2 research outputs found

    Applications of agent architectures to decision support in distributed simulation and training systems

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    This work develops the approach and presents the results of a new model for applying intelligent agents to complex distributed interactive simulation for command and control. In the framework of tactical command, control communications, computers and intelligence (C4I), software agents provide a novel approach for efficient decision support and distributed interactive mission training. An agent-based architecture for decision support is designed, implemented and is applied in a distributed interactive simulation to significantly enhance the command and control training during simulated exercises. The architecture is based on monitoring, evaluation, and advice agents, which cooperate to provide alternatives to the dec ision-maker in a time and resource constrained environment. The architecture is implemented and tested within the context of an AWACS Weapons Director trainer tool. The foundation of the work required a wide range of preliminary research topics to be covered, including real-time systems, resource allocation, agent-based computing, decision support systems, and distributed interactive simulations. The major contribution of our work is the construction of a multi-agent architecture and its application to an operational decision support system for command and control interactive simulation. The architectural design for the multi-agent system was drafted in the first stage of the work. In the next stage rules of engagement, objective and cost functions were determined in the AWACS (Airforce command and control) decision support domain. Finally, the multi-agent architecture was implemented and evaluated inside a distributed interactive simulation test-bed for AWACS Vv\u27Ds. The evaluation process combined individual and team use of the decision support system to improve the performance results of WD trainees. The decision support system is designed and implemented a distributed architecture for performance-oriented management of software agents. The approach provides new agent interaction protocols and utilizes agent performance monitoring and remote synchronization mechanisms. This multi-agent architecture enables direct and indirect agent communication as well as dynamic hierarchical agent coordination. Inter-agent communications use predefined interfaces, protocols, and open channels with specified ontology and semantics. Services can be requested and responses with results received over such communication modes. Both traditional (functional) parameters and nonfunctional (e.g. QoS, deadline, etc.) requirements and captured in service requests

    A resource allocation mechanism based on cost function synthesis in complex systems

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    While the management of resources in computer systems can greatly impact the usefulness and integrity of the system, finding an optimal solution to the management problem is unfortunately NP hard. Adding to the complexity, today\u27s \u27modern\u27 systems - such as in multimedia, medical, and military systems - may be, and often are, comprised of interacting real and non-real-time components. In addition, these systems can be driven by a host of non-functional objectives – often differing not only in nature, importance, and form, but also in dimensional units and range, and themselves interacting in complex ways. We refer to systems exhibiting such characteristics as Complex Systems (CS). We present a method for handling the multiple non-functional system objectives in CS, by addressing decomposition, quantification, and evaluation issues. Our method will result in better allocations, improve objective satisfaction, improve the overall performance of the system, and reduce cost -in a global sense. Moreover, we consider the problem of formulating the cost of an allocation driven by system objectives. We start by discussing issues and relationships among global objectives, their decomposition, and cost functions for evaluation of system objective. Then, as an example of objective and cost function development, we introduce the concept of deadline balancing. Next, we proceed by proving the existence of combining models and their underlying conditions. Then, we describe a hierarchical model for system objective function synthesis. This synthesis is performed solely for the purpose of measuring the level of objective satisfaction in a proposed hardware to software allocation, not for design of individual software modules. Then, Examples are given to show how the model applies to actual multi-objective problems. In addition the concept of deadline balancing is extended to a new scheduling concept, namely Inter-Completion-Time Scheduling (ICTS. Finally, experiments based on simulation have been conducted to capture various properties of the synthesis approach as well as ICTS. A prototype implementation of the cost functions synthesis and evaluation environment is described, highlighting the applicability and usefulness of the synthesis in realistic applications
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