7,586 research outputs found

    Deterministic Sampling and Range Counting in Geometric Data Streams

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    We present memory-efficient deterministic algorithms for constructing epsilon-nets and epsilon-approximations of streams of geometric data. Unlike probabilistic approaches, these deterministic samples provide guaranteed bounds on their approximation factors. We show how our deterministic samples can be used to answer approximate online iceberg geometric queries on data streams. We use these techniques to approximate several robust statistics of geometric data streams, including Tukey depth, simplicial depth, regression depth, the Thiel-Sen estimator, and the least median of squares. Our algorithms use only a polylogarithmic amount of memory, provided the desired approximation factors are inverse-polylogarithmic. We also include a lower bound for non-iceberg geometric queries.Comment: 12 pages, 1 figur

    Linear-Space Data Structures for Range Mode Query in Arrays

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    A mode of a multiset SS is an element a∈Sa \in S of maximum multiplicity; that is, aa occurs at least as frequently as any other element in SS. Given a list A[1:n]A[1:n] of nn items, we consider the problem of constructing a data structure that efficiently answers range mode queries on AA. Each query consists of an input pair of indices (i,j)(i, j) for which a mode of A[i:j]A[i:j] must be returned. We present an O(n2−2ϵ)O(n^{2-2\epsilon})-space static data structure that supports range mode queries in O(nϵ)O(n^\epsilon) time in the worst case, for any fixed ϵ∈[0,1/2]\epsilon \in [0,1/2]. When ϵ=1/2\epsilon = 1/2, this corresponds to the first linear-space data structure to guarantee O(n)O(\sqrt{n}) query time. We then describe three additional linear-space data structures that provide O(k)O(k), O(m)O(m), and O(∣j−i∣)O(|j-i|) query time, respectively, where kk denotes the number of distinct elements in AA and mm denotes the frequency of the mode of AA. Finally, we examine generalizing our data structures to higher dimensions.Comment: 13 pages, 2 figure

    GraphMatch: Efficient Large-Scale Graph Construction for Structure from Motion

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    We present GraphMatch, an approximate yet efficient method for building the matching graph for large-scale structure-from-motion (SfM) pipelines. Unlike modern SfM pipelines that use vocabulary (Voc.) trees to quickly build the matching graph and avoid a costly brute-force search of matching image pairs, GraphMatch does not require an expensive offline pre-processing phase to construct a Voc. tree. Instead, GraphMatch leverages two priors that can predict which image pairs are likely to match, thereby making the matching process for SfM much more efficient. The first is a score computed from the distance between the Fisher vectors of any two images. The second prior is based on the graph distance between vertices in the underlying matching graph. GraphMatch combines these two priors into an iterative "sample-and-propagate" scheme similar to the PatchMatch algorithm. Its sampling stage uses Fisher similarity priors to guide the search for matching image pairs, while its propagation stage explores neighbors of matched pairs to find new ones with a high image similarity score. Our experiments show that GraphMatch finds the most image pairs as compared to competing, approximate methods while at the same time being the most efficient.Comment: Published at IEEE 3DV 201
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