8,992 research outputs found
Blindspot: Indistinguishable Anonymous Communications
Communication anonymity is a key requirement for individuals under targeted
surveillance. Practical anonymous communications also require
indistinguishability - an adversary should be unable to distinguish between
anonymised and non-anonymised traffic for a given user. We propose Blindspot, a
design for high-latency anonymous communications that offers
indistinguishability and unobservability under a (qualified) global active
adversary. Blindspot creates anonymous routes between sender-receiver pairs by
subliminally encoding messages within the pre-existing communication behaviour
of users within a social network. Specifically, the organic image sharing
behaviour of users. Thus channel bandwidth depends on the intensity of image
sharing behaviour of users along a route. A major challenge we successfully
overcome is that routing must be accomplished in the face of significant
restrictions - channel bandwidth is stochastic. We show that conventional
social network routing strategies do not work. To solve this problem, we
propose a novel routing algorithm. We evaluate Blindspot using a real-world
dataset. We find that it delivers reasonable results for applications requiring
low-volume unobservable communication.Comment: 13 Page
Quality of Information in Mobile Crowdsensing: Survey and Research Challenges
Smartphones have become the most pervasive devices in people's lives, and are
clearly transforming the way we live and perceive technology. Today's
smartphones benefit from almost ubiquitous Internet connectivity and come
equipped with a plethora of inexpensive yet powerful embedded sensors, such as
accelerometer, gyroscope, microphone, and camera. This unique combination has
enabled revolutionary applications based on the mobile crowdsensing paradigm,
such as real-time road traffic monitoring, air and noise pollution, crime
control, and wildlife monitoring, just to name a few. Differently from prior
sensing paradigms, humans are now the primary actors of the sensing process,
since they become fundamental in retrieving reliable and up-to-date information
about the event being monitored. As humans may behave unreliably or
maliciously, assessing and guaranteeing Quality of Information (QoI) becomes
more important than ever. In this paper, we provide a new framework for
defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the
current state-of-the-art on the topic. We also outline novel research
challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
PROTECT: Proximity-based Trust-advisor using Encounters for Mobile Societies
Many interactions between network users rely on trust, which is becoming
particularly important given the security breaches in the Internet today. These
problems are further exacerbated by the dynamics in wireless mobile networks.
In this paper we address the issue of trust advisory and establishment in
mobile networks, with application to ad hoc networks, including DTNs. We
utilize encounters in mobile societies in novel ways, noticing that mobility
provides opportunities to build proximity, location and similarity based trust.
Four new trust advisor filters are introduced - including encounter frequency,
duration, behavior vectors and behavior matrices - and evaluated over an
extensive set of real-world traces collected from a major university. Two sets
of statistical analyses are performed; the first examines the underlying
encounter relationships in mobile societies, and the second evaluates DTN
routing in mobile peer-to-peer networks using trust and selfishness models. We
find that for the analyzed trace, trust filters are stable in terms of growth
with time (3 filters have close to 90% overlap of users over a period of 9
weeks) and the results produced by different filters are noticeably different.
In our analysis for trust and selfishness model, our trust filters largely undo
the effect of selfishness on the unreachability in a network. Thus improving
the connectivity in a network with selfish nodes.
We hope that our initial promising results open the door for further research
on proximity-based trust
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