5,290 research outputs found
Log-Euclidean Bag of Words for Human Action Recognition
Representing videos by densely extracted local space-time features has
recently become a popular approach for analysing actions. In this paper, we
tackle the problem of categorising human actions by devising Bag of Words (BoW)
models based on covariance matrices of spatio-temporal features, with the
features formed from histograms of optical flow. Since covariance matrices form
a special type of Riemannian manifold, the space of Symmetric Positive Definite
(SPD) matrices, non-Euclidean geometry should be taken into account while
discriminating between covariance matrices. To this end, we propose to embed
SPD manifolds to Euclidean spaces via a diffeomorphism and extend the BoW
approach to its Riemannian version. The proposed BoW approach takes into
account the manifold geometry of SPD matrices during the generation of the
codebook and histograms. Experiments on challenging human action datasets show
that the proposed method obtains notable improvements in discrimination
accuracy, in comparison to several state-of-the-art methods
Local Descriptors Optimized for Average Precision
Extraction of local feature descriptors is a vital stage in the solution
pipelines for numerous computer vision tasks. Learning-based approaches improve
performance in certain tasks, but still cannot replace handcrafted features in
general. In this paper, we improve the learning of local feature descriptors by
optimizing the performance of descriptor matching, which is a common stage that
follows descriptor extraction in local feature based pipelines, and can be
formulated as nearest neighbor retrieval. Specifically, we directly optimize a
ranking-based retrieval performance metric, Average Precision, using deep
neural networks. This general-purpose solution can also be viewed as a listwise
learning to rank approach, which is advantageous compared to recent local
ranking approaches. On standard benchmarks, descriptors learned with our
formulation achieve state-of-the-art results in patch verification, patch
retrieval, and image matching.Comment: 13 pages, 8 figures. IEEE Conference on Computer Vision and Pattern
Recognition (CVPR), 201
Cross-Paced Representation Learning with Partial Curricula for Sketch-based Image Retrieval
In this paper we address the problem of learning robust cross-domain
representations for sketch-based image retrieval (SBIR). While most SBIR
approaches focus on extracting low- and mid-level descriptors for direct
feature matching, recent works have shown the benefit of learning coupled
feature representations to describe data from two related sources. However,
cross-domain representation learning methods are typically cast into non-convex
minimization problems that are difficult to optimize, leading to unsatisfactory
performance. Inspired by self-paced learning, a learning methodology designed
to overcome convergence issues related to local optima by exploiting the
samples in a meaningful order (i.e. easy to hard), we introduce the cross-paced
partial curriculum learning (CPPCL) framework. Compared with existing
self-paced learning methods which only consider a single modality and cannot
deal with prior knowledge, CPPCL is specifically designed to assess the
learning pace by jointly handling data from dual sources and modality-specific
prior information provided in the form of partial curricula. Additionally,
thanks to the learned dictionaries, we demonstrate that the proposed CPPCL
embeds robust coupled representations for SBIR. Our approach is extensively
evaluated on four publicly available datasets (i.e. CUFS, Flickr15K, QueenMary
SBIR and TU-Berlin Extension datasets), showing superior performance over
competing SBIR methods
Going Deeper into Action Recognition: A Survey
Understanding human actions in visual data is tied to advances in
complementary research areas including object recognition, human dynamics,
domain adaptation and semantic segmentation. Over the last decade, human action
analysis evolved from earlier schemes that are often limited to controlled
environments to nowadays advanced solutions that can learn from millions of
videos and apply to almost all daily activities. Given the broad range of
applications from video surveillance to human-computer interaction, scientific
milestones in action recognition are achieved more rapidly, eventually leading
to the demise of what used to be good in a short time. This motivated us to
provide a comprehensive review of the notable steps taken towards recognizing
human actions. To this end, we start our discussion with the pioneering methods
that use handcrafted representations, and then, navigate into the realm of deep
learning based approaches. We aim to remain objective throughout this survey,
touching upon encouraging improvements as well as inevitable fallbacks, in the
hope of raising fresh questions and motivating new research directions for the
reader
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