedy heuristic to gradually reconstruct the
schedule by inserting trains one after the other following the permutation.
This algorithm can be hybridised with ILOG commercial MIP programming tool
CPLEX in a coarse-grained manner: the evolutionary part is used to quickly
obtain a good but suboptimal solution and this intermediate solution is refined
using CPLEX. Experimental results are presented on a large real-world case
involving more than one million variables and 2 million constraints. Results
are surprisingly good as the evolutionary algorithm, alone or hybridised,
produces excellent solutions much faster than CPLEX alone
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