10,101 research outputs found
A texture based approach to reconstruction of archaeological finds
Reconstruction of archaeological finds from fragments, is a tedious task requiring many hours of work from the archaeologists and restoration personnel. In this paper we present a framework for the full reconstruction of the original objects using texture and surface design information on the sherd. The texture of a band outside the border of pieces is predicted by inpainting and texture synthesis methods. The confidence of this process is also defined. Feature values are derived from these original and predicted images of pieces. A combination of the feature and confidence values is used to generate an affinity measure of corresponding pieces. The optimization of total affinity gives the best assembly of the piece. Experimental results are presented on real and artificial data
JigsawNet: Shredded Image Reassembly using Convolutional Neural Network and Loop-based Composition
This paper proposes a novel algorithm to reassemble an arbitrarily shredded
image to its original status. Existing reassembly pipelines commonly consist of
a local matching stage and a global compositions stage. In the local stage, a
key challenge in fragment reassembly is to reliably compute and identify
correct pairwise matching, for which most existing algorithms use handcrafted
features, and hence, cannot reliably handle complicated puzzles. We build a
deep convolutional neural network to detect the compatibility of a pairwise
stitching, and use it to prune computed pairwise matches. To improve the
network efficiency and accuracy, we transfer the calculation of CNN to the
stitching region and apply a boost training strategy. In the global composition
stage, we modify the commonly adopted greedy edge selection strategies to two
new loop closure based searching algorithms. Extensive experiments show that
our algorithm significantly outperforms existing methods on solving various
puzzles, especially those challenging ones with many fragment pieces
Optimization for automated assembly of puzzles
The puzzle assembly problem has many application areas such as restoration and reconstruction of archeological findings, repairing of broken objects, solving jigsaw type puzzles, molecular docking problem, etc. The puzzle pieces usually include not only geometrical shape information but also visual information such as texture, color, and continuity of lines. This paper presents a new approach to the puzzle assembly problem that is based on using textural features and geometrical constraints. The texture of a band outside the border of pieces is predicted by inpainting and texture synthesis methods. Feature values are derived from these original and predicted images of pieces. An affinity measure of corresponding pieces is defined and alignment of the puzzle pieces is formulated as an optimization problem where the optimum assembly of the pieces is achieved by maximizing the total affinity measure. An fft based image registration technique is used to speed up the alignment of the pieces. Experimental results are presented on real and artificial data sets
Image Reconstruction from Bag-of-Visual-Words
The objective of this work is to reconstruct an original image from
Bag-of-Visual-Words (BoVW). Image reconstruction from features can be a means
of identifying the characteristics of features. Additionally, it enables us to
generate novel images via features. Although BoVW is the de facto standard
feature for image recognition and retrieval, successful image reconstruction
from BoVW has not been reported yet. What complicates this task is that BoVW
lacks the spatial information for including visual words. As described in this
paper, to estimate an original arrangement, we propose an evaluation function
that incorporates the naturalness of local adjacency and the global position,
with a method to obtain related parameters using an external image database. To
evaluate the performance of our method, we reconstruct images of objects of 101
kinds. Additionally, we apply our method to analyze object classifiers and to
generate novel images via BoVW
Solving Jigsaw Puzzles By the Graph Connection Laplacian
We propose a novel mathematical framework to address the problem of
automatically solving large jigsaw puzzles. This problem assumes a large image,
which is cut into equal square pieces that are arbitrarily rotated and
shuffled, and asks to recover the original image given the transformed pieces.
The main contribution of this work is a method for recovering the rotations of
the pieces when both shuffles and rotations are unknown. A major challenge of
this procedure is estimating the graph connection Laplacian without the
knowledge of shuffles. We guarantee some robustness of the latter estimate to
measurement errors. A careful combination of our proposed method for estimating
rotations with any existing method for estimating shuffles results in a
practical solution for the jigsaw puzzle problem. Numerical experiments
demonstrate the competitive accuracy of this solution, its robustness to
corruption and its computational advantage for large puzzles
- …