6,964 research outputs found

    An Efficient Index for Visual Search in Appearance-based SLAM

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    Vector-quantization can be a computationally expensive step in visual bag-of-words (BoW) search when the vocabulary is large. A BoW-based appearance SLAM needs to tackle this problem for an efficient real-time operation. We propose an effective method to speed up the vector-quantization process in BoW-based visual SLAM. We employ a graph-based nearest neighbor search (GNNS) algorithm to this aim, and experimentally show that it can outperform the state-of-the-art. The graph-based search structure used in GNNS can efficiently be integrated into the BoW model and the SLAM framework. The graph-based index, which is a k-NN graph, is built over the vocabulary words and can be extracted from the BoW's vocabulary construction procedure, by adding one iteration to the k-means clustering, which adds small extra cost. Moreover, exploiting the fact that images acquired for appearance-based SLAM are sequential, GNNS search can be initiated judiciously which helps increase the speedup of the quantization process considerably

    Quantization as Histogram Segmentation: Optimal Scalar Quantizer Design in Network Systems

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    An algorithm for scalar quantizer design on discrete-alphabet sources is proposed. The proposed algorithm can be used to design fixed-rate and entropy-constrained conventional scalar quantizers, multiresolution scalar quantizers, multiple description scalar quantizers, and Wyner–Ziv scalar quantizers. The algorithm guarantees globally optimal solutions for conventional fixed-rate scalar quantizers and entropy-constrained scalar quantizers. For the other coding scenarios, the algorithm yields the best code among all codes that meet a given convexity constraint. In all cases, the algorithm run-time is polynomial in the size of the source alphabet. The algorithm derivation arises from a demonstration of the connection between scalar quantization, histogram segmentation, and the shortest path problem in a certain directed acyclic graph

    Gossip Algorithms for Distributed Signal Processing

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    Gossip algorithms are attractive for in-network processing in sensor networks because they do not require any specialized routing, there is no bottleneck or single point of failure, and they are robust to unreliable wireless network conditions. Recently, there has been a surge of activity in the computer science, control, signal processing, and information theory communities, developing faster and more robust gossip algorithms and deriving theoretical performance guarantees. This article presents an overview of recent work in the area. We describe convergence rate results, which are related to the number of transmitted messages and thus the amount of energy consumed in the network for gossiping. We discuss issues related to gossiping over wireless links, including the effects of quantization and noise, and we illustrate the use of gossip algorithms for canonical signal processing tasks including distributed estimation, source localization, and compression.Comment: Submitted to Proceedings of the IEEE, 29 page
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