1,284 research outputs found

    A Douglas-Rachford splitting for semi-decentralized equilibrium seeking in generalized aggregative games

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    We address the generalized aggregative equilibrium seeking problem for noncooperative agents playing average aggregative games with affine coupling constraints. First, we use operator theory to characterize the generalized aggregative equilibria of the game as the zeros of a monotone set-valued operator. Then, we massage the Douglas-Rachford splitting to solve the monotone inclusion problem and derive a single layer, semi-decentralized algorithm whose global convergence is guaranteed under mild assumptions. The potential of the proposed Douglas-Rachford algorithm is shown on a simplified resource allocation game, where we observe faster convergence with respect to forward-backward algorithms.Comment: arXiv admin note: text overlap with arXiv:1803.1044

    Nash and Wardrop equilibria in aggregative games with coupling constraints

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    We consider the framework of aggregative games, in which the cost function of each agent depends on his own strategy and on the average population strategy. As first contribution, we investigate the relations between the concepts of Nash and Wardrop equilibrium. By exploiting a characterization of the two equilibria as solutions of variational inequalities, we bound their distance with a decreasing function of the population size. As second contribution, we propose two decentralized algorithms that converge to such equilibria and are capable of coping with constraints coupling the strategies of different agents. Finally, we study the applications of charging of electric vehicles and of route choice on a road network.Comment: IEEE Trans. on Automatic Control (Accepted without changes). The first three authors contributed equall

    Continuous-time integral dynamics for Aggregative Game equilibrium seeking

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    In this paper, we consider continuous-time semi-decentralized dynamics for the equilibrium computation in a class of aggregative games. Specifically, we propose a scheme where decentralized projected-gradient dynamics are driven by an integral control law. To prove global exponential convergence of the proposed dynamics to an aggregative equilibrium, we adopt a quadratic Lyapunov function argument. We derive a sufficient condition for global convergence that we position within the recent literature on aggregative games, and in particular we show that it improves on established results

    Probably Approximately Correct Nash Equilibrium Learning

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    We consider a multi-agent noncooperative game with agents' objective functions being affected by uncertainty. Following a data driven paradigm, we represent uncertainty by means of scenarios and seek a robust Nash equilibrium solution. We treat the Nash equilibrium computation problem within the realm of probably approximately correct (PAC) learning. Building upon recent developments in scenario-based optimization, we accompany the computed Nash equilibrium with a priori and a posteriori probabilistic robustness certificates, providing confidence that the computed equilibrium remains unaffected (in probabilistic terms) when a new uncertainty realization is encountered. For a wide class of games, we also show that the computation of the so called compression set - a key concept in scenario-based optimization - can be directly obtained as a byproduct of the proposed solution methodology. Finally, we illustrate how to overcome differentiability issues, arising due to the introduction of scenarios, and compute a Nash equilibrium solution in a decentralized manner. We demonstrate the efficacy of the proposed approach on an electric vehicle charging control problem.Comment: Preprint submitted to IEEE Transactions on Automatic Contro

    A Consensus-Based Generalized Multi-Population Aggregative Game with Application to Charging Coordination of Electric Vehicles

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    This paper introduces a consensus-based generalized multi-population aggregative game coordination approach with application to electric vehicles charging under transmission line constraints. The algorithm enables agents to seek an equilibrium solution while considering the limited infrastructure capacities that impose coupling constraints among the users. The Nash-seeking algorithm consists of two interrelated iterations. In the upper layer, population coordinators collaborate for a distributed estimation of the coupling aggregate term in the agents' cost function and the associated Lagrange multiplier of the coupling constraint, transmitting the latest updated values to their population's agents. In the lower layer, each agent updates its best response based on the most recent information received and communicates it back to its population coordinator. For the case when the agents' best response mappings are non-expansive, we prove the algorithm's convergence to the generalized Nash equilibrium point of the game. Simulation results demonstrate the algorithm's effectiveness in achieving equilibrium in the presence of a coupling constraint.Comment: 8 pages, 5 figures, journa

    Computing Normalized Equilibria in Convex-Concave Games

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    Abstract. This paper considers a fairly large class of noncooperative games in which strategies are jointly constrained. When what is called the Ky Fan or Nikaidô-Isoda function is convex-concave, selected Nash equilibria correspond to diagonal saddle points of that function. This feature is exploited to design computational algorithms for finding such equilibria. To comply with some freedom of individual choice the algorithms developed here are fairly decentralized. However, since coupling constraints must be enforced, repeated coordination is needed while underway towards equilibrium. Particular instances include zero-sum, two-person games - or minimax problems - that are convex-concave and involve convex coupling constraints.Noncooperative games; Nash equilibrium; joint constraints; quasivariational inequalities; exact penalty; subgradient projection; proximal point algorithm; partial regularization; saddle points; Ky Fan or Nikaidô-Isoda functions.
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