12,322 research outputs found

    Crux: Locality-Preserving Distributed Services

    Full text link
    Distributed systems achieve scalability by distributing load across many machines, but wide-area deployments can introduce worst-case response latencies proportional to the network's diameter. Crux is a general framework to build locality-preserving distributed systems, by transforming an existing scalable distributed algorithm A into a new locality-preserving algorithm ALP, which guarantees for any two clients u and v interacting via ALP that their interactions exhibit worst-case response latencies proportional to the network latency between u and v. Crux builds on compact-routing theory, but generalizes these techniques beyond routing applications. Crux provides weak and strong consistency flavors, and shows latency improvements for localized interactions in both cases, specifically up to several orders of magnitude for weakly-consistent Crux (from roughly 900ms to 1ms). We deployed on PlanetLab locality-preserving versions of a Memcached distributed cache, a Bamboo distributed hash table, and a Redis publish/subscribe. Our results indicate that Crux is effective and applicable to a variety of existing distributed algorithms.Comment: 11 figure

    Incremental Consistency Guarantees for Replicated Objects

    Get PDF
    Programming with replicated objects is difficult. Developers must face the fundamental trade-off between consistency and performance head on, while struggling with the complexity of distributed storage stacks. We introduce Correctables, a novel abstraction that hides most of this complexity, allowing developers to focus on the task of balancing consistency and performance. To aid developers with this task, Correctables provide incremental consistency guarantees, which capture successive refinements on the result of an ongoing operation on a replicated object. In short, applications receive both a preliminary---fast, possibly inconsistent---result, as well as a final---consistent---result that arrives later. We show how to leverage incremental consistency guarantees by speculating on preliminary values, trading throughput and bandwidth for improved latency. We experiment with two popular storage systems (Cassandra and ZooKeeper) and three applications: a Twissandra-based microblogging service, an ad serving system, and a ticket selling system. Our evaluation on the Amazon EC2 platform with YCSB workloads A, B, and C shows that we can reduce the latency of strongly consistent operations by up to 40% (from 100ms to 60ms) at little cost (10% bandwidth increase, 6% throughput drop) in the ad system. Even if the preliminary result is frequently inconsistent (25% of accesses), incremental consistency incurs a bandwidth overhead of only 27%.Comment: 16 total pages, 12 figures. OSDI'16 (to appear

    Blazes: Coordination Analysis for Distributed Programs

    Full text link
    Distributed consistency is perhaps the most discussed topic in distributed systems today. Coordination protocols can ensure consistency, but in practice they cause undesirable performance unless used judiciously. Scalable distributed architectures avoid coordination whenever possible, but under-coordinated systems can exhibit behavioral anomalies under fault, which are often extremely difficult to debug. This raises significant challenges for distributed system architects and developers. In this paper we present Blazes, a cross-platform program analysis framework that (a) identifies program locations that require coordination to ensure consistent executions, and (b) automatically synthesizes application-specific coordination code that can significantly outperform general-purpose techniques. We present two case studies, one using annotated programs in the Twitter Storm system, and another using the Bloom declarative language.Comment: Updated to include additional materials from the original technical report: derivation rules, output stream label

    Extending Eventually Consistent Cloud Databases for Enforcing Numeric Invariants

    Get PDF
    Geo-replicated databases often operate under the principle of eventual consistency to offer high-availability with low latency on a simple key/value store abstraction. Recently, some have adopted commutative data types to provide seamless reconciliation for special purpose data types, such as counters. Despite this, the inability to enforce numeric invariants across all replicas still remains a key shortcoming of relying on the limited guarantees of eventual consistency storage. We present a new replicated data type, called bounded counter, which adds support for numeric invariants to eventually consistent geo-replicated databases. We describe how this can be implemented on top of existing cloud stores without modifying them, using Riak as an example. Our approach adapts ideas from escrow transactions to devise a solution that is decentralized, fault-tolerant and fast. Our evaluation shows much lower latency and better scalability than the traditional approach of using strong consistency to enforce numeric invariants, thus alleviating the tension between consistency and availability
    • …
    corecore